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Yeah, I believe that too. ::) Of course, I didn't start IGP from a time on when the first version of PB came out already. But I saw one video about TingThing working with PB and I was waiting long before PB really came to us. There was a long silent period after that I saw a video about PB so it was possible that TingThing decided to cancel it, however, but I still expected it to come silently. Then it came and I wanted to start my main project but I had a lot of difficulties to make decisions so I started a new project several times until I finally decided to create no remake nor game with certain rules. I decided to start with IGP which is my own idea completely and which have any level that I have in my mind. :) It was long before big sprites for the bosses were possible. This was that time when I already tried to make my own bosses. :)

I have tried to make whatever I want with PB... I can say that I simply have had faith in PB considering TingThing's programming skills, persistence, and his personality also. :) There were some times when PB was really limited also for me but hey, it was just started and being a bit weak was absolutely normal.  ;) I know how much time it takes everything to make for me so I just worked on things I could do in the same time when PB got stronger also which allowed me then to start much more complicated things. I for sure had faith in PB becoming much more advanced than most of fan game toolkits but it became even better than I could expect.
Announcements / Re: Platform Builder 7
« Last post by Christian Game Maker on Today at 02:43:44 PM »
Hey! Everyone (especially TingThing) needs to read this post! It's my theories and hopes for 7.0. And some suggestions I REALLY hope to see in 7.0!
7.0 is supposed to be a big update, with lots of suggestions taken. A couple of suggestions I have theories for. When custom menus for 6.x whatever the update was were announced, I hit the roof. Menus was something I really REALLY wanted! But wait, then I saw the screenshots. A basic menu. Black background, with a very basic up-n-down selector. No custom sprites, no way to check for variables to hide certain options, nothing. I was still super excited. Hoping it would grow into one of the highlights of PB. Well, that's not what happened. Menus haven't been touched since they got added. That is, until I recently made a few suggestions.

Allow enemies to get command prompts that play commands when clicked on.

Allow for sprites and enemies to be spawned, and aligned to the view using x and y positioning commands

Allow a new text command where it can be aligned anywhere on the screen in, and out of the view. Only as large as the HUD text font. And allow it to show variable numbers.

What do you get when you put all 3 suggestions together?

You get...A custom menu. How?

#1. You create enemies that act as buttons and spawn them onto the view, in the position you want them to be.

#2. You can also freeze the game to make this seem more like a menu.

#3. You simply use the keyboard mouse to click on those enemy buttons to do what you want them to do, and boom!

You now have a basic menu with custom graphics. You could spawn a transparent grey sprite to act as the background, or something entirely black. Or whatever color, or background. And, you can add conditionals the instant the menu is spawned to remove certain "buttons" (which are actually enemies) that check to see if a variable is a certain number, and if that number isn't met, then it doesn't spawn the button. Of course, o exit this menu, we'll have to un-freeze the game, and delete each button, background, etc.

This is a theory, where if TingThing takes these suggestions, the need for the custom menus section of game setup can be for quick-n-easy menu creating. But if you're trying to re-create stickmans bad luck, (TingThing's first game project) then these 3 suggestions are quite useful. But these 3 suggestions can be used for an infinite amount of things. The possibilities are endless! So, TingThing, please consider adding these 3 suggestions. They are already suggested in the suggestions board. :)
Ah, so, you mean that you finally believe that we are original PB players now? Hey, don't get me wrong. I go way back to 2.2 in PB. But I wasn't even around MB when PB started development. I first started using PB at version 2.2. I used it a little, but the physics were so bad, I couldn't stand it. I loved how you could customize a few things, use different abilities and such, but it wasn't till much later that year that I became a die-hard PB fan. I still am to this very day. Alley, I'm going to guess goes much further back. Right Alley?
General Discussion / Re: Platform Builder memes
« Last post by Christian Game Maker on Today at 02:18:43 PM »
I don't get it.
General Discussion / Re: Platform Builder memes
« Last post by Gizgord on Today at 08:49:30 AM »
I was waiting for this one
General Discussion / Re: Platform Builder memes
« Last post by Mechasaur on Today at 03:08:22 AM »

General Discussion / Re: Long overdue fantrailer
« Last post by Christian Game Maker on Today at 02:48:02 AM »
Yeah. It'll have to be over due a bit longer.
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