Platform Builder Forums
Main => Suggestions => Topic started by: Antikore on February 27, 2020, 11:08:53 AM
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Title explains itself.
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I know about this, but I never really understood it. What does it do, what is it for?
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I know about this, but I never really understood it. What does it do, what is it for?
The coordinates of the object are the coordinates of a point, normally the object left corner, and Antikore wants the object center
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That doesn't help well.
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In truth, it helps with custom projectiles with sprites as they rotate very bad in most cases.
Helps centering the rotation of an sprite.
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Oh! I understand!
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Custom projectile sprites should have their origin in the middle. Is this not the case?
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If that's the case, then why does GMS2 allow you to change it from the center, to something else? I can see how this can help with certain visual aspects.
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If that's the case, then why does GMS2 allow you to change it from the center, to something else? I can see how this can help with certain visual aspects.
Sometimes in Game Maker you don't want to rotate around the center point. Also, you may not want to flip a sprite across its center point. Or you may have a 32x32 grid in your room editor and you want to place things offset to the grid. You may want to adjust the origin so that you can place the x and y coordinates directly over something else and have it automatically shift to the right spot because of your origin offset.
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Yeah, which would be useful in PB as well.