Platform Builder Forums
Main => Suggestions => Topic started by: Antikore on February 22, 2020, 12:12:27 PM
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This command will turn to the opposite direction to the one it's currently the selected enemy.
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This command will turn to the opposite direction to the one it's currently the selected enemy.
We can already do that I think?
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Nope, I'm almost sure
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Nope, I'm almost sure
Aaaaaaaahhh, with enemies... I tought would be the same that with npcs ::)
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With npcs work?
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With npcs work?
npc 1 = face left
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Nevermind, works also with bad guys
enemy 3 = face right
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Nevermind, works also with bad guysenemy 3 = face right
NO
You're not understanding.
A command to FACE THE OPPOSITE DIRECTION TO THE ONE IT'S NOW.
enemy 1 = turn left //Turn left the enemy
enemy 1 = turn //If the enemy is facing right, turns left, if the enemy is facing left, turns right.
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NO
You're not understanding.
A command to FACE THE OPPOSITE DIRECTION TO THE ONE IT'S NOW.
enemy 1 = turn left //Turn left the enemy
enemy 1 = turn //If the enemy is facing right, turns left, if the enemy is facing left, turns right.
Aaaaaaaaahhhhhhh! I understand! Yeah, I want this.
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I don't understand it.
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I don't understand it.
I think what he wants is something like:
//if enemy is moving left, then make it move right
if enemy 1 direction = left
{
enemy 1 = right
}
//if enemy is moving right, then make it move left
if enemy 1 direction = right
{
enemy 1 = left
}
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Makes sense. You can already do that.
if enemy (ID) = right
{
enemy (ID) = left
}
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Makes sense. You can already do that.
if enemy (ID) = right
{
enemy (ID) = left
}
I have normally some issues with it.