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Main => Suggestions => Topic started by: CGM on November 19, 2018, 10:21:54 PM

Title: Spawning enemies where the player is
Post by: CGM on November 19, 2018, 10:21:54 PM
My idea is to have 1 simple command to spawn projectiles and enemies where the player is.
Like, "spawn enemy (ID)=player 1" It will spawn the enemy right where the character is. My main purpose for this is for the capture ability. With 6.3's button system, and this command, the capture ability will be 100% possible. I've always wanted this in the Adventures of Super Mike.
Title: Re: Spawning enemies where the player is
Post by: Antikore on November 22, 2018, 11:32:30 AM
I thought a different way, an option to add a Spawn ID to players, enemies, projectiles, and items. So, this will make that thing act as an invisible spawn ID when executing commands. So you can put "?" as spawn id in character settings for the player and when you spawn something to spawn ID "?" will also appear at the player's position.
Title: Re: Spawning enemies where the player is
Post by: CGM on November 22, 2018, 05:58:17 PM
I had also thought of that too! I hope Ting Thing takes this suggestion.