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Announcements / Re: PB 6.5 and the UPE - Release Updates
« Last post by Christian Game Maker on Today at 03:36:47 AM »
Yup! I agree 100%.
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I agree.
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Introductions / Re: About TingThing, Developer of Platform Builder
« Last post by Alley on April 20, 2019, 06:20:06 PM »
I think that these kind of things really should be told more often... ::)
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Suggestions / Re: Projectile and enemy settings custom sprites
« Last post by Alley on April 20, 2019, 06:16:40 PM »
You Mechasaur strive to write some kind of quotes and symbols or post some kind of videos to represent your feelings somehow. I understand that you may be one who wants to be pop or cool guy but I think the most important is, however, to make yourself clear to the others. ::) You see, there are no many members who would send a lot of blinks and lol's to make some buddy text here. I, for example, don't understand this kind of quotes, lol's and videos that should answer any detailed posts somehow.  ???
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Announcements / Re: PB 6.5 and the UPE - Release Updates
« Last post by Alley on April 20, 2019, 06:04:15 PM »
Christian Game Maker, said that the person who made a suggestion for this had to be me in TingThing's opinion or some else like this. ::) I said "no" because this sprite creation thing seemed to be rather like an addition to add effects to the games, animated tiles and such... Which is very good but when I touched this manager by myself I understood that this is what I exactly wanted. It has been made just differently than I imagined it would look like but this is here still simple and allows to do everything I suggested being so basically Sprite Manager. :) However, it allows to create even better sprites than PB already have for the enemies, items and so on which have more frames and more variants for size. Also, the same uploaded sprites can be used in editors as simple decorative tiles that can now animate.  O:-)

Wow. ::)

No more so many tricks, using and merging several enemies, items to represent something another. PB is going to be a real masterpiece, a real professional tool to create games. ;) I feel that TingThing actually accepted and merged several suggestions into one amazing feature.
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Suggestions / Re: Projectile and enemy settings custom sprites
« Last post by Mechasaur on April 20, 2019, 03:41:15 AM »
^
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Announcements / Re: PB 6.5 and the UPE - Release Updates
« Last post by Christian Game Maker on April 20, 2019, 02:42:43 AM »
Too bad about the UPE...But that doesn't really affect me. So, I'm not too bummed about that. And there are a few bugs you didn't fix.
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Announcements / PB 6.5 and the UPE - Release Updates
« Last post by TingThing on April 20, 2019, 01:17:46 AM »
Hello everyone,


I want to give you guys some updates about the releases for Platform Builder 6.5 and the Ultimate Platformer Engine.


First off, PB 6.5 is LIVE. I released it a day early. Woot! You can view the updates here.

I have also updated the website to help you with the new commands which have been added. Here is a quick summary of what to expect...



var number = [random 5]  //generates a random integer between 0 and 5, and stores it to a variable.
character (ID) x + 10  //Here you can change the x and y positions of characters, enemies, items, etc.
character (ID) y + 10
item (ID) x + 10
item (ID) y + 10
block (ID) x + 10
block (ID) y + 10
projectile (ID) x + 10
projectile (ID) y + 10
enemy (ID) x + 10
enemy (ID) y + 10
player 1 x + 10
player 1 y + 10
player 2 x = [enemy 1 x] //The x and y positions of enemies, items, etc. can also be bracketed
player 2 y = [enemy 1 y]
remove projectile 5
upload sound effect = 2 //Let's you play sound effects that have been uploaded
spawn enemy 3, player 1 //Now, player 1 and player 2 work as spawn points, just like invisible spawn blocks. Just enter "player 1" or "player 2" as your spawning location when you create something.
//comments are also added to the command prompt. Anything written after // is ignored.

Now, about the Ultimate Platformer Engine...


Yesterday, I tried uploading the UPE to the YoyoGames Marketplace, and I got an error returned in the uploading process. I suspect it has something to do with the file size. I am currently trying to make contact with YoyoGames to see if we can figure out a solution. Right now, I am unable to upload the UPE. Because of this technical issue, the release date for the UPE is going to be pushed back no later than 7 days (maybe sooner). After 7 days, if I am still unable to find a solution, then I have a couple back-up plans which should hopefully work out. I apologize for this delay.


In the meantime, enjoy using Platform Builder 6.5.0 and let me know of any bugs you find along the way. A lot has changed in this update, so I suspect there are still a few kinks to work out.


Yours,
TingThing
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Update Log / Re: Version 6.5
« Last post by Christian Game Maker on April 20, 2019, 01:10:15 AM »
Great update!
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Update Log / Version 6.5
« Last post by TingThing on April 20, 2019, 01:04:32 AM »
Platform Builder 6.5 Release Notes:
  • Pro Only: Added a new section in Game Setup to upload your own sprites (Pro only)
  • Added commands to check and change uploaded sprites (Pro only)
  • Added ability to edit areas in the middle of a full game test run (from pause menu)
  • Added ability to check and change x and y positions of characters, enemies, items, etc.
  • Added a way to give back a random number in commands
  • Added a new rocky desert background
  • Added a small notification on resources not available in the UPE
  • Added a failsafe to help prevent main menu data getting lost or corrupted
  • Added a command to remove/destroy projectiles
  • Added a command to play uploaded sound effects
  • Added many other small fixes or adjustments
  • "player 1" and "player 2" can now be used as spawning points
  • The double slash // can be used to comment sections in the command prompt
  • Uploaded tiles can be placed over each other
  • Ctrl+S can be used to save progress in the world and area editors
  • Improved background height position during gameplay
  • Added a new export option for the Ultimate Platformer Engine from the main menu game select screen
  • Fixed: Colorize settings don't always save properly
  • Fixed: Music Volume command is not working
  • Fixed: Returning projectile may miss a character when ducking
  • Fixed: Hopping custom enemies stop working on slopes
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