Author Topic: Invasion: Going Personal  (Read 7681 times)

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Re: Invasion: Going Personal
« Reply #120 on: March 14, 2019, 08:53:33 PM »
Hey! I noticed your video for all bossfights got deleted. Why? (It's the first video found in this topic.)
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Alley

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Re: Invasion: Going Personal
« Reply #121 on: March 15, 2019, 08:27:09 PM »
To be honest I mostly don't know how to draw elements for my game but I do watch several pictures about a thing I want to draw in a format that fits with my game and Platform Builder. Yeah, I later also found more pictures about a person sitting on the vehicle but I used a photo for planning that you can see below.

Your suggestion feels reasonable or even fully correct but drawing it takes a lot of time for me and I have done my part. Because of I want to make that level also I don't want to prioritize editing already created frames especially considering that a bike is correct which was confirmed by yourself. ::) However, I may edit and make my game better here and there if there will be no more important things to do left.

About the boss fight videos are that yes, I took down it from the list and did it also with some other videos because I now have full long play videos that are more updated. Those have a challenge(reach way) parts and boss fights in one and if to watch all the playlist from my YouTube channel then you also can watch all boss fights or skip if you only want to see bosses. But now you can watch updated bosses where for example, Metal Plugger has its own sprite etc. ::) I, however, never will zero my previously created stand-alone work and also my old videos are actually there. Those are just invisible from the search engines.  If you like my abandoned videos where you only can see a certain type of challenges then let me know and I find it no problem to include my old files with the new ones in YouTube and Steam! :)
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #122 on: March 15, 2019, 08:30:34 PM »
Ah. I see. The videos you took down, you could just re-post them saying they were part of early development. That could work.
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Alley

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Re: Invasion: Going Personal
« Reply #123 on: March 15, 2019, 08:44:38 PM »
I don't need to re-post those. :) No videos were actually removed from YouTube. Those are just with "Private" status(Invisible) and if I make those public then you basically can see those videos from my posts. :)  However, as well I made my old videos private I changed all found broken post with a new best fitting new videos and edited some text to make everything fit again. Should I make a separate post to this topic with abandoned videos? ::)

News...

Anyways, currently, I have done some more extra enemies who will be in my latest level. :)

Regular Gruppy on attack plane
Agressive type of Gruppy on attack plane
Extra mad Gruppy on attack plane

and...

The Gruppy General

I also have worked on the road and some car tiles that have animated wheel tiles. ;)
« Last Edit: March 15, 2019, 09:01:27 PM by Alley »
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #124 on: March 15, 2019, 08:59:23 PM »
Cool!
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Alley

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Re: Invasion: Going Personal
« Reply #125 on: May 06, 2019, 02:56:01 PM »
I am now ready to officially announce about the updates and a new level. A new level that I mentioned previously is ready to play and I call this as done to move on. I represent you...

Living Highway
This is a race and combat level. Although no other special puzzles nor other skills are needed in this level this represents a lot of new custom graphics and irregular game type that are not very common in Platform Builder. Also to beat this level kill must happen. The Gruppy Leader's one right hand and a general of his armies, The Gruppy General must be taken down to prevent a big armored truck equipped with dangerous weapons reaching to its destination.
You can see this level below. ::)



Also, some levels such as Power Plant and Abandoned Village was fixed and improved a bit to be more compatible with the latest version of Platform Builder. :)
« Last Edit: May 06, 2019, 03:00:22 PM by Alley »
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #126 on: May 06, 2019, 05:32:06 PM »
I beat the level a few days ago. It's very much my kind of level.
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Antikore

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Re: Invasion: Going Personal
« Reply #127 on: May 07, 2019, 09:55:02 AM »
Wow, a few hours ago you updated the game, I played it and it's cool how it has changed through the time. Since I played the last time before it changed a lot, it's very cool now!
Sorry because my English is not very good because I'm Spanish ;) :P
==================================
My games:
- Castle Chamber (In development)
==================================
YouTube Channel: https://www.youtube.com/channel/UC4bftKRMy_deGspyejBWjFQ

Alley

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Re: Invasion: Going Personal
« Reply #128 on: May 10, 2019, 02:47:07 PM »
I beat the level a few days ago. It's very much my kind of level.
This level is quite an easy one comparing to the others and it is a combat type. Killing or at least preventing enemies is important in most of PB games available but it's true also that sometimes there are no simple or difficult. Some levels just fit better with one type of people and some other with other types of people. :)

Wow, a few hours ago you updated the game, I played it and it's cool how it has changed through the time. Since I played the last time before it changed a lot, it's very cool now!
There was one period between level updates when I felt that I should work with the system and extra features for change. I am glad that you like a new look for the game. :) Maybe a lot of people still don't know about it... ::)

Thank you both for still viewing and commenting on this game! O:-) My next plan when I resume working with PB probably will be SMB type of systems from enemies such as moving and flying Koopa turtles, Piranhas and jumping Cheep-Cheep fishes but I will not be going to add SMB graphics nor even similar to them. I plan to take shapes from PB and add them behaviors considering their look. For example, Milders probably will be replaced with Koopa turtles. ::)
« Last Edit: May 10, 2019, 02:49:52 PM by Alley »
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #129 on: May 10, 2019, 05:18:52 PM »
Sounds great!
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Alley

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Re: Invasion: Going Personal
« Reply #130 on: May 30, 2019, 07:06:22 PM »
Below you can see some of the enemies now that converts some of SMB enemies to PB ones. :) Some of them uses built-in sprites but some of them are completely remade and recolored.

Waterfall Frenzie
Acts similarly to SMB Cheep-Cheeps who flies out from the pit and fall. Amount, delay and jump heights of their appearing will be random and inside the certain area of the level.

Enery Milder
Acts similarly to red Koopa Turtles from Mario Forever who moves on the ground fictionally fast considering their kind and reverse the direction to not fall down to the pit. They can't be killed barehanded but can be hurt so they will hide in their shells. Those shells can be kicked to make those move like deadly balls to kill any other opponents.

Scout Milder
Acts similarly to green Koopa Turtles from Mario Forever who moves on the ground slowly like any other Milder but moves down to the pit when ground ends below themselves. Otherwise, they act like Energy Milders but they may be spelled with the wings and will appear also as practicing enemies who may jump or fly horizontally forward and back. If so hurting them will cause them to lose their wings so they will continue to move as little no smart Scout Milders.

Piranha Plant
Acts similarly to Mario Forever green Piranha Plants who acts exactly as from the mentioned game. They hide inside the pipes and come out alternately but if hiding inside the pipe where the player is standing on they will not come out to hurt the player. Those enemies can appear also as rotated from the ceiling pipe.
« Last Edit: May 30, 2019, 07:13:43 PM by Alley »
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #131 on: May 30, 2019, 07:20:05 PM »
Sounds cool! Sounds like Invasion is getting more mario like. ASM seems to be going in more directions. I've been cramming in concepts from other games, changing them a little, then putting them in.
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Re: Invasion: Going Personal
« Reply #132 on: May 30, 2019, 07:37:04 PM »
Oh, and this is the type of stuff I was talking about with my idea for a MB PB engine.
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Alley

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Re: Invasion: Going Personal
« Reply #133 on: May 30, 2019, 07:42:21 PM »
Thanks! ::) But actually, we must admit that Invasion still has only 3 levels that include some of the similarity of SMB, only 2 levels that have custom enemies and system to look like in SMB and only 1 level from all those 3 that actually have an SMB look and challenge for now. I actually try to pick several games into mine and add one per each separate level. This is why my special levels are for. I even have no SMB nor Mario Forever bosses in it and I never will plan. One battle which looks is similar to another game that I also have played fully to the end is Jungle Book.
My game more often still try to focus on technology, horror, action, rage, and wickedness that should end with a very warm ending content. ::) Just play all my levels and make some mathematics and I am sure you realize how few SMB stuff my game still have actually. I have had an inaccurate imagination very long about what I want to include in my games. Just it takes long to make those everything happen.
« Last Edit: May 30, 2019, 07:45:29 PM by Alley »
Alley (T_Alj5)

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Re: Invasion: Going Personal
« Reply #134 on: May 30, 2019, 07:48:06 PM »
I understand Alley. can we chat on steam though today?
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