Platform Builder Forums

Projects => Works in Progress => Topic started by: Alley on February 22, 2018, 04:08:28 PM

Title: Invasion: Going Personal
Post by: Alley on February 22, 2018, 04:08:28 PM
About the game

(https://i.ibb.co/FJ2dLwG/1.png)

This is a game that represents a way how my platform game would look like. Below you can watch more screenshots about the project.

(https://i.ibb.co/yX4M3f3/2.png)

(https://i.ibb.co/pL5bPXr/3.png)

(https://i.ibb.co/4jMtSmZ/4.png)

(https://i.ibb.co/y8cCYFN/5.png)

(https://i.ibb.co/GHSkXHk/6.png)

(https://i.ibb.co/LJztQvK/7.png)

The latest updates

The screenshots about the game should be self-explanatory enough. Below you can read about some of the updates made for this project.
So if looking at the screenshots then the news confirm you can become really healthy for your progress now by improving yourself in the shops and achievements hopefully will motivate you to act more determinedly.

Summary

Here you are!
But those are only some mentioned elements that this game has to offer and plans to include. Are you ready? Below you can watch my the first real trailer format about the game which may be a good showcase for them who don't bother to watch long gameplay videos. :)


Try from Explore menu in Platform Builder application! :) Also, watch some additional news about the given project from the further posts by the author!
Title: Re: Invasion: Going Personal
Post by: CGM on February 22, 2018, 04:58:03 PM
Hey alley! Good game except for the dirty language, I haven't played it that much yet partly because of that.
Title: Re: Invasion: Going Personal
Post by: Alley on February 22, 2018, 08:57:05 PM
Hi, Christian Game Maker!

Thank you for your comment!  :)  And I understand your feeling about a dirty language. For a believers or some other people who don't believe in god also it may feel a bit not fitting and out. This content may be not suitable for the children and so on... However, I don't plan to make my game dirty completely but just making some certain persons dirty as much I make some another ones good or bad. It's just like in real life where you like someone and someone you don't like and I want to represent a real life in my game partially to be more logical.
For now actually only one person in my game is a dirty one but believe me that the main villain who is required to be killed at the end of my game is much worse although he don't swear at all.  :)  So if you really like my game then please don't ignore my game only because of a dirty language by one unlucky! You can ignore this man just like we all do in real life with the people whom we don't like.
Just try to put yourself in a movie and protect against those ones who wants to invade the innocent and ignore those ones who just seems to be stupid for you. You can jump over a dirty human or skip fast his messages like "Huh? I don't hear you. What did you say?"

Although I must agree with you that I should use asterisks for censoring some adult content if I want to allow my game to every age.  :D
Title: Re: Invasion: Going Personal
Post by: CGM on February 23, 2018, 03:14:43 AM
I can't get through the first level Alley, It's sooooooo hard!!! What is the HP set to? You probably maxed it to 50 HP.
Title: Re: Invasion: Going Personal
Post by: Alley on February 23, 2018, 11:46:52 AM
My game have now 6 levels in total so are you talking about the first boss fight from the cave who starts without projectiles and starts to fire when getting angry? Yes! Health for this boss is 50 but using "Change enemy" function on death it is possible to give even more health to him. This is a place where I can't help because this boss is much simpler in his first appearance than the miniboss who have 25 HP and is the simplest following and jumping boss as possible. I am not the best player in the world next to the pro players and if I would increase a difficulty for this boss then it would be just a joke, even not worth a name of boss.  :-\
I even haven't made a whole level for this boss so you can practise only one thing as long as you fill the goal.  :)  Note that you can kill this boss by jumping on his head without using "CTRL"! You just have to kick his ass.
Title: Re: Invasion: Going Personal
Post by: CGM on February 23, 2018, 05:35:24 PM
What do you do in level 2? It's just one screen with nothing!
Title: Re: Invasion: Going Personal
Post by: CGM on February 23, 2018, 08:21:37 PM
Alley, Could you leave a link to the custom sprites you have that I saw in the screenshots?
Title: Re: Invasion: Going Personal
Post by: Alley on February 23, 2018, 11:56:46 PM
Sure I can send you a link to a sprites that I made for this project. I will not add any limits because of copyright subject for anyone. It would be honour to see something in other people games that I have made.  :)

But before this could you explain exactly what do you mean with one screen with nothing? For me level 2 is working. Is my level bugged or missed when you attempting to play it?  ???  If so then those kind of mistakes are my priority ones to make fixed because I really don't like any mistakes in any of my games. So please explain!


UPDATE:

Considering that my game may work properly in my computer only because I have the required files or such I used a fact for my benefits that my girlfriend is sleeping right now and logged in to her computer which is also slower than mine. I didn't log in to GameJolt and forced myself to get standard version of Platform Builder and installed then my game to my girlfriend's PC via Explore menu. Even so I could play the second level and I tried also third one to consider that you might have played my game in previous version of this.  ??? It have even no slow downs.
Are you sure that you was patient enough and didn't suicide when there was a pause for another helicopter attack or something like this? In the second boss fight you have to survive perhaps you just need to not die before the boss leaves you in order to get on World 3. I made a bit special scenecut for the begginning. You also have to find out a way from Ghost House to meet the Miniboss and Miniboss is not simple one for getting on next world.  :)


If you really have some trouble then screenshot me about this and I will try to figure out why you can play my level!  :)  Even if you quited my game it should save every time when you survive from the boss.
Title: Re: Invasion: Going Personal
Post by: seggaw on February 24, 2018, 05:56:04 PM

(https://thumb.ibb.co/kLLnvx/alley1.png) (https://ibb.co/kLLnvx)

(https://thumb.ibb.co/jKNNTH/alley2.png) (https://ibb.co/jKNNTH)

What should I do?
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 06:16:45 PM
Alley equipped you with punches and kicks! You need to do this 50 times to beat the boss, after that, I don't know what to do in level 2!
Title: Re: Invasion: Going Personal
Post by: Alley on February 24, 2018, 06:23:29 PM
Christian Game Maker, thank you for your guide to seggaw but I asked you a question what problem do you excactly have in level 2. I really don't understand because in my opinion it is really easy to understand what to do in order to win the battle when you play. You must have some kind of bug in level 2 and if I am right then I would like to fix it.  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 06:30:24 PM
Sorry alley, I'll check it right now...
Title: Re: Invasion: Going Personal
Post by: Alley on February 24, 2018, 06:34:09 PM
When you are ready then please try to describe me excactly what problem do you have and why can't you beat level 2 with details. If possible then also take a screenshot for me!  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 06:45:26 PM
Oh boy, on this pc It is way different from the other pc, After I did the first boss it had me go out of the building and had a checkpoint. On my other pc It brought me to another world and had an empty level called something like the storing place or something. With a brick flooring. So It probably was a glitch.
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 06:47:34 PM
OOPS! I spoke too soon. Now It has the proper screen scrolling thing with tanks and cannons! After I passed those buildings. With keys...
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 06:49:29 PM
Ahhh, Storage facility I did it! So i'll try to uninstall you're game on the other pc and try it again! I'll let you know if it works!
Title: Re: Invasion: Going Personal
Post by: Alley on February 24, 2018, 06:53:21 PM
Okay!  :)  Please do it! But do I understand correctly then that you basically can play my game and also understand your objective?  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2018, 07:31:45 PM
Yes. And on tapatalk, you said that you weren't very popular, but on this topic you have more posts than anyone on here!
Title: Re: Invasion: Going Personal
Post by: Alley on February 24, 2018, 07:52:42 PM
Well, I don't have no much public and even no people reaching here faster than to somewhere else but yes, there are now more posts than everywhere else in this forum because of the circumstances.  :P  This is more like a conversation between 2 people than posting in a way like it should happen in a forums but for resolving misunderstandings. And I am grateful that you was here for me that long because I would begin to think and search for bugs and glitches from my game may-be but with your help it seems to be solved enough for us already now.  :)
I am glad that you however, can play this because now I know that there are still no too important mistakes by myself that needs to be fixed. Just every game is too powerful for some PC. I know that my game may be not easy to understand what is happening there but my game is actually just incomplete and right now I am making the best parts from my game to be more motivated keeping myself busy on a one project only. I am dealing with such problems so this game should become more understandable step by step in the future.  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 25, 2018, 02:43:35 PM
I understand what's happening... But I tried it on another one of my pc's, and it has some problem. I send e-mails to ting thing about issues that don't happen to other pc's. My files might need patching from ting and that might fix the problem. And about those sprites...
Title: Re: Invasion: Going Personal
Post by: Alley on February 25, 2018, 02:50:46 PM
Then now as I promised it's time to send you my sprites although rather spritesheets and tilesheet for enemies, projectiles and items to make something new and to make some hidden triggers for some new gameplay experience.  :)
I'll try to do it today if you are still interested.  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 25, 2018, 02:56:49 PM
Thank you alley! Did you make them or are they from the internet? Cause If you made them you're a very good artist on the computer! And yes I am still very interested!
Title: Re: Invasion: Going Personal
Post by: Alley on February 25, 2018, 03:09:43 PM
Yes. :)  Tank content have been downloaded from the internet. Other new content have been made by me from the beginning and by editing some from Platform Builder itself. So thank you for your comment! :)
At night I try to prepare the files for you when my responsibilities at home have been done.
Title: Re: Invasion: Going Personal
Post by: CGM on February 25, 2018, 03:40:48 PM
Thanks!
Title: Re: Invasion: Going Personal
Post by: Alley on February 25, 2018, 08:28:47 PM
Here are graphics made for making my game working properly. As following you can read about something that you may not understand and that you should know before using my content.I hope you know how to use custom graphics and/or that you understand some of my guidelines and tips.  :)
Title: Re: Invasion: Going Personal
Post by: CGM on February 26, 2018, 12:30:43 AM
Thanks for the advice! Even though I already knew that, It's nice to have it in writing so I can remember better. I have made custom items and projectiles, seggaw told me about paint.net to use to edit. Thanks for the files!
Title: Re: Invasion: Going Personal
Post by: Alley on February 26, 2018, 09:13:34 AM
No problem. :) I use Game Maker to make additional modifications for the sprites and tiles because it have also a sprite editing system. But I use Paint first for easier sprite editing and for targeting right positions and sizes. :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 03, 2018, 01:33:12 PM
Alley, in fear house could you have a checkpoint where after the puzzle you have the blocks that appear and dissappear when your near them. That could be helpful.
Title: Re: Invasion: Going Personal
Post by: Alley on March 03, 2018, 04:09:08 PM
I have 2 checkpoints in that level. One is before the miniboss but one of those is in the half of the level also before the second puzzle. But I understand where are you pointing at.  :)  The levels are too long to reach that few checkpoints.
Every puzzle ends with a more difficult part of this so the truth is that the puzzle is actually quite a simple part of my game if you know where to go. Especially the first one considering that there are quite a few damaging and killing factors out there before the dark area. So if I would place more checkpoints for this level then the only challenging part for them who know how to solve the puzzle would be dark areas only before the boss of course. :)

I have been thinking about publishing a version for beginners as an [/font][/size]"Easy" game mode for my game however, considering how few players and builders there are for the public. ::)
Title: Re: Invasion: Going Personal
Post by: CGM on March 03, 2018, 04:18:55 PM
Yeah, I know... I wish I could do an easy version, is it possible? Cause I was thinking of the same thing!
Title: Re: Invasion: Going Personal
Post by: Alley on March 03, 2018, 04:25:49 PM
I could save my game as an open source otherwise but it would remove custom graphics for you...  :-\  This would mean broken levels everywhere where I used custom tilesets for extra graphics and triggers.
I must think about it. May-be contacting with Ting_Ting to allow full open source for you or must wait before I do something by myself.

I am glad you are interested to pass my game anyways.  :)

UPDATE:

Oh, I tested it by myself now and I think it should work also for you because I could do it without getting any error about tampering.  :-* So please do exactly as I say for more possibilites that you can copy my game successfully! :)
Anyone else who thinks that my game should be easier then they can ask my game files for modification from here or I have any no problems also if Christian Game Maker would make a simplificed version for my game so it should be suitable to anyone. I spend more time on basic version of this game for faster progress. :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 05, 2018, 11:18:11 PM
Too bad! I can't edit because of the file tampering detected error! In my private messages to ting, the problem can't be fixed between us... Ting is our only hope!
Title: Re: Invasion: Going Personal
Post by: Alley on March 10, 2018, 07:21:48 PM
That's really weird because I know such tampering error message and that is why I also tried to find a way by myself before sending my files to here.  ???  I tested it and doing as I explained previously I could open and edit my copied files properly. Are you sure that you did everything excactly as I said?
Title: Re: Invasion: Going Personal
Post by: CGM on March 13, 2018, 05:47:51 PM
Yes... I could double check to see if I followed the directions to the letter.
Title: Re: Invasion: Going Personal
Post by: Alley on March 16, 2018, 09:46:56 PM
And... Was your next attempt after focusing harder on my guidelines successful? ::)
Title: Re: Invasion: Going Personal
Post by: CGM on March 17, 2018, 04:00:25 AM
I'm sorry to not report. I have been quite busy and haven't been using PB for some time now because I feel like working on my game once the next update is released for the timeline. And no... I understood the directions, and did miss one thing, but still, nothing works. I think we should be contacting ting to solve this, or wait for him to read this. I won't be posting for a few days unless a reply is posted or a topic is created etc... I want to reply ASAP (As soon as possible). I read every new topic, and I love to chat. So I sortof get a little disappointed when there's nothing on the forums. See ya!
Title: Re: Invasion: Going Personal
Post by: Alley on March 17, 2018, 02:39:51 PM
Same here.  :(  I see for more posts in this forum because I am curious and this takes less time but I don't answer that often although in longer period of time I try to answer to everything. I have responsibilities and not only but also in my free time and using computer I have also a lot of other activies and messages to respond than here only. Typing it takes a lot of time too much for how much I have and even if I respond to some one those I feel that after that there is no much time left to accomplish something else anymore because a day is that short after the job for money. Anyways, it's better to see something new posted in this forum than seeing nothing happened here.  ::)
I would like to help you with my game but because of I could copy my game to another slot successfully outside Platform Builder then I quit with it for now. I wish I would be able to sit in front of your computer and try it by myself.  :-\  But I'll let you know if I have some new ideas how to give you access to my files. I also hope for help from Ting_Thing with this one.  ::)

UPDATE:

I contacted with Ting_Thing with this problem. I did it again by myself on my own PC to be sure that I am not talking crap and I could view and edit everything after copied those outside Platform Builder. He said that a tampering detecting will not read any other PC's or IP addresses so you probably just didn't understand my guidelines very properly.

You should contact with Ting_Thing then by yourself to allow him to see what's going wrong in your side side. I am sure he can help you because he is a developer of his application and knows the system better than me and he is also very good in teaching others. :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 17, 2018, 05:30:04 PM
I will contact him soon, and in case you didn't know... He is the only developer of PB. And he has helped me with many things. And speaking of posting things and being busy... Where's seggaw? He quit posting a long time ago. And he would be posting more then anybody until I had showed up and the new forums had been created. I just thought I would bring him up just in case he has a setting enabled to send a notification when his name is mentioned. So I guess we are both the top posting on here if you check the stats. He might have gotten board or too busy. Anyway I'll contact Ting Thing! And thank you for letting me try to edit your game for you to fix it up to be easier. And if you don't mind, can I remove the dirty language from the game? 
Title: Re: Invasion: Going Personal
Post by: Alley on March 17, 2018, 05:54:56 PM
I know that Ting_Thing is the only developer for Platform Builder.  :)  In case you said it because of my guidelines... I just think that I am able to help too with a lot of things because I feel that I am able to see and understand a lot how some things have been done and I also try to help making Platform Builder better by suggestions and bug reports like we all.
Seggaw, yeah, have been quite an active here but as you can see then we all would be more active when we would have limitless amount of time. Seggaw probably just faces the same as we do that he can't do everything he wishes and tried to change how and when he spend his time on what etc.  ::)  I hope and believe he will return and will be more active again than we are when we don't have much time to spend.

Talking about my game... As I have said I am not a popular guy because of why I have very low requirements to the others. So there is no need to thank me for allowing to edit my game files as you wish. I can be happy and grateful only if somebody even notices my work and if they even want to use my content for their own games or edit my game then it is awesome for me.  O:-)  Feel free to edit my game as you like to see it! Easy version doesn't need to be just easier but also some kind of light mode and censored which have been made for weaker players and for all ages.
Title: Re: Invasion: Going Personal
Post by: CGM on March 17, 2018, 06:34:26 PM
So I can remove the dirty language right? (No need to answer that). I don't plan on changing it too much, and I would be glad to do this. After I had posted that other post, I noticed the command line topic by ting thing. It looks pretty cool! I think it'll be awesome!!! It's really going to be neat. Cause we will be able to make cut-scenes, have the area changed, and more! I can't wait for this new thing!!!!!!!!!!!!!!!!!!!!
Title: Re: Invasion: Going Personal
Post by: Alley on March 17, 2018, 07:35:23 PM
Yeah, I meaned this.  :)  You can make it easier and censor the language to make like a light version from this for making my game to be more compatible for more skills and every age. I am sure you would not change this too much or otherwise you just would deal with it at all.
Please let me know when you gain an access to my files!  O:-)  I also would like to try your version of my game from the Explore menu in the future.
Title: Re: Invasion: Going Personal
Post by: seggaw on March 19, 2018, 05:44:30 PM
Well, it's not all sunshine and flowers...
The first boss was a pain... but I actually like it that way. It thought me to use defense, very cool  8)
And how did you make phases go so seamless? Also very cool.
But then there's the second world. The first half is great - pretty, fun to explore and it introduces the main theme. The second part with tanks was great, for the first 30 seconds... It was dragging out for way to long...
The third world is where I'm now. The puzzle is impressive, but I don't like the dark area. Too many pits.
This is where I am now. I'm not even halfway through, but hey - I finally played your game!  :)) ;D
Title: Re: Invasion: Going Personal
Post by: CGM on March 19, 2018, 07:36:39 PM
I'm stuck there too! That's why Ting and alley are trying to help me edit the game for it to be easy.
Title: Re: Invasion: Going Personal
Post by: Alley on March 19, 2018, 08:22:00 PM
To make phases go seamless I added a "Change enemy" function on a death state instead of adding just 50 hit points directly. The first and final boss actually is a queue from several similar enemies who changes only by adding a new weapon and from slow to very fast in firing and moving speed.
With the second level I don't know if someone of you have noticed but instead of regular scrolling level with tanks I actually tried to leave an impression that there are a reappearnce of the first boss who now flies with a helicopter and attacks with it in several ways. This boss appears in all boss levels where in the third one he releases a miniboss from his helicopter and where in the fourth boss you have to take helicopter down by hitting pilot 25 times to fight himself once and for all in the final level where he is mad and conserned as crasy.  ::)

Too bad to know that my game is so difficult because I really can see that the most of you here can't handle my game that well.  :-\  I just beated my game 2 days ago once again and now also including the newest although still incomplete level that you haven't seen yet. So our decision that Christian Game Maker will make another version of my game may be good because people who have got used to play more difficult games may not sense a difficulty that well also.
However, neverthless, the complaints about a difficulty I am glad that you find some things that I represented in my game to be special. And welcome back, seggaw!  O:-)
Title: Re: Invasion: Going Personal
Post by: Alley on March 24, 2018, 04:30:29 PM
You can watch every boss fight from now on... ::) I have a collection about the levels that currently exist in my game and all in order. :) All levels have been recorded from the beginning to end which means also the bosses are there. To see them you can scroll the videos if you don't bother, don't have the time or you have another reason about why to not watch everything! To enter this playlist click here (https://www.youtube.com/playlist?list=PLpyVvR6Llvkg6Jasa1Yf24T7MTvEcIRCF)!

I also want to point out the first fight. A lot of people saying it's a serious pain but note that there are actually a lot of more complicated ones available! It is no big problem anymore because Christian Game Maker released a simplified version of my game but I just want to point out that the first boss is actually easy as piece of cake and can be beaten with a bit longer than a minute or maybe even less if you are moving toward this boss with a full confidence. Yes, it is a bit complicated to beat this boss perfectly without any damage if you want to do this also quick because this boss starts to fire bullets unexpectedly later when he is mad. However, being fully focused it is a bit visible to see when the enemy is moving to another state at the same time with his flashing.

I hope that you like how these bosses look when they will be beaten and that it motivates you to try also my game again. :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 24, 2018, 06:03:20 PM
Good video! This will help me make the simplified version! That one on the tank or airship or whatever... I looked at that area and couldn't figure out how to beat it! So now I know! I will make the boss a bit different. So now I now know how to edit the game better. I think I will do a tutorial series with no commentary on how to do explore games in PB. Yours will be tough! I'm not a youtube video poster, so that's why ting posted my trailer for me.
Title: Re: Invasion: Going Personal
Post by: Antikore on March 24, 2018, 07:28:45 PM
I tried, but the first boss is very hard
Very, very, very...
HARD xD xD xD

Anyway, good game :D
Title: Re: Invasion: Going Personal
Post by: CGM on March 24, 2018, 08:09:08 PM
Hi Antikore! You can use the simplified version that I made.
Title: Re: Invasion: Going Personal
Post by: Antikore on March 24, 2018, 09:35:06 PM
Ok, xD. I will try it, tomorrow.
Around here is too late 8)
Title: Re: Invasion: Going Personal
Post by: Alley on March 25, 2018, 08:50:22 PM
Good video! This will help me make the simplified version! That one on the tank or airship or whatever... I looked at that area and couldn't figure out how to beat it! So now I know! I will make the boss a bit different. So now I now know how to edit the game better. I think I will do a tutorial series with no commentary on how to do explore games in PB. Yours will be tough! I'm not a youtube video poster, so that's why ting posted my trailer for me.

Thank you! Glad to see that my video affects you.  :)  It seems that you are going to understand what those tank/airships with a huge enemy on it tries to show. Whole of the game you are forced to meet the same main villain over again and again just like in SMB1 where you meet the similar boss at the end of the every world but in my game there are no copies nor fakes from the real one. In my game you must beat a boss who then stands up and retries to kill you over again and again.

I am curious also to see your tutorials about exploring games when you are going to make those.  O:-)

I tried, but the first boss is very hard
Very, very, very...
HARD xD xD xD

Anyway, good game :D

Thank you for comment!  :)  Yeah, if you want to play my game then from now on you can play a game made by Christian Game Maker instead to beat my game and see everything that my game includes.  :)  Alternatively, I don't want to seem like I would want to justify my game but practice, practice, practice!
I can agree that a miniboss is some kind of extreme one and fights after this but the first boss... Still after seeing my video? How are you going to add a final boss to your own game if my the first one is too difficult?  :o  There is no much way to add a lot of easier kind of bosses than I have made unless you are not going to include some enemies with 3 HP with a regular movement being so actually just stronger from a Platform Builder dragons who have 2 HP. Am I going to find a final boss who will be kicked ass just easily as piece of cake in the same time your levels are much more difficult? My game is the only one right now that have bosses for now and this is a very good chance to practise before you are going to make your own bosses. :)

Anyways, I am glad that the game feels good. The more so why not to set the goal and try to beat the first fight?  :P
Title: Re: Invasion: Going Personal
Post by: CGM on March 27, 2018, 12:45:01 AM
I think the final boss will be like the original first boss. And the game is far from complete to be easy. It's got lots of work to be done. So to anyone who has played it... Don't expect it to be able to be beaten to the end. I have much more work to be done.
Title: Re: Invasion: Going Personal
Post by: Alley on March 30, 2018, 05:18:42 PM
You are going to have even more work with my project because my level for the second boss figth will be ready for the annoncement soon.  :P  Although I am going to edit it yet to make this easier because it is just a second finals... However, knowing that even my first boss is hard as hell it is probably not going to be enough by me making level 2 easier.  ::)
Title: Re: Invasion: Going Personal
Post by: CGM on March 30, 2018, 05:21:49 PM
I have not been working on the project for awhile. I'm taking a break from PB for about a week. I'll get back to it soon.
Title: Re: Invasion: Going Personal
Post by: Alley on March 31, 2018, 12:11:04 AM
Okay! :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 31, 2018, 12:38:41 AM
Also note that I will be using the forums though. I will keep myself up-to-date with PB. It's mainly because I have something called chicken pox. So I'm not allowed to play games of any kind.
Title: Re: Invasion: Going Personal
Post by: Alley on March 31, 2018, 12:48:39 AM
Chicken pox?  :o  Or chicken box? Are you trying to say that your PC is not very good for handling games that puts the editing tool to it's limits?  :-\
Title: Re: Invasion: Going Personal
Post by: CGM on March 31, 2018, 02:01:45 AM
No, it's chicken pox. A virus where you get pimples all over you. It has nothing to do with my PC. It's a type of sickness. It's nothing serious at all.
Title: Re: Invasion: Going Personal
Post by: Alley on March 31, 2018, 03:38:39 AM
But viruses can be get rid of. Are you able to use an Antivirus to scan you PC and remove some found viruses?  ::)
Title: Re: Invasion: Going Personal
Post by: CGM on March 31, 2018, 04:12:53 AM
It's not a virus like that! It's a sickness on my physical body! Not the computer. And I do have an anti-virus called webroot.
Title: Re: Invasion: Going Personal
Post by: Alley on March 31, 2018, 04:36:30 AM
Oh, yeah. I just translated the word "chicken pox". I didn't understad previously because I know which mean "chicken" in Estonia and so I thought like "chicken what". As you mentioned the virus I considered chicken pox to be a possible name for a computer virus. :D
Title: Re: Invasion: Going Personal
Post by: Alley on April 01, 2018, 03:45:04 PM
Here it is.

Anti intruder sensors
(https://static.wixstatic.com/media/fd1bd1_d9719499c31547228439a59c47859a85~mv2.png/v1/fill/w_600,h_450,al_c,usm_0.66_1.00_0.01/fd1bd1_d9719499c31547228439a59c47859a85~mv2.png)
Sabotage the security from a computer terminal to find a way out from the quarantine section!

Self destruction
(https://static.wixstatic.com/media/fd1bd1_24ad278455c14fd4867d8ee25d1a6df0~mv2.png/v1/fill/w_600,h_450,al_c,usm_0.66_1.00_0.01/fd1bd1_24ad278455c14fd4867d8ee25d1a6df0~mv2.png)
Survive an alternative defence applied because of failure capturing threat by an anti intruder sensors!

Ruins
(https://static.wixstatic.com/media/fd1bd1_8391a6ac429849ac89398e4e48883970~mv2.png/v1/fill/w_600,h_450,al_c,usm_0.66_1.00_0.01/fd1bd1_8391a6ac429849ac89398e4e48883970~mv2.png)
Prepare for unexcpected incoming boss fight by collecting some goodies from any alternative ways outside Storage Facillity!

The next update is ready for you to try right after the first boss fight.
Although the latest level seems to be quite a quiet and unprotected area at first all collective from the facility will be alerted about the intruder perhaps you and any anti intruder sensors will be activated right after you try to grab the key protected by an invisible security sensors. This is for preventing anyone unexcepted to reach a computer terminal where it's possible to sabotage a security for possible further reaching to any confidential content. Your mission from there on is to overwit the system and find a way to a terminal so you can disable protection to a final door in order to find someone you are searching for.
Title: Re: Invasion: Going Personal
Post by: Gizgord on July 17, 2018, 11:08:19 PM
waa, this is huge. I have to play it
Title: Re: Invasion: Going Personal
Post by: CGM on July 17, 2018, 11:54:24 PM
Go for it! Knock yourself out! I've never beat it.
Title: Re: Invasion: Going Personal
Post by: Alley on July 18, 2018, 08:15:54 PM
waa, this is huge. I have to play it
A bit bad timing to be honest, because I haven't fixed my game to be fully compatible with the latest aspect ratio. Otherwise, I hope you can look away from difficulty and like this game.

You even don't need to beat this game anymore to be able to see more because of a feature to practice and try each level and checkpoint from Land of Dreams. :)
Title: Re: Invasion: Going Personal
Post by: Alley on November 05, 2018, 10:28:08 PM
This is a new look for the main villain from my project. 8)

(https://image.ibb.co/bEpMf0/image.png)

I remember that Seggaw was a bit confused about how to beat that boss. Well, now it should be more understandable that you probably cannot harm this boss just by jumping on his head. His name is simple as well. The Gruppy Leader it is. :)
Title: Re: Invasion: Going Personal
Post by: CGM on November 05, 2018, 10:33:58 PM
Nice! Good artwork!
Title: Re: Invasion: Going Personal
Post by: Alley on November 06, 2018, 10:32:36 PM
Thanks! :) I have thought about giving a more military look to that boss but to do that I just needed to merge several enemies to one and make the only small amount of pixel work. For an old big Gruppy, I just gave hat from variant 2 of big Gruppy, eyes from variant 3 of big Gruppy and spikes from very old spiked Gruppy. And now this is the result and I am happy with it. The enemy looks much bigger now although he isn't actually. 8)
Title: Re: Invasion: Going Personal
Post by: CGM on November 06, 2018, 11:22:39 PM
Ah. I can see that.
Title: Re: Invasion: Going Personal
Post by: CGM on November 07, 2018, 07:08:40 AM
I noticed you created a new titlescreen! But I must say, it doesn't fit your game. Unless it were to have forest themed levels. Which your game doesn't have. I have also seen that you have done lots of great work on the power plant! It's cool looking, and the design is superb!
Title: Re: Invasion: Going Personal
Post by: Alley on November 07, 2018, 04:47:41 PM
Thank you! :)

A new title screen is forest themed because a story begins from a village and forest on where invasion by the opponent begins. Also, I have planned to include forest themed levels for a long time ago already but I began with tanks and other special levels which are the most interesting to not lose my choking and motivation. I agree that a title may not fit with my game for now considering how my game has been designed today but changing it because of this and later again back to a forest looking is a time waste and I don't have time. I, however, may change my title someday because I made it very unconfidently. I may need a special font and my own logos also which may make me change the whole look. Anyways, before everything you can see from my game now, The Gruppy Leader follows the main character long before the main character can see The Gruppy Leader by himself. He hides and follows the main character to learn about him and enjoy because he really thinks that the main character is a special and strong one whom with it would be an honor to fight.
So or another way, a title is not the most difficult part yet. More levels will give my idea how any worlds and screens should look exactly. :)
Title: Re: Invasion: Going Personal
Post by: CGM on November 07, 2018, 05:33:49 PM
Ah. That makes sense.
Title: Re: Invasion: Going Personal
Post by: Alley on November 10, 2018, 07:51:39 PM
I said there are only some things left to do for the latest level being complete but later I found also that there are still enough things left to do to make this level for a lot of more time. This level is ready enough to gain a full gameplay experience so I decided to consider it as complete for now because I have worked on this level too much time already and there are more levels also to work on.


This level is beatable and I would say it's difficulty is mostly average although it has some hardcore looking challenges in it. :) Below are some stats about the completion of the Power Plant.

Items collected: 100%
Deaths: 1
Total result: Good!


Please feel free to scroll video forward or back depending on what you may be interested in! ;)
Title: Re: Invasion: Going Personal
Post by: Alley on November 17, 2018, 06:56:24 PM
A new level has been done for playing and here (https://team-alju5.wixsite.com/main/invasion) you can see my the latest demo video about the moving platform challenge. This can make your heart beating really powerfully after that you finally have beaten this level. ::)

Only improvements, decorations, and some possible special effects are missing yet. I will release one silent update soon. :)
Title: Re: Invasion: Going Personal
Post by: Alley on November 19, 2018, 03:00:17 PM
And now also proved it possible to beat in a full test. :) Now the rest is left.
Title: Re: Invasion: Going Personal
Post by: CGM on November 19, 2018, 09:30:31 PM
Yay!
Title: Re: Invasion: Going Personal
Post by: Alley on December 05, 2018, 09:38:31 PM
I decided to move Invasion: Going Personal to another level by working something different than levels to keep myself excited but also to keep working still with this project. :)


Yeah, I added ending scenes and ending credits to the end of the final fight to include more feel about experiencing some story inside of the game like you would live in the whole of a movie or something like this if playing from the beginning to the end. The first version of the ending scene cut. O:-) Maybe more interesting part of the game for Christian Game Maker because once you beat the game you will restore the beautiful part of nature, tolerance, and calmness between the people and the main character enjoying mountains with no noisy technology nor wickedness. O:-)
Title: Re: Invasion: Going Personal
Post by: CGM on December 05, 2018, 09:51:23 PM
WOW!!! That credit sequence is awesome! I know how you did it though. Simply create a background with the text, then create a timeline that starts long up at the top of the credits. Then the camera comes down and goes through the credits.
Title: Re: Invasion: Going Personal
Post by: CGM on December 05, 2018, 10:06:47 PM
Am I right? (Can we chat on steam too?)
Title: Re: Invasion: Going Personal
Post by: Alley on December 05, 2018, 10:15:06 PM
Not exactly right! I think a big credits course with all that text would be difficult to make because of no idea where exactly the background would be positioned, plus how big this file would be. This is why I used custom tiles instead for text. Then I wrote everything using my letters. :)
But yeah...  I used a background with foreground text to cover the screen for previous scenes. :)

I come to a Steam but only for bit. I am actually sick and wanted to do what I planned today.  :-\
Title: Re: Invasion: Going Personal
Post by: CGM on December 05, 2018, 10:54:59 PM
Ah. I'm doing what I think you did. Writing text like that seems awfully difficult.
Title: Re: Invasion: Going Personal
Post by: Alley on December 06, 2018, 03:29:46 PM
It is not that difficult to write than time-consuming because instead of typing you have to click and search again for each letter.  ::) It was a bit difficult to make small letters so those would look good also in PB and so those would fit inside a tile sheet but later part is for sure not that difficult.
Using tiles also allows you to fix your mistakes in grammar easily if you have made some mistakes because of letters to choose instead of a whole picture that needs a picture editing.

Maybe, I also should mention that I didn't cause a camera to jump anyhow for showing "The End" screen but end the game. This allows going back directly from ending credits to the title when credits have been run through. This means a victory screen only have a black screen including "The End" text. :)
Title: Re: Invasion: Going Personal
Post by: CGM on December 06, 2018, 09:02:24 PM
I see... So the credits can only be seen if you do the entire game? Why not make a credits door in land of dreams? Not the ending cutscene, but to just show the credits.
Title: Re: Invasion: Going Personal
Post by: Alley on December 07, 2018, 02:33:31 PM
Fundamentally ending scenes and credits can be seen when you beat a final boss. You can consider it as a special reward now if there is a chance to play every level without beating the previous one. However, for now, I am very interested in showing news and something special made by me and I didn't add any conditionals for cutting those scenes out from Land of Dreams.
Credits are reasonable also to be reachable also if the game will be done because of a chance to see who have made the contents for the game and so I may consider about this but without ending scenes then unless there would be such kind of unlockables... ::) For now, Land of Dreams allows you to skip the most of the game but you still have to beat a final boss to see ending scenes and credits.

I'll let you know if I decide to simplify my game even more or change any rules. :)
Title: Re: Invasion: Going Personal
Post by: CGM on December 07, 2018, 06:48:21 PM
Ah. Okay. I think I should say my game is in very early stages as well. It could take 2 more years to finish it.
Title: Re: Invasion: Going Personal
Post by: Alley on December 17, 2018, 09:04:13 PM
I decided to call another level done for moving forward right after that I have done recording videos and when I have done my more complicated project for a vacation. :) I don't think I will reach to make anything notable yet before that vacation...

Another level that will be the first special level for World 1 is in hills where some kind of construction is in progress. There are a lot of pits down and using patience and speed and skills at the same time you have to keep an eye on a moving platform which must be not left behind nor let forward away.
Moreover, you can follow all of my gameplay about my game from my channel now. So if you have no patience enough to beat my game but you like my game otherwise viewing my channel may be your alternative for an experience. :)


Note that although called as complete is not meant to be complete actually but ready enough for Alpha. None of the levels is fully done actually and considering that my sister said she like Industry of Hills because its intensity even more than Power Plant which is more done with its decorations I am sure that the level shape has been made and level itself ready enough to play. :)
Title: Re: Invasion: Going Personal
Post by: Turqo on December 27, 2018, 10:51:01 PM
Hey there Alley! I just wanted to say that I think your game is going great. It's sort of a showcase on what you can do with Platform Builder, with the advanced obstacles, bosses, mechanisms and graphical effects. I enjoy the challenge, but I guess I can see why some people find it too hard. Also, I'm loving the similarities to Mario Forever, like with the "Industry of Hills" stage, for example. It's actually really nostalgic for me, haha. But don't get me wrong, it has its own uniqueness with its good stage ideas and challenge.   :)
Title: Re: Invasion: Going Personal
Post by: CGM on December 28, 2018, 09:13:07 AM
Aha! That's a good way to put it in! Epicz!
Title: Re: Invasion: Going Personal
Post by: Turqo on December 28, 2018, 05:44:45 PM
Aha! That's a good way to put it in! Epicz!

Thanks, I've been playing Invasion quite a bit lately.
Title: Re: Invasion: Going Personal
Post by: CGM on December 29, 2018, 02:15:49 AM
Cool! I like it as well. I once tried to make an easier version. I decided to wait until the final release.
Title: Re: Invasion: Going Personal
Post by: Alley on December 31, 2018, 12:17:40 AM
Hey there, TheEpicz1 and welcome back! :) Thank you for picking some time to stop on my game page and letting me know about your activity and opinion on my game! Also reading your comment on my game then I can see that you have understood my goal making this game very well and I am happy to know that I have been successful filling this goal for someone. And I don't argue about a difficulty anymore either... It is quite frustrating also for me here and there sometimes. Platform Builder has been changed a lot too and the physics is different probably which make my game more complicated although no improper. Metal Plugger can be an even bigger deal than The Gruppy Leader in the final level. :D
I still can't agree about the first meeting with The Gruppy Leader is hard because I basically beat this boss just by doing very primitive and repetitive moves only. :P

Also, thank you too, Christian Game Maker, for coming over! :) It's okay that you quitted your simplified version for the game for now because I understand how difficult is to keep the game updated when its original keeps updated frequently as well and with a very complicated mechanics.
For now, I wait to see your trailer for my game, however, with full of excitement. It is not your duty but you said you want to do it and I changed my plans to make it possible for you to make this trailer. Doing this some things was paused for some moment for sure. I am sure you would make a very good job but if in some kind of reason you are not able to do it shortly then please let me know!
Title: Re: Invasion: Going Personal
Post by: Turqo on January 01, 2019, 05:56:25 PM
Thank you very much, Alley!  :)

As you said, it can be frustrating at times, but I find it a "fun" sort of frustrating. I enjoy challenging games over easier games, sometimes, because they're way more satisfying to complete and I usually spend more time with them. However, the challenge needs to be fair for it to be not "annoying" frustrating.
Title: Re: Invasion: Going Personal
Post by: Alley on January 01, 2019, 10:45:58 PM
My game is going to be easier a lot hopefully if you collect a lot of coins and buy things from the shop. :) Shops will come soon to my game!
Title: Re: Invasion: Going Personal
Post by: Turqo on January 01, 2019, 11:08:24 PM
Cool! I love in-game shops; they give a reason for in-game currency.
Title: Re: Invasion: Going Personal
Post by: CGM on January 02, 2019, 12:08:35 AM
WOW! I LLLLLOOOOOOOVVVVEEEE SHOPS! My game will have those. You will also have a shop for every level in ASM. I get it from Yoshis Wooly World. You can get special powers (called power badges) that last for 1 level that let you do cool things. Also, you can unlock special powers in ASM (coming soon hopefully!) and Yoshis Wooly World.
Title: Re: Invasion: Going Personal
Post by: Antikore on January 02, 2019, 12:56:58 PM
Good! Shops give a reason to collect money!
Title: Re: Invasion: Going Personal
Post by: Alley on January 02, 2019, 03:06:06 PM
Shops weren't my compliance to the people to make my game easier. :) It has been in my mind for long already and that is why my game also has coins inside the levels from a period on when coins were available in PB.

As you probably all can see, until today, I have focused mostly on the levels, mostly special and boss fight levels and that is why my game also has become harder and harder rather than contrary. I also use some complicated mechanics for new obstacles, look, etc so a lot of levels can't be made easier that easily just by moving one or some objects... And I want my levels to keep looking a certain way as well.
Now, I have tired of working with levels like we all do when working with the same project because those cost a lot of time and I need some change. For some amount of time I now still plan to work with the same project for more efficiency but with something different in it. This would be shops, new intro about the creator and the game, new Land of Dreams and title and menus also.  ::)
Title: Re: Invasion: Going Personal
Post by: CGM on January 05, 2019, 08:55:47 PM
This is how shops are made! 5 star shops! Great job Alley!
Title: Re: Invasion: Going Personal
Post by: Alley on January 05, 2019, 11:46:32 PM
Good to know. :) I am also working with Achievements on a way that PB should allow to make. This is a feature inside the inventory where your gain medals for your progress. The most important things to do would be beating Metal Plugger, The Gruppy Leader and beating the game.
This maybe adds some more reason to beat my game because secret keys with achievements can be sent to me for being public experts on my public pages but only story mode can get you the archievements. :)
Title: Re: Invasion: Going Personal
Post by: Alley on January 16, 2019, 05:26:33 PM
My awarding system seems to be ready also for upgrading strength. Maximum HP was limited to 10 which mean it will be not on sale if you reach it and get a Gold Upgrade medal for bringing you max health to maximum possible. You also can improve your missing achievements from Land of Dreams but only if you reach to Land of Dreams by beating the game from Story mode.  8)

Achievements will be used also for secrets if there will be added some secret paths, world and such. Just send me your secret key and you can prove your achievements to be public any of my public pages! Your achievements will not be removed when you should lose your progress and start over but please don't share your secret keys with no one but me!
Title: Re: Invasion: Going Personal
Post by: CGM on January 16, 2019, 08:24:34 PM
I don't quite understand this thing about keys.
Title: Re: Invasion: Going Personal
Post by: Alley on January 16, 2019, 08:40:29 PM
I think you will understand better after that you have made some progress in later versions of IGP. :) However, I may explain how everything looks in more details.

The game will not notice you about a newly arrived reward at least for now but you can check your achievements at any time. If you have got something then you will see what exactly do you have from the corresponding slot.

(https://i.ibb.co/vP4Fj2K/image.png) (https://ibb.co/YkBCLvq)

In the screenshot, a secret key is hidden for you for a fair play but if you get a reward a corresponding key must be sent to me in order to get a reward publically. Otherwise, you just can see it in your own PC. ::) Just in case: When you will send that key you also must send it so it would have every small and big letter exactly as shown in your progress.
Title: Re: Invasion: Going Personal
Post by: CGM on January 17, 2019, 05:29:07 PM
How do you randomly generate a key?
Title: Re: Invasion: Going Personal
Post by: Alley on January 17, 2019, 06:47:32 PM
My system is quite easy as I don't have any complicated systems outside PB. The secret key at least for now is always different only per each medal. This is why it is highly important that you won't share this key with anyone except with me. Because I think also you wouldn't want that someone would get a reward for something which is thanks to your hard work.

I just have written each reward separately for the items and those will be given to the player if watching your slots from your achievements depending on how game variables are currently set. Every time if you complete something required those variables will change and so visually also your rewards will change. :)
Currently, I have had no need to randomize those keys as well it would be difficult for me to plan how to read those from the members in certain times. And my game is not that popular so I don't think someone is going to sell or buy those keys. :D  Consider those secret keys as passwords in TV games that allows jumping to a certain level! My secret keys, however, can be sent to me for public rewards!
Title: Re: Invasion: Going Personal
Post by: CGM on January 17, 2019, 08:19:32 PM
I get it. I think your game is more popular than you think. ;)
Title: Re: Invasion: Going Personal
Post by: Alley on January 17, 2019, 08:39:09 PM
That's good to know. :) Then my game popularity seems to be barely visible. :D
Title: Re: Invasion: Going Personal
Post by: CGM on January 17, 2019, 11:31:53 PM
I feel the same way as you feel. I just wish more people commented on my pages... (Sigh) I do know that people are interested and look forward to my game. It may just be that I don't share a bunch of images and stuff.
Title: Re: Invasion: Going Personal
Post by: Alley on January 21, 2019, 09:37:13 PM
If I mention the game being unpopular then I mean people mentioning about game difficulty and never coming back to comment anything else. ::) I think your game is quite a popular because people were interested about a point of your game, goal and things/features that your game have long before your game was even playable at Explore. My game page has some records having a lot of posts because it is not that difficult to accomplish with 1 or 2 other persons here if I keep being active enough building and announcing news about my game.
I believe if you would focus on your one project and would keep building it actively so people really would be able to experience news regularly your game would be much more popular. :)
Title: Re: Invasion: Going Personal
Post by: CGM on January 21, 2019, 11:08:42 PM
I see. By the way, I mainly do ASM. A side project is something I don't do consistently.
Title: Re: Invasion: Going Personal
Post by: Alley on January 22, 2019, 12:31:55 PM
If you want my honest opinion... I think you also don't work on ASM consistently. Remember that it took at least more than a year to release your demo to Explore basically with just one level. I know your game has many complicated custom mechanics but would you say my game don't have? I have about 10 levels and most of those have a complicated system in the whole level. It took long for me before I started to design title and make my own scene-cuts but now I have several scene cuts fully done and those have even no errors discovered. ::)

I often struggle with my time. I have to work for money and I have to do some responsibilities at home also in my free time... This is too much for me because I have a lot of interests and I have limited my activities to minimum per day which makes me still unsuccessful in one thing especially because I strive to sleep down all my free time. Even so, I try to improve myself to make some notable things for IGP. 10 levels are not very notable in more than 2 years.
Now, you are admitting, you have even too much free time but you just have a little demo basically with 1 level. Take my suggestion! :) You often need to chat even if you haven't much important to say and you have to make a lot of huge plans for yourself. ::) You really should prioritize your things!

In addition, I really like your logo which you made for my game but you don't have to make those all things to everyone... You see you can't make your all "will"'s come true. You are Christian and is not very nice from you to keep giving promises which you will mostly never make come true. Do you agree? ::)
Title: Re: Invasion: Going Personal
Post by: CGM on January 22, 2019, 09:57:25 PM
About my promises:

When I made the promise to make you a trailer, I wasn't expecting some things in life to come up. It was a little over a week later I finally was able to get on the forums again. I hadn't been able to use the PC. I also have been getting very limited time. I only get to use the PC for about 2 hrs a day right now. Because of a personal situation going on. I haven't forgotten your trailer. Is there any other promise I made that I haven't kept? If so, please let me know!

About ASM and prioritizing:

I have realized this same thing about me not getting work done very fast. I usually open PB, and don't know what to do. To be honest, I have been getting so many levels/things done in ASM it's almost overwhelming for me. Anyway, I am actually working on ASM right now more than usual. And, I have been doing less PC work lately as mentioned above. And by the way, I haven't been developing ASM for even a year yet. I started in Feb of 2018. I released the demo to the explore about 2 or so months ago. I am working on a 10-level world 1 demo. With minigames, about 5 different power-ups, and I am still wanting to try some new things for the 2nd demo. (Like trying to make turtle shells you can carry.)
Title: Re: Invasion: Going Personal
Post by: Alley on February 01, 2019, 10:33:06 PM
Of course, you never have said that you promise nor things that you will give your head for it but every "will"'s can be considered as promises by a developer who makes public to expect something. Just keep watching your topics and you may understand that each of those can be considered as promises because of that!
You are also top poster here and writing is also something that takes some time, for example...

I have noticed a way of your activity for long already and I wanted to give you my suggestion because I have done the same mistake over and over again also... Your final decision, however, is your thing to do, of course! ::)
Title: Re: Invasion: Going Personal
Post by: CGM on February 02, 2019, 12:15:04 AM
I see. You must also understand that I also work on things outside of PB and even out of the PC world. So, when I say I will do something in a project, or start a project, or continue a project, you must understand that that may or may not be done soon. If I say I will do something soon, I am simply communicating that I am trying my best to get it done soon if possible. Understand?
Title: Re: Invasion: Going Personal
Post by: Alley on February 19, 2019, 07:33:56 PM
Invasion: Going Personal have been gotten bigger and overall updates.

Below you can read about some of the most important and the latest updates to the game.
You also can check out the latest trailer about this game.

Read the main post for this topic here (http://theplatformbuilder.com/forums/index.php?topic=14.0) to read about what exactly has been changed and what this game currently has to offer.
Title: Re: Invasion: Going Personal
Post by: Mechasaur on February 21, 2019, 02:11:29 AM
new vid looks promising

looks like there's actual effort being put in for once
Title: Re: Invasion: Going Personal
Post by: CGM on February 21, 2019, 01:05:41 PM
Are you kidding? Invasion is in the top! It's the been the #1 explore game since... Probably since it was published! I was around back then... Those were the days...

Thoughts on the trailer...
The trailer is nice! (I couldn't ever get around to making one for you!) It's just that, I wouldn't say that there's custom stuff, and stuff like that. Because, people who don't know about PB may not understand as well. Lots of games have "advanced stuff." It's just that for PB, your stuff is cool, and rare. I would make a trailer that is for everyone so that everyone can understand it. These are just suggestions and thoughts. 
Title: Re: Invasion: Going Personal
Post by: Mechasaur on February 21, 2019, 11:38:10 PM
Are you kidding? Invasion is in the top! It's the been the #1 explore game since... Probably since it was published! I was around back then... Those were the days...


(https://i.ibb.co/sFryb4X/gab.jpg) (https://imgbb.com/)
mfw

jokes aside, I'm aware. I just thought it needed more improvements which it did and I'm happy about it considering the video.
Title: Re: Invasion: Going Personal
Post by: Alley on February 23, 2019, 08:12:10 PM
If I understand this conversation after my update announcement properly then... This is why it is important to check for updates for games from Explore sometimes if you at least like Platform Builder more than a bit to see if the game may be actually much better than expected. I usually check for every new game and update and this is the best way to get a full picture of a thing. ::) In addition, my page does not include text purely but quite a lot of pictures and videos also that says quite a much. I understand that a lot of people may not bother to watch very long videos or they may have no time for this but you always can skip some parts of the video to see if you find something you may like.
I admit I also made a new trailer to prove my work even more and to show some potential also in making videos because I personally think it is never too difficult to make a good video no matter who you are. Everything, it just takes time and we don't have that time for everything. This topic is related to IGP not about my skill in making videos, screenshots nor writing posts so I really hope that people here rate my game more than everything else because everything else is just a way to show it. :) I just have to say that I plan more trailers like this when my game have much more to show but I can't promise that I stop making amateur videos like those ones I have created for the long plays because otherwise how I would be able to work with IGP in that short free time in my life.

I appreciate the comments to my the latest video, however. Thank you both but especially Christian Game Maker who stand for this project that much! Sometimes, I feel you are not interested in this very much but then another time you praise this to the heavens. O:-) I guess my game has to be just too difficult to handle very well. ::)
Title: Re: Invasion: Going Personal
Post by: CGM on February 24, 2019, 03:09:37 AM
I like your game very much, so I love it! But when it comes to it being hard, that's another story. But it's something truly unique. I think of ASM as being good, but IGP is way over the top! You've probably put more effort into it then I ever did ASM. Anyway, it's a great game, and keep up the good work!
Title: Re: Invasion: Going Personal
Post by: Alley on March 05, 2019, 10:01:58 PM
Thanks! ::)

(https://i.ibb.co/NKJ8MH5/Preview.png)
By the way... After that, I have finished making long plays and a trailer now I am back working on IGP project and with a long ago mentioned motorcycle level. ::) Motorcycle will be given to the player to complete this level but similarly with a plane this vehicle also has some different properties. For example, you can't defend nor ground pound but you can accelerate very quickly and ride with a high speed. In addition, to it it's weight will cause a small seismic pound when landing and you will not use legs for kicking but a back wheel. :D
This level probably will take some time in my limited time, however, because this level must have a lot of new graphics for a completely custom challenge also.
Title: Re: Invasion: Going Personal
Post by: CGM on March 06, 2019, 05:06:01 PM
Can't wait to see it! I do wish that the character on the motorcycle was sitting down instead of standing up. I'm certain that with some editing you can make it look better. But the motorcycle looks great!
Title: Re: Invasion: Going Personal
Post by: CGM on March 14, 2019, 08:53:33 PM
Hey! I noticed your video for all bossfights got deleted. Why? (It's the first video found in this topic.)
Title: Re: Invasion: Going Personal
Post by: Alley on March 15, 2019, 08:27:09 PM
To be honest I mostly don't know how to draw elements for my game but I do watch several pictures about a thing I want to draw in a format that fits with my game and Platform Builder. Yeah, I later also found more pictures about a person sitting on the vehicle but I used a photo for planning that you can see below.
(https://pictures.topspeed.com/IMG/crop/200802/dirt-bike-2_400x266w.jpg)
Your suggestion feels reasonable or even fully correct but drawing it takes a lot of time for me and I have done my part. Because of I want to make that level also I don't want to prioritize editing already created frames especially considering that a bike is correct which was confirmed by yourself. ::) However, I may edit and make my game better here and there if there will be no more important things to do left.

About the boss fight videos are that yes, I took down it from the list and did it also with some other videos because I now have full long play videos that are more updated. Those have a challenge(reach way) parts and boss fights in one and if to watch all the playlist from my YouTube channel then you also can watch all boss fights or skip if you only want to see bosses. But now you can watch updated bosses where for example, Metal Plugger has its own sprite etc. ::) I, however, never will zero my previously created stand-alone work and also my old videos are actually there. Those are just invisible from the search engines.  If you like my abandoned videos where you only can see a certain type of challenges then let me know and I find it no problem to include my old files with the new ones in YouTube and Steam! :)
Title: Re: Invasion: Going Personal
Post by: CGM on March 15, 2019, 08:30:34 PM
Ah. I see. The videos you took down, you could just re-post them saying they were part of early development. That could work.
Title: Re: Invasion: Going Personal
Post by: Alley on March 15, 2019, 08:44:38 PM
I don't need to re-post those. :) No videos were actually removed from YouTube. Those are just with "Private" status(Invisible) and if I make those public then you basically can see those videos from my posts. :)  However, as well I made my old videos private I changed all found broken post with a new best fitting new videos and edited some text to make everything fit again. Should I make a separate post to this topic with abandoned videos? ::)

News...

Anyways, currently, I have done some more extra enemies who will be in my latest level. :)

(https://i.ibb.co/GsjVYvx/Courage-Plane-Preview.png)Regular Gruppy on attack plane
(https://i.ibb.co/9Vmxs4y/Agressive-Plane-Preview.png)Agressive type of Gruppy on attack plane
(https://i.ibb.co/0sWwKGB/Mad-Plane-Preview.png)Extra mad Gruppy on attack plane

and...

(https://i.ibb.co/4Pd1hw6/Gruppy-General-Preview.png)The Gruppy General

I also have worked on the road and some car tiles that have animated wheel tiles. ;)
Title: Re: Invasion: Going Personal
Post by: CGM on March 15, 2019, 08:59:23 PM
Cool!
Title: Re: Invasion: Going Personal
Post by: Alley on May 06, 2019, 02:56:01 PM
I am now ready to officially announce about the updates and a new level. A new level that I mentioned previously is ready to play and I call this as done to move on. I represent you...

Living Highway
This is a race and combat level. Although no other special puzzles nor other skills are needed in this level this represents a lot of new custom graphics and irregular game type that are not very common in Platform Builder. Also to beat this level kill must happen. The Gruppy Leader's one right hand and a general of his armies, The Gruppy General must be taken down to prevent a big armored truck equipped with dangerous weapons reaching to its destination.
You can see this level below. ::)



Also, some levels such as Power Plant and Abandoned Village was fixed and improved a bit to be more compatible with the latest version of Platform Builder. :)
Title: Re: Invasion: Going Personal
Post by: CGM on May 06, 2019, 05:32:06 PM
I beat the level a few days ago. It's very much my kind of level.
Title: Re: Invasion: Going Personal
Post by: Antikore on May 07, 2019, 09:55:02 AM
Wow, a few hours ago you updated the game, I played it and it's cool how it has changed through the time. Since I played the last time before it changed a lot, it's very cool now!
Title: Re: Invasion: Going Personal
Post by: Alley on May 10, 2019, 02:47:07 PM
I beat the level a few days ago. It's very much my kind of level.
This level is quite an easy one comparing to the others and it is a combat type. Killing or at least preventing enemies is important in most of PB games available but it's true also that sometimes there are no simple or difficult. Some levels just fit better with one type of people and some other with other types of people. :)

Wow, a few hours ago you updated the game, I played it and it's cool how it has changed through the time. Since I played the last time before it changed a lot, it's very cool now!
There was one period between level updates when I felt that I should work with the system and extra features for change. I am glad that you like a new look for the game. :) Maybe a lot of people still don't know about it... ::)

Thank you both for still viewing and commenting on this game! O:-) My next plan when I resume working with PB probably will be SMB type of systems from enemies such as moving and flying Koopa turtles, Piranhas and jumping Cheep-Cheep fishes but I will not be going to add SMB graphics nor even similar to them. I plan to take shapes from PB and add them behaviors considering their look. For example, Milders probably will be replaced with Koopa turtles. ::)
Title: Re: Invasion: Going Personal
Post by: CGM on May 10, 2019, 05:18:52 PM
Sounds great!
Title: Re: Invasion: Going Personal
Post by: Alley on May 30, 2019, 07:06:22 PM
Below you can see some of the enemies now that converts some of SMB enemies to PB ones. :) Some of them uses built-in sprites but some of them are completely remade and recolored.

Waterfall Frenzie
(https://i.ibb.co/k8scmBT/Waterfall-Frenzie.png)Acts similarly to SMB Cheep-Cheeps who flies out from the pit and fall. Amount, delay and jump heights of their appearing will be random and inside the certain area of the level.

Enery Milder
(https://i.ibb.co/cJtbm7r/Energy-Milder.png)Acts similarly to red Koopa Turtles from Mario Forever who moves on the ground fictionally fast considering their kind and reverse the direction to not fall down to the pit. They can't be killed barehanded but can be hurt so they will hide in their shells. Those shells can be kicked to make those move like deadly balls to kill any other opponents.

Scout Milder
(https://i.ibb.co/YNSVyYY/Scout-Milder.png)Acts similarly to green Koopa Turtles from Mario Forever who moves on the ground slowly like any other Milder but moves down to the pit when ground ends below themselves. Otherwise, they act like Energy Milders but they may be spelled with the wings and will appear also as practicing enemies who may jump or fly horizontally forward and back. If so hurting them will cause them to lose their wings so they will continue to move as little no smart Scout Milders.

Piranha Plant
(https://i.ibb.co/K7wWQYC/Piranha-Plant.png)Acts similarly to Mario Forever green Piranha Plants who acts exactly as from the mentioned game. They hide inside the pipes and come out alternately but if hiding inside the pipe where the player is standing on they will not come out to hurt the player. Those enemies can appear also as rotated from the ceiling pipe.
Title: Re: Invasion: Going Personal
Post by: CGM on May 30, 2019, 07:20:05 PM
Sounds cool! Sounds like Invasion is getting more mario like. ASM seems to be going in more directions. I've been cramming in concepts from other games, changing them a little, then putting them in.
Title: Re: Invasion: Going Personal
Post by: CGM on May 30, 2019, 07:37:04 PM
Oh, and this is the type of stuff I was talking about with my idea for a MB PB engine.
Title: Re: Invasion: Going Personal
Post by: Alley on May 30, 2019, 07:42:21 PM
Thanks! ::) But actually, we must admit that Invasion still has only 3 levels that include some of the similarity of SMB, only 2 levels that have custom enemies and system to look like in SMB and only 1 level from all those 3 that actually have an SMB look and challenge for now. I actually try to pick several games into mine and add one per each separate level. This is why my special levels are for. I even have no SMB nor Mario Forever bosses in it and I never will plan. One battle which looks is similar to another game that I also have played fully to the end is Jungle Book.
My game more often still try to focus on technology, horror, action, rage, and wickedness that should end with a very warm ending content. ::) Just play all my levels and make some mathematics and I am sure you realize how few SMB stuff my game still have actually. I have had an inaccurate imagination very long about what I want to include in my games. Just it takes long to make those everything happen.
Title: Re: Invasion: Going Personal
Post by: CGM on May 30, 2019, 07:48:06 PM
I understand Alley. can we chat on steam though today?
Title: Re: Invasion: Going Personal
Post by: Alley on May 30, 2019, 07:54:02 PM
Not today, I didn't plan. ::) I just planned to make a small announcement about my progress because it's a time where I have done something again and I am really excited. Anyway, even this cost too much time and I really had some more plans... Let's make a chat at weekends? :)
Title: Re: Invasion: Going Personal
Post by: CGM on May 30, 2019, 07:57:08 PM
I suppose Alley, though I wanted to tell you a few things, but I guess it can wait. I try to contact you on weekends, but you never respond.
Title: Re: Invasion: Going Personal
Post by: Alley on June 12, 2019, 05:29:37 PM
River of Fury

Here it is. A new level has been called as ready to play at last again and available in Explore. In front of you, there are fury fishes who will appear in random amounts, speeds, paths and delays, snails who can be killed only strategically by using one's shell against the others, flowers who will show themselves from the pipes at the moment when you are away from the top of their pipe but items also that makes you invisible and so untouchable too.
The plot for the given level is quite a gloomy one. Some type of wicked magic has been given uncommon fury behavior and special powers to the opponents. Any randomized and sudden behavioral maneuvers by the opponents are, however, those ones that create the biggest challenge in the given level.

Another updates

With the given update, the whole remaining game has been fixed and improved also that can be read about as follows.

More

A video with the latest created level can be viewed as follows:




Note! This level may be quite a laggy in your computer. I, however, decided to call this level as complete considering that I can play it quite a fast and smoothly in my PC because it is a level that I have worked with too long again... To play prioritize Platform Builder to be only running application next to any background processes in your PC! I plan to make more updates where one would be performance improvements also but if you can't play this level very well then please report about it and I should prioritize fixing this level.
Title: Re: Invasion: Going Personal
Post by: CGM on June 12, 2019, 06:10:09 PM
Great level! 2 thumbs up!

I like it when Invasion gets new levels. But this one is really good and fun.
Title: Re: Invasion: Going Personal
Post by: Alley on June 12, 2019, 07:30:54 PM
Thank you! :) I now seemingly made one more bug fix that appeared with the later version of PB (full test after that has not been made). Although it is not fixed on Explore it will be included with the next bigger level announcement. ::) I am not able to make frequent silent updates by myself anymore that easily because my game seems to be big one now and I use TingThing's help to upload it faster than like with 100 attempts.

Anyway, there are no much special levels left. To be more precise there are only 2. :) The next level that I am going to work with is a ship level or a graveyard with some custom mechanics again and new enemies also. In the second case, I decided to include jetpack too, however, because there would be no much left otherwise for the last special levels. ::)
Title: Re: Invasion: Going Personal
Post by: CGM on June 12, 2019, 08:58:10 PM
Great!
Title: Re: Invasion: Going Personal
Post by: Mechasaur on June 13, 2019, 01:13:40 PM
river of fury looks good

Title: Re: Invasion: Going Personal
Post by: Alley on June 14, 2019, 03:20:37 PM
Thank you, Mechsaur! :) This level can look even better, however. I have canceled to add decorations and items for most of the levels to start working with another project when building something too long already. Power Plant is actually the only one that I almost finished... Anyways, a full release should have all levels to be improved.  O:-)
Title: Re: Invasion: Going Personal
Post by: CGM on June 14, 2019, 03:58:42 PM
Power Plant was the best. :) I think you have underestimated how much you're game Is appreciated Alley. :)
Title: Re: Invasion: Going Personal
Post by: Aeterna Games | Æ on August 20, 2019, 02:17:20 PM

This trailer looks amazing!! ;D
Nice level design and epic music too. Is there any way to test it out? 8)
Title: Re: Invasion: Going Personal
Post by: CGM on August 20, 2019, 04:15:34 PM
It's available now on explore! This game is as old as explore too. Just search "Invasion: Going Personal" in the search bar, and it'll come up.
Title: Re: Invasion: Going Personal
Post by: Aeterna Games | Æ on August 20, 2019, 10:15:24 PM
Thx for the info.  :)
Title: Re: Invasion: Going Personal
Post by: CGM on August 20, 2019, 10:15:59 PM
You're welcome!
Title: Re: Invasion: Going Personal
Post by: War on August 21, 2019, 10:07:52 AM
Its surely the Triforce of the quality explore section content with Castle Chamber and Level Mayhem
Title: Re: Invasion: Going Personal
Post by: Alley on August 25, 2019, 07:30:12 PM
This trailer looks amazing!! ;D
Nice level design and epic music too. Is there any way to test it out? 8)
This type of videos was designed to look and represent my things like in a trailer, yeah... The most length of the video, however, makes it be rather a gameplay video.
I planned to fix this by creating my first real trailer that should tell about the whole game and that should be much shorter at the same time and still interesting to watch. For now, it also has been done. ::)

It's available now on explore! This game is as old as explore too. Just search "Invasion: Going Personal" in the search bar, and it'll come up.
Thank you for your patriotic behavior to be a businesslike advisor for my game players, Christian Game Maker. O:-)

Its surely the Triforce of the quality explore section content with Castle Chamber and Level Mayhem
Thank you for your comments, guys! I hope you keep playing this at least until you find something certain to comment about. ::)

My the latest and penultimate special level with the ships should appear soon, as well. ;) Stay tuned!
Title: Re: Invasion: Going Personal
Post by: CGM on August 26, 2019, 04:06:23 PM
You're welcome Alley! Yes, I love advertising great PB games to people. Yours is truly an amazing game. I'd say it's 2nd to ASM currently. That's not coming just from me by the way. I love IGP. It is truly an instant PB classic. I hope it is remembered for years to come as one of the first PB games!
Title: Re: Invasion: Going Personal
Post by: War on August 28, 2019, 02:49:49 PM
 :)
Title: Re: Invasion: Going Personal
Post by: Alley on September 16, 2019, 09:44:31 PM
Weaponry Patrol

My latest and penultimate special level is now in front of you which is extra to the Incoming Forces after beating the level called as Mining Facility. This challenge and survival level for the fourth world represents constant ship movement and includes a few new special effects also.
The plot for the given level is that you run for a personal task by catching ship patrol from the bridge before it can move away. The mission is to prevent the attack of the ships to the peaceful village. While completing the mission, it is required to infiltrate the enemy cruiser to defuse it and to destroy with it its whole patrol. In practice, it's required to be fast, move from ship to ship, and dodge from these attacks to finally reach the cruiser where the orb will appear which will confirm successful completion of the mission.

Other updates

With the given update, the whole remaining game has been fixed and improved also that can be read about as follows.
More

A video with the latest created level can be viewed as follows:



Note! An update is available at Explore. If you will enter my game from Explore but Platform Builder will not tell you about an update being available after that it checks then just uninstall "Invasion: Going Personal" from an Explore and install it again! TingThing let me know that an update is ready and I almost was going to report about the game still not being up to date but somehow I got an idea that I should try uninstalling the game and installing again... It helped so it is actually there.
Title: Re: Invasion: Going Personal
Post by: Setap on September 17, 2019, 05:26:57 AM

(https://i.ibb.co/cQjpn7d/Capture8.png) (https://ibb.co/7KqTm6F)

uh......
Title: Re: Invasion: Going Personal
Post by: War on September 17, 2019, 06:22:53 AM
Whoops !
You got a glitch !
Title: Re: Invasion: Going Personal
Post by: Alley on September 17, 2019, 02:32:27 PM
(https://i.ibb.co/cQjpn7d/Capture8.png) (https://ibb.co/7KqTm6F)

uh......
:o This is very nasty. :( Those type of things are not accepted in my game but for me, the game worked properly or at least not that bad. I thought it may be a compatibility problem in PB because you use Standard in a game which has been made with PRO but... I want to be sure my game does not have that glitch and it is difficult to understand the glitch or find it if you just show the picture.
Please help me and describe how that happened there from the screenshot! Anyway, if it is not a glitch caused by my mistake it should be reported to TingThing then.
Title: Re: Invasion: Going Personal
Post by: Setap on September 17, 2019, 02:57:33 PM
:o This is very nasty. :( Those type of things are not accepted in my game but for me, the game worked properly or at least not that bad. I thought it may be a compatibility problem in PB because you use Standard in a game which has been made with PRO but... I want to be sure my game does not have that glitch and it is difficult to understand the glitch or find it if you just show the picture.
Please help me and describe how that happened there from the screenshot! Anyway, if it is not a glitch caused by my mistake it should be reported to TingThing then.

I think it's a glitch in the main game becuse i thing i made it somewhere else too. But if you ask how this happend well i just jumped into the wall then the character floted along side the wall and then i jumped a few times and thats how that happend.
Title: Re: Invasion: Going Personal
Post by: Alley on September 17, 2019, 03:01:28 PM
I tried to see if I can cause the same problem again and considering that there have been some glitchy moments with the slopes or between the solid blocks and slope in PB I tried to push the player inside the wall which was quite an easy to do. :-\ It is a PB glitch because if you watch the shape then tiles have been set properly but I think I can fix the glitch by using invisible CMD blocks to move the player back left when being close to that side... :)

(https://i.ibb.co/zV9VZPZ/Capture8.png)
However, to be sure you met the same problem as I did and that there are no more known problems then please answer! :) Did the glitch happen between 2 tiles shown with an orange line and in about a spot shown with a red circle?
Title: Re: Invasion: Going Personal
Post by: Mechasaur on September 17, 2019, 03:25:17 PM
weaponry patrol looks fun

I like it  8)
Title: Re: Invasion: Going Personal
Post by: Alley on September 17, 2019, 03:28:55 PM
Thanks! :) But this level is very hard and needs some calm mind and patience to accomplish because ships are moving slowly and some people may get annoyed if, for example dying on a final ship(the cruiser).
Title: Re: Invasion: Going Personal
Post by: Mechasaur on September 17, 2019, 03:29:33 PM
of course, that is to be expected
Title: Re: Invasion: Going Personal
Post by: Setap on September 17, 2019, 05:32:20 PM
I tried to see if I can cause the same problem again and considering that there have been some glitchy moments with the slopes or between the solid blocks and slope in PB I tried to push the player inside the wall which was quite an easy to do. :-\ It is a PB glitch because if you watch the shape then tiles have been set properly but I think I can fix the glitch by using invisible CMD blocks to move the player back left when being close to that side... :)

(https://i.ibb.co/zV9VZPZ/Capture8.png)
However, to be sure you met the same problem as I did and that there are no more known problems then please answer! :) Did the glitch happen between 2 tiles shown with an orange line and in about a spot shown with a red circle?
Yes
Title: Re: Invasion: Going Personal
Post by: Alley on September 17, 2019, 06:01:06 PM
Thank you for revealing the issue from the game! But also... I hope this quickly found glitch did not make you quit already now because I see you have run my game at least. :)

I'll make sure that this glitch will not exist in the next update of my game or PB or that it won't be that simple to cause this glitch. Fixing such things completely and for sure is never guaranteed because I have programmed games too and I know how difficult is to program a perfect collision system. :-\
Title: Re: Invasion: Going Personal
Post by: Setap on September 17, 2019, 06:10:36 PM
Thank you for revealing the issue from the game! But also... I hope this quickly found glitch did not make you quit already now because I see you have run my game at least. :)

I'll make sure that this glitch will not exist in the next update of my game or PB or that it won't be that simple to cause this glitch. Fixing such things completely and for sure is never guaranteed because I have programmed games too and I know how difficult is to program a perfect collision system. :-\
Indded!
Title: Re: Invasion: Going Personal
Post by: Alley on October 18, 2019, 03:28:23 PM
I believe I was a tough and long one before making breaks with my latest project, Invasion: Going Personal. Now, I know my break like time from PB has been long already but this is how time moves on. I still don't plan to start working on the next level. I haven't lost my inspiration with Doom alpha modding and it is possible that I may want to make all alpha before I will take another level for IGP because I really would like to have my own created enemies in one of my games that have been set from the beginning to the end. I canceled my goals with Doom modding because I wasn't very appreciated only but also bullied. This forum and some other communities where I am a member are much better and calm ones but I am not very popular with Invasion also and I feel that I can do some really big thing in Doom now when I have quit my job for money and when I have more time.

I still keep IGP on my high priority, however, so I plan to create the latest special level for IGP whenever I feel I have made something fairly big for my personal pleasure and honor. :)  
Title: Re: Invasion: Going Personal
Post by: CGM on October 18, 2019, 07:42:15 PM
I think IGP is a great game, Alley. Though for obvious reasons, I'm not a fan of doom, though. I want to encourage you to make IGP a priority. Also, I wouldn't say IGP isn't popular. It's a very cool game. And most people don't seem to post about projects unless something really big and exciting happens. Just look at ASM. On the surface it doesn't seem very popular, but that's mostly just because game updates aren't extremely exciting unless people actually get to play it. Plus I keep a lot of info under-wraps. For IGP, you've gotten lots of praise. Just look at what people have said on this topic. I've gotten praise for ASM too. But unless you're a huge fan of someone's project, you're likely not going to post every time someone makes an announcement. As for me, I like to post whenever an update is given on pretty much any project. Especially IGP. It's a great game. And I personally was excited to read your announcement, and was hoping you had a new level in the works or completed, or near completion. However, I was slightly disappointed that my assumptions were incorrect. I hope you will get a level done soon.

Keep up the good work!
Title: Re: Invasion: Going Personal
Post by: Mechasaur on October 18, 2019, 09:20:04 PM
I believe I was a tough and long one before making breaks with my latest project, Invasion: Going Personal. Now, I know my break like time from PB has been long already but this is how time moves on. I still don't plan to start working on the next level. I haven't lost my inspiration with Doom alpha modding and it is possible that I may want to make all alpha before I will take another level for IGP because I really would like to have my own created enemies in one of my games that have been set from the beginning to the end. I canceled my goals with Doom modding because I wasn't very appreciated only but also bullied. This forum and some other communities where I am a member are much better and calm ones but I am not very popular with Invasion also and I feel that I can do some really big thing in Doom now when I have quit my job for money and when I have more time.

I still keep IGP on my high priority, however, so I plan to create the latest special level for IGP whenever I feel I have made something fairly big for my personal pleasure and honor. :)

"personal pleasure" hmmmmmmmmmmmmmmmmm
Title: Re: Invasion: Going Personal
Post by: War on October 19, 2019, 08:17:58 AM
SUGGESTION FOR ALLEY N°1
Maybe you could, when IGP will be finished, buy the UPE and make IGP become a true game?
Then post it on Steam, and make dlc, and then make the sequel, and then...
SWITCH PORT ^-^
(https://i.ibb.co/1bNLt43/IGP-cover.png) (https://ibb.co/YbS3FV6)
Title: Re: Invasion: Going Personal
Post by: CGM on October 19, 2019, 09:28:37 PM
In your dreams, Warrior555.
Title: Re: Invasion: Going Personal
Post by: War on October 20, 2019, 01:59:07 PM
SWITCH PORT ^-^
In your dreams, Warrior555.
Title: Re: Invasion: Going Personal
Post by: Mechasaur on October 20, 2019, 08:53:20 PM

Don't worry, I'm already pressing F to pay respects.
Title: Re: Invasion: Going Personal
Post by: Alley on October 20, 2019, 09:40:13 PM
I think IGP is a great game, Alley. Though for obvious reasons, I'm not a fan of doom, though. I want to encourage you to make IGP a priority. Also, I wouldn't say IGP isn't popular. It's a very cool game. And most people don't seem to post about projects unless something really big and exciting happens. Just look at ASM. On the surface it doesn't seem very popular, but that's mostly just because game updates aren't extremely exciting unless people actually get to play it. Plus I keep a lot of info under-wraps. For IGP, you've gotten lots of praise. Just look at what people have said on this topic. I've gotten praise for ASM too. But unless you're a huge fan of someone's project, you're likely not going to post every time someone makes an announcement. As for me, I like to post whenever an update is given on pretty much any project. Especially IGP. It's a great game. And I personally was excited to read your announcement, and was hoping you had a new level in the works or completed, or near completion. However, I was slightly disappointed that my assumptions were incorrect. I hope you will get a level done soon.

Keep up the good work!
Thank you again, Christian Game Maker for always being supportive of IGP! :) Your answer really made me consider decreasing priorities for Doom to make at least the final special level for IGP first. Other people, however, seem to not care about the news that much because the community seems to be interested only in memes and jokes now which I even don't understand. ::) Although, Mechasaur's first answer for my the latest announcement is something that I am probably the only one to understand. :D

People, do you really always laugh on your own side sincerely if expressing cry and talking about the salt? ::) Or is this type of posting just some kind of new fashion here learned somewhere from social media? Anyway, I may be even should be happy rather because a new trend can attract more persons closer to my project page at least.  :P
Title: Re: Invasion: Going Personal
Post by: CGM on October 21, 2019, 02:02:03 PM
@Warrior555

Alley isn't much into the lastest Nintendo stuff. So he probably didn't understand the switch port idea. And porting IGP to the switch would be about 900$. Which is a lot of money.

@Alley

Warrior555 I believe wasn't so much making a joke, but rather expressing that he thinks that IGP should be considered a high end game.

Memes apparently are a new social media trend. I honestly could care less for them. To me they are clutter. I prefer images of projects and such. That's my personal opinion.

I hope you continue to strive to make IGP a great game. It's got a lot of potential. A lot.
Title: Re: Invasion: Going Personal
Post by: Alley on November 03, 2019, 09:51:53 PM
Yeah, Christian Game Maker! :) I probably didn't understand the switch idea because I am really not into the latest Nintendo stuff. And for sure, I am not good at finding ways about how to collect public. ::) However, I don't blame myself very much if I was too stark with Warrior555 although I hope he will revisit this page someday again. But this meme and joke rally has been invaded the whole forum that much already so I am simply unable to detect often where is the joke and which is serious. :D Especially, when I don't understand what people are talking about but doing with huge pictures and stuff.
I also would prefer images for showing something certain such as projects... ::)

Anyway, your support really made me want to return working with IGP again and I am glad about your words. I, however, turned more into my alternative project again and one way or another I wanted to complete the episode with spiders like in Doom where you will face Barons, Cyberdemons and then spiders for a complete product. One day, I watched one video about PB... I don't remember if it was mine or not but I got some new inspiration to work with PB again before I reached to finish my latest video. But then again, I see so many good videos about Doom and I really dream about being a bit more popular and I still wanted to continue with my alternative project. ::)
However, this fight in my head and soul means that no matter how long I will be away from PB I haven't forgotten PB. So don't worry about IGP! :) I haven't worked with Doom already for several years but started to make modding with it again so PB for sure will come into my head and soul more and more. Also when I will return which may not happen that long time later PB may be updated so I may be able to add even better things I have added so far for IGP. ;) Be patient!
Title: Re: Invasion: Going Personal
Post by: CGM on November 04, 2019, 10:08:33 PM
I understand, Alley.
Title: Re: Invasion: Going Personal
Post by: War on November 06, 2019, 02:20:22 PM
Yeah, Christian Game Maker! :) I probably didn't understand the switch idea because I am really not into the latest Nintendo stuff. And for sure, I am not good at finding ways about how to collect public. ::) However, I don't blame myself very much if I was too stark with Warrior555 although I hope he will revisit this page someday again. But this meme and joke rally has been invaded the whole forum that much already so I am simply unable to detect often where is the joke and which is serious. :D Especially, when I don't understand what people are talking about but doing with huge pictures and stuff.
I also would prefer images for showing something certain such as projects... ::)

Anyway, your support really made me want to return working with IGP again and I am glad about your words. I, however, turned more into my alternative project again and one way or another I wanted to complete the episode with spiders like in Doom where you will face Barons, Cyberdemons and then spiders for a complete product. One day, I watched one video about PB... I don't remember if it was mine or not but I got some new inspiration to work with PB again before I reached to finish my latest video. But then again, I see so many good videos about Doom and I really dream about being a bit more popular and I still wanted to continue with my alternative project. ::)
However, this fight in my head and soul means that no matter how long I will be away from PB I haven't forgotten PB. So don't worry about IGP! :) I haven't worked with Doom already for several years but started to make modding with it again so PB for sure will come into my head and soul more and more. Also when I will return which may not happen that long time later PB may be updated so I may be able to add even better things I have added so far for IGP. ;) Be patient!
I have an idea (maybe)
https://www.kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game
Title: Re: Invasion: Going Personal
Post by: Alley on November 09, 2019, 09:54:25 PM
Christian Game Maker already mentioned your ideas to cost money and he is right. :) Now you are offering me another stuff which purely seems to be a commercial service. I am going to pay for nothing unless someone can guarantee that I also will be successful after that making new money and time efforts!
And if you suggest me to learn about how to make games then you are hinting that the current IGP is not good enough. :P

Thank you for your advice though if you are only not joking! :)
Title: Re: Invasion: Going Personal
Post by: War on November 10, 2019, 08:27:00 PM
Christian Game Maker already mentioned your ideas to cost money and he is right. :) Now you are offering me another stuff which purely seems to be a commercial service. I am going to pay for nothing unless someone can guarantee that I also will be successful after that making new money and time efforts!
And if you suggest me to learn about how to make games then you are hinting that the current IGP is not good enough. :P

Thank you for your advice though if you are only not joking! :)
No! IGP is already excellent! Kickstarting the game is just for things like smooth animations or console ports! Not like the complete rework of Baldi!
Title: Re: Invasion: Going Personal
Post by: CGM on November 11, 2019, 11:34:12 PM
That's what I had thought. Alley apparently had taken it another way.
Title: Re: Invasion: Going Personal
Post by: Alley on December 01, 2019, 05:48:05 PM
I guess I must admit I even don't understand this Baldi stuff enough... I think I have no time to read and focus this stuff completely and I would have difficult times to start with it because I know I will not become rich after that I have done all that I should.  :-\

Thank you for explaining anyways! :)

EDIT:

No! IGP is already excellent! Kickstarting the game is just for things like smooth animations or console ports! Not like the complete rework of Baldi!
Or... I maybe confused by a Baldi stuff because it may be the game which alone really can't make me any smarter but maybe you just wanted to give me an example.  ??? If removing Baldi from the address and any other content which Baldi has kept only domain name then I can see I basically can do the same... Asking donations to myself and I can say I have seen a lot of such things in my short life time that can help me maybe. So I often have learned something new and learned also no, those things won't help even more than things I have learned previously. ::) So I must say, I am tired of accepting everything new and focusing on new things with hoping when I have old things already unaccomplished.
Title: Re: Invasion: Going Personal
Post by: War on January 27, 2020, 03:28:53 PM
I think the beginning cutscene don't show anymore the narration text
Also you should add an option to skip cutscenes
Title: Re: Invasion: Going Personal
Post by: Alley on January 27, 2020, 08:32:19 PM
I tested that cutscene quickly just to see if the narration text is really not showing anymore and for me, it shows. ???
About the skipping, I can say that I removed it because you can cut off from scene cuts also by Returning to the world and without any gameplay progress yet there are no differences between Skipping and returning to the world. Also, PB does not allow to pause when being in collision with a door because the same key for this then should enter the door instead of pausing. If none of those are the case of yours then please, describe your problem to me more closely, send some screenshots or something else so I maybe would be able to understand what you are experiencing.

Thank you for your comment! :)