Platform Builder Forums
Main => Platform Builder Update Log => Topic started by: TingThing on November 18, 2019, 12:10:19 AM
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Platform Builder 7.1
Patch 6:
- Signs can be read underwater
- Fixed: custom enemies are not appearing outside of the starting view
Patch 5:
- Improved ability to ground-pound on blocks
- Ground-pounding now works through blocks that are destroyed when they are triggered.
- Fixed: Error when using enemy x and y conditionals.
- Fixed: Propel attacks go through slopes.
- Fixed: Glitch when using bracketed x and y coordinates for things that have decimal point values.
- Fixed: Importing levels with custom enemies or blocks or items may fail to import their proper sprites.
Patch 4:
- Fixed: There are problems using x and y positioning commands in item effects
- Fixed: Error when testing characters and enemies in Game Setup
- Fixed: Error when spawning custom enemies from auto-blocks
- Fixed: Expand water/lava/tar tiles do not properly work when playing game outside of test mode.
- Note: I fixed another issue with full screen mode minimizing automatically and coming back glitchy. I managed to fix the effect, though you will still see a screen flash. This is a Windows thing and may not be easily fixed.
Patch 3:
- Fixed issues with new or updated games in explore section not launching
- Backups can be loaded when there is a level ID error
- Fixed: Character positioning commands are not working with certain kinds of command blocks
- Fixed: Custom background with very far distance is shakey when moving around
- Fixed: Using a melee weapon against something that is harmful will cause damage
- Fixed: single-space metal fall block creates an error
- Fixed: Score items hidden in checks/blocks/crates still need to be found for "find all score items" area goal
- Fixed: Enemies items hidden in blocks/crates still need to be defeated for "defeat all enemies" area goal
- Fixed: Playing games (not any kind of test mode) has collision problems with solid objects in the overworld
Patch 2:
- Fixed: The overworld isn't working properly when running a game
- Modified how notifications work with new games in the explore section
Patch 1:
- Fixed: "effect = #" commands are not working.
- Fixed: Some character movement commands like attacking and jumping are not working.
- Fixed: Error code when starting a new game.
Updates:
- Added commands to spawn sprites in the foreground
- Added commands to hide player 1 or player 2 individually
- Added ability to have enemy projectiles start in the direction toward the cursor
- Added character projectile direction settings
- Added option to display players pushing against each other and NPCs (Game Setup > Other Settings)
- Added a looping command prompt for every area (Game Setup > Other Settings)
- The "projectile direction" command has more options
- Projectile angle is smoothened to 360 degree rotation
- Improved performance of commands. Like, a lot.
- Improved performance in general when playing a game (this does not include test runs)
- Test mode now displays FPS
- The free tool has been integrated into items which traditionally didn't need it
- Fixed: Error code when placing an enemy over a spring
- Fixed: Duplicating characters doesn't copy command prompt information
- Fixed: Using shift to pick multiple items at once doesn't work with the free tool
- Fixed: Character gets stuck in wall when wallsliding down a wall that ends with an inverted slope
- Fixed: Tile viewer in corner doesn't remain fixed when moving the view around with the keyboard
- Fixed: Tile viewer in corner disappears if placing multiple items down using shift
- Fixed: Items are removed from item box when pressing backspace while a text field is open
- Fixed: Spawning sprites over spawn blocks places them 16 pixels to the right
- Note: "cut music" is no longer a valid command. Use "stop music" or "end music" or "quit music" instead.
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Nice update! Pretty cool :D
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I didn't expect 360° projectile rotation to happen.
this update seems nice :)
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360° rotation was mentioned in the coming soon topic for 7.1.
Tip for TingThing:
Changing the way you type a command by changing words and stuff can render certain features in some games to not work. This has happened in explore games where someone uses an out of date command, then whatever the command is doesn't work anymore. Besides, why change cut music to other commands?
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360° rotation was mentioned in the coming soon topic for 7.1.
Tip for TingThing:
Changing the way you type a command by changing words and stuff can render certain features in some games to not work. This has happened in explore games where someone uses an out of date command, then whatever the command is doesn't work anymore. Besides, why change cut music to other commands?
I rarely change commands for the reason you mentioned. "Cut music" was not changed to other commands. Those other commands were already there. I just removed "Cut music" for several reasons I don't want to get into.
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Gotcha.
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And what we do for the games that uses the cut command ?
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And what we do for the games that uses the cut command ?
You would use an alternative command like "stop music" that does the exact same thing. Most people were probably using one of those alternative commands already.
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I mean to update them if they're complete
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I mean to update them if they're complete
If you have a game published on Steam, then you can go back to your game, update the command, and visit the publisher again to update the game. No game review is necessary.
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Didn't you mean Platform Builder Explore?
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Didn't you mean Platform Builder Explore?
Yes