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Main => Suggestions => Topic started by: CGM on August 01, 2018, 08:34:05 PM

Title: Project ASM suggestion list of needs, and non needs.
Post by: CGM on August 01, 2018, 08:34:05 PM
If this isn't the right place to put this, then I don't know where to put it. But here are suggestions I need to be taken to complete Project ASM (The Adventures of Super Mike.) The list is a work in progress, and Ting Thing did once tell me via e-mail, "Don't make a game that requires features PB doesn't currently support" or something like that. Anyway, the following list is a list of things I didn't realize I needed until I realized they were needed. The list is a work in progress.
Short list so far. But below is a bigger list of things I would like to have, but do not need for this particular game...
Another list I just added: Here are suggestions I would really like to have and would rather have for the demo that I hope to see in PB soon.More suggestions to come!
Title: Re: Project ASM suggestion list of needs, and non needs.
Post by: Alley on August 01, 2018, 08:45:41 PM
Ting_Thing is having a point saying that don't make a game with features that PB currently doesn't have. A lot of things can be added to the game already by using tricks, commands, and timelines. You can work on everything with features that PB currently have and you also can change something when PB is going to have some new features to have at least something.  ::)
If you are going to wait for all those suggested features instead of working on your game then you will lose a lot of time.
Title: Re: Project ASM suggestion list of needs, and non needs.
Post by: CGM on August 01, 2018, 10:35:35 PM
I do understand. But, all of the needed features are small, and very easy to put into the game. The second list are just things that I would like to have in the game, but are not at all nessisary to be in the game. The things on the first list are easy to program, and not a big deal. Right?
Title: Re: Project ASM suggestion list of needs, and non needs.
Post by: Alley on August 02, 2018, 09:22:00 PM
Might not. In my programming experience, nothing is that easy nor quick. Mostly everything cost time. Often even things that seem to be easy and fast to program are actually not if you take it... I think if everything you say would be easy then we already would have all those features and also, Ting_Thing have to make some his own priorities come true. Some features that we would like to see come true may never happen which is normal.
Title: Re: Project ASM suggestion list of needs, and non needs.
Post by: CGM on August 02, 2018, 11:41:37 PM
Yeah, you have a point...