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Main => Suggestions => Topic started by: CGM on October 15, 2019, 08:40:30 PM

Title: Vines and advanced collisions
Post by: CGM on October 15, 2019, 08:40:30 PM
I've had this idea in mind for forever. PB needs a way to create things which your character can swing on. Or some kind of a parenting physics system. Like creating parenting commands to pair a character and an enemy together at a certain pixel spot on the enemy. And have a more complex collisions system. Where enemies have more than one collision spot. And depending on what spot you hit, it will have a different effect. Of course we could do this with other things as well. But we also need a physics system of sorts. Where things can swing back and fourth, and be manipulated by what direction the character/enemy or whatever, is going. I am suggesting this because I have plans to use vines in a world I will create in ASM.
Title: Re: Vines and advanced collisions
Post by: War on October 16, 2019, 05:28:51 AM
Are there vines in the jungle world of New Super Luigi Bros U Deluxe ?
Title: Re: Vines and advanced collisions
Post by: CGM on October 16, 2019, 08:01:42 PM
I have no clue. I've never played it before. But there are vines in level 1 jungle world of New Super Mario Bros. Wii.
Title: Re: Vines and advanced collisions
Post by: War on October 17, 2019, 08:26:13 AM
I have no clue. I've never played it before.
By saying thi, I talk of the New Super Mario Bros games in general.
Title: Re: Vines and advanced collisions
Post by: CGM on October 17, 2019, 06:24:03 PM
Oh. Then you could have just said the NSMB series.
Title: Re: Vines and advanced collisions
Post by: War on October 17, 2019, 06:39:41 PM
Okay.