Platform Builder Forums
Main => Platform Builder Update Log => Topic started by: TingThing on August 31, 2018, 08:35:56 AM
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Version 6.0
Patch 3:
- Default character movement style is athletic.
- In-game screenshots now work for Steam.
- Invisible light block can be placed over anything.
- Buildings can be placed behind more things.
- Fixed: Custom boss messages activate even if they are left blank.
- Fixed: Importing Sandbox files from explore doesn't work correctly.
- Fixed: Custom block command trigger doesn't save correctly.
- Fixed: Enemies don't go down slopes correctly.
Patch 2:
- Fixed: Error when stopping a timeline's own timeline.
- Fixed: Some custom items display from the item box when the item box is closed.
Patch 1:
- Fixed: Error when moving the item scroll bar in game screen editor.
Updates- Added female character design.
- Added wood structure tiles.
- Added 4 new character body (torso) designs.
- Added 9 new character head designs.
- Added 39 more decoration items.
- Added 18 more building items.
- Added 11 new enemies.
- Added many more sprite options for custom enemies.
- Added several command inputs for custom projectiles.
- Added an item that attracts other items to the character
- Added an item that creates protective stones around the character
- Added an item that gives the character the ability to walk on ice without slipping.
- Added these three new item effects to custom items.
- Added 26 new effects for items or commands.
- Added "Complete Game" In custom items.
- Added "Jump Message" to custom items, which makes a short message jump from the item, like when collecting points.
- Added several new sprites for custom items.
- Added commands for the new items effects.
- Added commands to change enemies into items, blocks into NPCs, etc.
- Added x and y offset controls for uploaded tiles.
- Added new "hop" movement for land custom enemies.
- Added new "pause" movement for flying custom enemies.
- Added option for custom enemies to harm the character, harm other enemies, or be harmed by touching the character.
- Added tile selection for "Enemies" and "Items - General."
- Added new option (from the main menu) to display the IDs of elements in your manager.
- Added several different distance options for character propel attack.
- Added "homing" as a new character attack style.
- Added "Complete Game" option for enemy defeat settings.
- Updated the example file.
- The default numbering of new elements in managers is the ID.
- Propel attacks move the character a lot faster.
- Updated enemy sprite sheets.
- Steam Settings have been enabled. Press shift+tab to open up Steam pause screen.
- Springs can be put inside blocks, crates, or invisible hide blocks.
- Ground behavior tiles are more flexible to use custom tile spacing, necessary for color buffering.
- Decoration items can now be placed over anything, including themselves.
- Invisible command blocks items can now be placed over anything, including themselves.
- Update notification has been moved to the main menu of Platform Builder.
- Default extra sprite sheets use various hues of the sprite model.
- Forest 1 background is less pixelated.
- Fixed: There are some issues with uploaded character sprites not working properly.
- Fixed: There are some issues with changing custom enemies going though solid blocks.
- Fixed: Enemies do not fall when they are below jump-through platforms.
- Fixed: There are some glitches when you pound on invisible secret blocks.
- Fixed: Ground tile sets are not visible with 3D tiles enabled.
- Fixed: The assistant doesn't check for errors in command prompt when testing a level.
- Fixed: Timeline position setting skips a step when moving it back 1/10th of a second.
- Fixed: Pausing the game doesn't stop the timer for timed areas.
- Fixed: Invincibility through command prompt does not remove audio when it is over.
- Fixed: Bouncy projectiles that reverse on walls sometimes reverse direction when they hit the ground.
- Fixed: Camera doesn't move to character when starting a course on top of a moving platform.
- Note: The timeline position command used to ask for a number in seconds. Now, the number is in 1/10 seconds. So "timeline 1 position = 3" would set timeline 1 to 0.3 seconds.
- Note: For previous versions, please update item and enemy sprite sheets if you are using your own. Otherwise, you may not see the new sprites that have been added.
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Very good work! O:-) Makes it possible to make even better for by us also. Quite a multifunctional success. :)
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I enjoyed swimming on Platform Builder 6.0 new features (with swimming I mean exploring a little). I'm very surprised with the new features, I love them a lot! Thank you, Ting Thing!
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Hey Antikore! Long time no see! Glad to have you back! I did help some with some of the new features, and got to pre-test 6.0!
And Ting, 6.0 is probably the second best update ever!
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The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.
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The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.
Thanks! It's fixed.
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:blink:
The word "Ground" is spelled "gound" and your missing the "d" when saying that the example file is updated.
lol