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Main => Suggestions => Topic started by: War on October 25, 2019, 10:46:33 AM

Title: CODEMASTER MODE (Im sure everyone will say "NO, its too difficult to implement")
Post by: War on October 25, 2019, 10:46:33 AM
It's like the advanced mode, but it's EVEN MORE ADVANCED (and when we choose to make a game in CODEMASTER MODE, we can't change it anymore to Advanced or Simple)
Like, we can make custom bindings in game options (to prevent players we could put a CD mention on the explore section page of the game)
We could also use more precise values, like for projectile speed we could define it in pixels/seconds, on on sprite speed we could put 60fps/second, 30fps/second, etc...
And... We could even edit the scripts of the default resources of the game (not of PB, because PB has just given a copy of the PB default resource, and the game consider that copy as its default resources)
Yeah, this will be impossible to implement, but this would be AMAZING.
Title: Re: CODEMASTER MODE (Im sure everyone will say "NO, its too difficult to implement")
Post by: Antikore on October 25, 2019, 11:28:53 AM
It's a good idea, but I doubt TingThing will add such big thing. For me, I'm still waiting a way to put my own speed to things with the normal mode, just imagine.
Title: Re: CODEMASTER MODE (Im sure everyone will say "NO, its too difficult to implement")
Post by: CGM on October 25, 2019, 09:23:38 PM
I just want a GML remake for Platform Builder. That's what I want. Basically just create the same things GML has, and just re-word stuff and put in Command Prompt form so that it's easy to type, and not case sensitive. I don't care if it's as advanced as GML. I'd be willing to learn it.
Title: Re: CODEMASTER MODE (Im sure everyone will say "NO, its too difficult to implement")
Post by: Antikore on October 27, 2019, 07:01:33 AM
I just want a GML remake for Platform Builder. That's what I want. Basically just create the same things GML has, and just re-word stuff and put in Command Prompt form so that it's easy to type, and not case sensitive. I don't care if it's as advanced as GML. I'd be willing to learn it.
In that case you can just use GMS anyway xD
But yes I also want that
Title: Re: CODEMASTER MODE (Im sure everyone will say "NO, its too difficult to implement")
Post by: CGM on October 28, 2019, 07:42:28 PM
I'm not very interested in GMS2. I love Platform Builder, and I wanna have something more complex to do practically anything we want. Yes, the UPE does that, but TingThing has a way of simplifying things and such with PB.