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Main => Suggestions => Topic started by: Antikore on September 18, 2020, 11:31:59 AM

Title: Allow character designs to hold custom sprites too.
Post by: Antikore on September 18, 2020, 11:31:59 AM
For example, if in my game I need multiple characters, and for each one I have an extra sprite which not correlates with any PB movement (using char sprite repeat and that), I will need this.
I tried to do it with variables but looks like variables are a little buggy due to the changes.

Anyways, to use it I imagine you could use a command like
Code: [Select]
design sprite repeat = <id of the movement in that current design>
Works like the char sprite repeat but ids work for the movements of the design
Title: Re: Allow character designs to hold custom sprites too.
Post by: Gizgord on September 18, 2020, 12:06:45 PM
can't you just use character commands, do they not work?
Title: Re: Allow character designs to hold custom sprites too.
Post by: Antikore on September 18, 2020, 01:44:27 PM
can't you just use character commands, do they not work?
They're buggy. I tried something out about that but didn't work as expected, as variables are glitchy right now.
Title: Re: Allow character designs to hold custom sprites too.
Post by: TingThing on October 11, 2020, 07:07:17 PM
Do any of your variable names have numbers in them? Numbers in variable names are no longer compatible with PB.
Title: Re: Allow character designs to hold custom sprites too.
Post by: War on October 12, 2020, 06:54:06 PM
Numbers in variable names are no longer compatible with PB
Mfw PB gets downgraded
(https://i.ibb.co/rcsvSp9/8.png)
Title: Re: Allow character designs to hold custom sprites too.
Post by: Antikore on October 13, 2020, 10:15:12 AM
Do any of your variable names have numbers in them? Numbers in variable names are no longer compatible with PB.
Yeah, I fixed this a lot ago, the issue was exactly that.