Platform Builder Forums

Projects => Completed Sandbox Levels => Topic started by: Antikore on March 27, 2018, 05:28:48 PM

Title: Hotto Hotto!
Post by: Antikore on March 27, 2018, 05:28:48 PM
Get ready for this mini journey through this lava land at the comfortable temperature of 60Âșc!

Hours to build: 1 or 2 hours
Time to play and beat the level: 2 or 3 minutes.

Main goal: Find the stolen stars placed through the level.
Optional goals: Find all the items like coins, crowns, dollar bags etc. hidden through the level; Find the hidden diamond.

Preview:

(http://thumb.ibb.co/hF34aS/Hotto_Hotto_Image_1.png) (http://ibb.co/hF34aS)

(http://thumb.ibb.co/jA1CUn/Hotto_Hotto_Image_2.png) (http://ibb.co/jA1CUn)

(http://thumb.ibb.co/csWCUn/Hotto_Hotto_Image_3.png) (http://ibb.co/csWCUn)


Thank you and enjoy :D
This level and some more avaliable to download at the PB's explore section.
Antikore ;)
Title: Re: Hotto Hotto!
Post by: seggaw on March 29, 2018, 05:41:37 PM
My only small complaint is the matter with enemies. I didn't kill pluggers on my first try and got stuck, surrounded by them  :o Magmuses are fine, they slow down the gameplay but it's already a slow level :P
Overall, Very detailed, great-looking level. I wish you'd make a fast-paced athletic level next time, with your "style" it'd be a blast  ;D
Title: Re: Hotto Hotto!
Post by: Antikore on March 29, 2018, 06:00:20 PM
Thank you, yesterday I published another a little shorter and faster but with the same goal of obtainin the stars. Ting Thing has not reviewed it yet  :'( :D
Title: Re: Hotto Hotto!
Post by: Alley on March 30, 2018, 11:39:13 PM
Completed it. :) Shorter but I wouldn't say it is much easier level than what I have made so it needs some patience too because sometimes some short level but harder one may need similar amount of time in total... I am not going to say anything about a difficulty. Game needs to have some challenge. That is why they are taken and played but...
There seems to be no second goal. The game can be beaten just by collecting stars and noone may be motivated to collect everything if there is another strategy to beat it.. Secondary goal also should give back some kind of reward... Add some invisible trigger that you completed a secondary goal or add secret path that would open if secondary goal have been completed for example.  :) Another kind of goals made not by the author can be set by every player who prefers to collect items or who likes to kill all enemies but this is not required perhaps it does not cause anything in the game.
Title: Re: Hotto Hotto!
Post by: CGM on March 07, 2019, 10:26:27 PM
It would be cool to see more levels like this Antikore! The ones with that character, and goal. But if you did make any, I would suggest that you use the game maker instead of sandbox to use Command Prompt and stuff to make it more nice.