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Main => Suggestions => Topic started by: Antikore on February 22, 2020, 12:12:27 PM

Title: Enemy = turn command
Post by: Antikore on February 22, 2020, 12:12:27 PM
This command will turn to the opposite direction to the one it's currently the selected enemy.
Title: Re: Enemy = turn command
Post by: War on February 22, 2020, 03:35:05 PM
This command will turn to the opposite direction to the one it's currently the selected enemy.
We can already do that I think?
Title: Re: Enemy = turn command
Post by: Antikore on February 22, 2020, 04:18:43 PM
Nope, I'm almost sure
Title: Re: Enemy = turn command
Post by: War on February 22, 2020, 05:49:25 PM
Nope, I'm almost sure
Aaaaaaaahhh, with enemies... I tought would be the same that with npcs ::)
Title: Re: Enemy = turn command
Post by: Antikore on February 22, 2020, 05:50:03 PM
With npcs work?
Title: Re: Enemy = turn command
Post by: War on February 22, 2020, 07:23:07 PM
With npcs work?
Code: [Select]
npc 1 = face left
Title: Re: Enemy = turn command
Post by: War on February 22, 2020, 07:24:09 PM
Nevermind, works also with bad guys
Code: [Select]
enemy 3 = face right
Title: Re: Enemy = turn command
Post by: Antikore on February 22, 2020, 08:16:16 PM
Nevermind, works also with bad guys
Code: [Select]
enemy 3 = face right
NO
You're not understanding.
A command to FACE THE OPPOSITE DIRECTION TO THE ONE IT'S NOW.
enemy 1 = turn left //Turn left the enemy
enemy 1 = turn //If the enemy is facing right, turns left, if the enemy is facing left, turns right.
Title: Re: Enemy = turn command
Post by: War on February 23, 2020, 09:41:52 AM
NO
You're not understanding.
A command to FACE THE OPPOSITE DIRECTION TO THE ONE IT'S NOW.
enemy 1 = turn left //Turn left the enemy
enemy 1 = turn //If the enemy is facing right, turns left, if the enemy is facing left, turns right.
Aaaaaaaaahhhhhhh! I understand! Yeah, I want this.
Title: Re: Enemy = turn command
Post by: CGM on February 23, 2020, 03:05:16 PM
I don't understand it.
Title: Re: Enemy = turn command
Post by: saiwong3268 on February 23, 2020, 03:28:13 PM
I don't understand it.

I think what he wants is something like:


//if enemy is moving left, then make it move right
if enemy 1 direction = left
{
enemy 1 = right
}


//if enemy is moving right, then make it move left
if enemy 1 direction = right
{
enemy 1 = left
}

Title: Re: Enemy = turn command
Post by: CGM on February 23, 2020, 03:38:17 PM
Makes sense. You can already do that.

if enemy (ID) = right
{
enemy (ID) = left
}
Title: Re: Enemy = turn command
Post by: Antikore on February 23, 2020, 05:02:41 PM
Makes sense. You can already do that.

if enemy (ID) = right
{
enemy (ID) = left
}
I have normally some issues with it.