Platform Builder Forums
Help and Support => Working with Platform Builder => Topic started by: Wizard Indie Games on August 07, 2020, 09:11:00 AM
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I put this into the 'Harm Character' part of an enemy's settings:
if percent chance = 50
{enemy sprite = 158}
else
{enemy sprite = 157}
delay = 5
enemy sprite = 156
It works OK except the enemy drops down through the ground tile after the attack. All the sprites have the same hit box values.
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It tresspasses the floor you mean?
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Not sure what you mean. I have sent my project to Ting Thing and he thinks it is a glitch with the bounding box which he hopes to fix soon.
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Yup. This should be resolved now. Let me know in the bugs page if you're still having problems.