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Main => Suggestions => Topic started by: War on July 29, 2019, 04:54:43 PM

Title: MY SUGGESTIONS FOR THE 7.0
Post by: War on July 29, 2019, 04:54:43 PM
For you TingThing.
(https://i.ibb.co/hDXT1P4/Suggestions.png) (https://ibb.co/r4bXfCz)
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 29, 2019, 05:03:52 PM
Only if you knew...Warrior555, most of these things can already be done in PB if you work hard. The bug fix needs to get made. You can create multiple designs for the character for different emotions, and change the design in timelines for cutscenes. Boss phases are really easy to create using commands. I've made a boom boom inspired boss using timelines and stuff. The spin jump ability I've already created in ASM. The ledge climb ability I attempted to do. But was unsuccessful. In theory, the backflip ability might be possible. The crawl ability I think is possible as well. Though the theory for the backflip ability would be quite cheesy. The physics wouldn't be right. As for the crawl, you could create a character design, then write commands and conditionals inside of your character commands that check to see if the character is ducking, and if the right or left arrow keys are being pressed, you could hide the character, disable it, then create an enemy that looks just like the character, spawn it over the player, allow it to move as fast as you want it to, and then run a timeline that controls it's movement. Like the cooldown, moving right and left, etc. Though this isn't an easy workaround,  it's workable. In theory.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: War on July 29, 2019, 05:11:31 PM
Normally this would be donable without hard scripting. To hit more people, Platform Builder need to facilitate himself generally.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 29, 2019, 05:15:05 PM
Warrior555, I don't think you understand. I advertise PB all over the internet wherever I am on there. I always try to tell people that learning to "script" is super duper easy. It's somewhere between a spoken language, and computer programming. It's so easy. Give it a try, and you'll learn fast just how easy it is. It's so easy to jump into the command prompt page, and learn!
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: Gizgord on July 29, 2019, 05:40:04 PM
good effort with your little graphic. that's something to admire. :)
I'm all for ledge crawling and cutscenes
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: War on July 29, 2019, 05:46:27 PM
This is my rankings of the suggested fonctionalities that I need the most:
1:Arrows in menus
2:Boss phases
3:Cutscenes stances
4:Backflip
5:Spin-jump
6:Crawl
7:Ledge climbing
8:Moondash glitch fix
9:Character designer stuff
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 29, 2019, 05:50:41 PM
6 of those things are possible right now. Arrows in menus are already there, boss phases can be controlled via commands, or the enemy changer in the enemy settings, cutscene stances you can create yourself, the spin jump can be done changing the design using commands, and allowing double jumping, I already explained crawling, and the character designer stuff you can also create yourself.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: Antikore on July 29, 2019, 07:58:42 PM
They're good ideas.
I have my top list of functionalities.
1.- GUI Manager and Builder.
2.- Rename controls and set default ones for each game (optional setting, you can put it in your game but you don't need to, you know).
3.- #FFFFFF (I think you understand. If not, just set any color in the palette for anything).
4.- Bigger command prompt and color codes.

Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 29, 2019, 08:17:47 PM
GUI? Yeah. Each of these are very helpful. But IDK what GUI means.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: TingThing on July 30, 2019, 05:23:04 AM
That "glitch" where the character shifts up is an intentional fail-safe if the character gets stuck in a solid object. It moves the character out so that the character is no longer stuck. With commands to move solid objects around, this "glitch" is easier to replicate.


SMB3 has something like this too, except Mario moves to the left, I think.

Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: TingThing on July 30, 2019, 05:27:39 AM
 (https://i.ibb.co/stK430K/Capture.png) (https://imgbb.com/)


If you're looking for a way to move backward in selection, you can already do that. Just hold the backspace key as you left-click on something in game setup. It works for everything.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: Mechasaur on July 30, 2019, 06:18:35 AM
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I assume that link was accidentally copied and pasted?
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: Gizgord on July 30, 2019, 09:15:41 AM
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Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: War on July 30, 2019, 09:37:54 AM
(https://i.ibb.co/stK430K/Capture.png) (https://imgbb.com/)


If you're looking for a way to move backward in selection, you can already do that. Just hold the backspace key as you left-click on something in game setup. It works for everything.
Thanks for the answer :)
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: Antikore on July 30, 2019, 10:42:54 AM
GUI? Yeah. Each of these is very helpful. But IDK what GUI means.

GUI is the acronym for Graphical User Interface.
What I mean is that we need the possibility to build our own interfaces on the screen.
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 30, 2019, 04:39:07 PM
Yeah. I want a GUI. That'd be SO COOL!
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: War on July 30, 2019, 04:49:35 PM
What I mean is that we need the possibility to build our own interfaces on the screen.
CGM has already suggested the custom gui
Title: Re: MY SUGGESTIONS FOR THE 7.0
Post by: CGM on July 30, 2019, 04:54:13 PM
I have.