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Main => Suggestions => Topic started by: Antikore on August 02, 2019, 07:03:03 PM

Title: Better way to detect players facing direction
Post by: Antikore on August 02, 2019, 07:03:03 PM
Something like:
Code: [Select]
if player 1 facing = left
{
//Code
}
That would be cool and I need it for a thing. (Really I need it!)

I tried with:
Code: [Select]
if player 1 = face left
{
//Code
}
As that is a command, and all commands are thought to work with conditionals, I thought this would work. However, it doesn't work properly and commonly changes the direction of the player without I want it to.

Title: Re: Better way to detect players facing direction
Post by: CGM on August 02, 2019, 07:28:42 PM
I need that.
Title: Re: Better way to detect players facing direction
Post by: War on August 03, 2019, 09:08:13 AM
Me too, or else no backflip
Title: Re: Better way to detect players facing direction
Post by: CGM on August 03, 2019, 03:14:39 PM
Me too. Or else, there won't be any box placing.