About the game
(https://i.ibb.co/FJ2dLwG/1.png)
This is a game that represents a way how my platform game would look like. Below you can watch more screenshots about the project.
(https://i.ibb.co/yX4M3f3/2.png)
(https://i.ibb.co/pL5bPXr/3.png)
(https://i.ibb.co/4jMtSmZ/4.png)
(https://i.ibb.co/y8cCYFN/5.png)
(https://i.ibb.co/GHSkXHk/6.png)
(https://i.ibb.co/LJztQvK/7.png)
The latest updates
The screenshots about the game should be self-explanatory enough. Below you can read about some of the updates made for this project.
- Splash screen has been added.
- Title screen has been changed. Christian Game Maker (http://theplatformbuilder.com/forums/index.php?action=profile;u=2)'s logo for this game and Antikore (http://theplatformbuilder.com/forums/index.php?action=profile;u=9)'s difficulty ratings have been taken in use. Referring to The Gruppy Leader have been moved now to a scene.
- Advanced menus have been added.
- Land of Dreams have been improved, updated and separated to be a separate game type at the beginning of your progress. In a normal(story) game type Land of Dreams can be accessed last to unlock all beaten levels.
- More important advanced scene cuts have been included.
- Shops allows you to improve your health and simplify your progress.
- Achievement rewards can be now gained for your progress.
- Electricity generated by the electric fields cannot be defended. You now just must pass those by timing.
- Small spiked ball obstacles in Technology Center have been replaced with a big spiked ball. Those big obstacles are more difficult to dodge and also disallow you to survive just by setting a defensive stance in an elevator.
- Scene cuts have been improved, updated so those can be now skipped.
So if looking at the screenshots then the news confirm you can become really healthy for your progress now by improving yourself in the shops and achievements hopefully will motivate you to act more determinedly.
Summary
Here you are!
- Aircraft and vehicles controlled by the enemies or the player
- Graphical effects and screen animations
- Advanced scene cuts, menus, and bosses
- Items for inventory and unlockable achievements
But those are only some mentioned elements that this game has to offer and plans to include. Are you ready? Below you can watch my the first real trailer format about the game which may be a good showcase for them who don't bother to watch long gameplay videos. :)
Try from Explore menu in Platform Builder application! :) Also, watch some additional news about the given project from the further posts by the author!
Invasion: Going Personal have been gotten bigger and overall updates.
Below you can read about some of the most important and the latest updates to the game.
- Splash screen has been added.
- Title screen has been changed. Christian Game Maker (http://theplatformbuilder.com/forums/index.php?action=profile;u=2)'s logo for this game and Antikore (http://theplatformbuilder.com/forums/index.php?action=profile;u=9)'s difficulty ratings have been taken in use. Referring to The Gruppy Leader have been moved now to a scene.
- Advanced menus have been added.
- Land of Dreams have been improved, updated and separated to be a separate game type at the beginning of your progress. In a normal(story) game type Land of Dreams can be accessed last to unlock all beaten levels.
- More important advanced scene cuts have been included.
- Shops allows you to improve your health and simplify your progress.
- Achievement rewards can be now gained for your progress.
- Electricity generated by the electric fields cannot be defended. You now just must pass those by timing.
- Small spiked ball obstacles in Technology Center have been replaced with a big spiked ball. Those big obstacles are more difficult to dodge and also disallow you to survive just by setting a defensive stance in an elevator.
- Scene cuts have been improved, updated so those can be now skipped.
You also can check out the latest trailer about this game.
Read the main post for this topic here (http://theplatformbuilder.com/forums/index.php?topic=14.0) to read about what exactly has been changed and what this game currently has to offer.
River of Fury
Here it is. A new level has been called as ready to play at last again and available in Explore. In front of you, there are fury fishes who will appear in random amounts, speeds, paths and delays, snails who can be killed only strategically by using one's shell against the others, flowers who will show themselves from the pipes at the moment when you are away from the top of their pipe but items also that makes you invisible and so untouchable too.
The plot for the given level is quite a gloomy one. Some type of wicked magic has been given uncommon fury behavior and special powers to the opponents. Any randomized and sudden behavioral maneuvers by the opponents are, however, those ones that create the biggest challenge in the given level.
Another updates
With the given update, the whole remaining game has been fixed and improved also that can be read about as follows.
- Background changing is visible when scene cut story texts appear and contrary.
- There are several ways to cheat at a special level from World 1.
- Ground enemies strive to move away from the vehicles to the road without harming themselves at a special level from World 2.
- There is no alarm sound when activation security against the intruder at the boss fight level from World 2.
- The last killed enemy reappears to his position after visiting Computer Terminal to terminate the security in the first challenge of the boss fight level from World 2.
- In an area at a boss fight level from World 2 that is outside of the structure, there are unlocked doors that aren't linked properly although there should be locked doors instead of those.
- There is no sound which should happen via rotation of a faucet wheel at a special level from World 3.
- In a special level from World 4 moving down with the first lift causes a player to appear on a top of area inside the ceiling that makes the level unbeatable.
- Archievements can't be viewed when being in a vehicle or in an aircraft.
- There are some additional visual glitches.
More
A video with the latest created level can be viewed as follows:
Note! This level may be quite a laggy in your computer. I, however, decided to call this level as complete considering that I can play it quite a fast and smoothly in my PC because it is a level that I have worked with too long again... To play prioritize Platform Builder to be only running application next to any background processes in your PC! I plan to make more updates where one would be performance improvements also but if you can't play this level very well then please report about it and I should prioritize fixing this level.
Weaponry Patrol
My latest and penultimate special level is now in front of you which is extra to the Incoming Forces after beating the level called as Mining Facility. This challenge and survival level for the fourth world represents constant ship movement and includes a few new special effects also.
The plot for the given level is that you run for a personal task by catching ship patrol from the bridge before it can move away. The mission is to prevent the attack of the ships to the peaceful village. While completing the mission, it is required to infiltrate the enemy cruiser to defuse it and to destroy with it its whole patrol. In practice, it's required to be fast, move from ship to ship, and dodge from these attacks to finally reach the cruiser where the orb will appear which will confirm successful completion of the mission.
Other updates
With the given update, the whole remaining game has been fixed and improved also that can be read about as follows.
- In a Title menu and at the beginning of the levels there is Platform Builder default music for the levels instead of the new used OGG music.
- Some settings such as max health won't save to the gameplay progress.
- Being in the role of a scene cut it is possible to heal the player from an inventory although the message will be shown about an inability to heal.
- Small areas with a key in Storage Facility from World 2 needs a tiny re-setup to fit with the other areas where the alarm has been activated.
- The wrong player used in alarming area from a Storage Facility where a yellow door has been used causes default health amount being used again from a moment on when the mentioned place will be visited.
- There is no sound for some newly created elements from a level called Power Plant in world 3.
- In a Mining Facility from World 4, there are lifts that, when approaching sneakily, may start moving before the player has reached those.
- In a River of Fury from World 5 there takes place a glitchy long jump by exiting the secret.
- Some redesign for texts is needed in messages boxes to cut out the possibility for sentences being split into 2 message boxes nastily.
More
A video with the latest created level can be viewed as follows:
Note! An update is available at Explore. If you will enter my game from Explore but Platform Builder will not tell you about an update being available after that it checks then just uninstall "Invasion: Going Personal" from an Explore and install it again! TingThing let me know that an update is ready and I almost was going to report about the game still not being up to date but somehow I got an idea that I should try uninstalling the game and installing again... It helped so it is actually there.