Platform Builder Forums
Main => Suggestions => Topic started by: CGM on January 25, 2020, 03:52:19 PM
-
All nearest commands seem to only go by the player. The closest to the player. Nothing else! This is a great addition, because now we can be more precise as to what we want to manipulate. And fixes many features I've wanted to incorporate into ASM that have just sat there waiting for this feature to come along. But wait...Couldn't this be taken to the next level?
How about:
For closest enemy to enemy (ID)
This shouldn't be limited to just enemies. Everything else needs this too. This would open up many possibilities. Or, we could leave out all ID's and let PB detect if the command is being executed in an enemy, player, or whatever else command prompt.
-
Cool idea!
-
All nearest commands seem to only go by the player. The closest to the player. Nothing else! This is a great addition, because now we can be more precise as to what we want to manipulate. And fixes many features I've wanted to incorporate into ASM that have just sat there waiting for this feature to come along. But wait...Couldn't this be taken to the next level?
How about:
For closest enemy to enemy (ID)
This shouldn't be limited to just enemies. Everything else needs this too. This would open up many possibilities. Or, we could leave out all ID's and let PB detect if the command is being executed in an enemy, player, or whatever else command prompt.
Yeah pretty much needed
-
All nearest commands seem to only go by the player
This is actually a glitch that was reported a while back. Once the update is in, you will be able to do more. For instance:
with closest enemy 1
with closest enemy 2
destroy enemy
The code is supposed to destroy the closest "enemy 2" from the closest "enemy 1" But right now it destroys the closest "enemy 2" from the character. This will be fixed in the update.
-
Great news!