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Main => Suggestions => Topic started by: CGM on May 28, 2019, 08:26:46 PM

Title: Opacity commands
Post by: CGM on May 28, 2019, 08:26:46 PM
Sometimes, opacity commands are useful. One thing, I might add, would be to remove the blinking that the character and enemies do when harmed. Opacity commands would be like this.
"Opacity enemy=50""Opacity item=50""Opacity projectiles =0"It can be useful for effects, and other things.

Title: Re: Opacity commands
Post by: Antikore on May 29, 2019, 06:57:01 AM
For more easy to TingThing and better results, would be better to add the command "alpha" and use a number from range 0 to 255
Title: Re: Opacity commands
Post by: CGM on May 29, 2019, 10:09:05 PM
Alpha?
Title: Re: Opacity commands
Post by: Antikore on May 30, 2019, 06:17:55 AM
That's how it's normally called, but I think TingThing will simplify like you said :)
Title: Re: Opacity commands
Post by: CGM on May 30, 2019, 02:49:10 PM
Yeah. I think he can just change it from alpha, to opacity. I remember something like that when I attempted GML code.