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Messages - War

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1
Introductions / Re: Oh...hi guys...it's been a minute
« on: November 14, 2022, 12:23:15 PM »


2
Works in Progress / Re: Spy Girl Story (Name Pending)
« on: September 22, 2022, 07:31:05 PM »
Wall of screenshots showing off insane progress done on the game
Could this be the first major PB game post-price change alongside Antikore's Adventure

3
General Discussion / Re: Question About Course Exits
« on: September 16, 2022, 06:51:06 PM »
Yeah, Ting Thing just emailed me back, saying the path thing is fixed in 10.1, and it works great now!
Good to learn there is at least one thing that actually works in this update

4
Introductions / Re: Greetings from WidgetKitty
« on: September 15, 2022, 02:56:12 PM »
I noticed though, when I extract to an EXE, the game crashes after level 1 with a long error code. That I'll have to figure out, but I emailed it as a bug report already.
@WidgetKitty you should also join the Plugger's Zone Discord server, it is more active than the forums and there is actually a channel to discuss bugs in #report-bugs. Also more practical to communicate that way with most active members of the community

5
Announcements / Re: Platform Builder 10 Beta
« on: May 11, 2022, 09:52:13 AM »
@TingThing did the pb10 betas altered downloading game listings for explore updates? I have got into the situation of having to update explore listings several times on the new version, everytime it worked differently from before (prior to pb10, downloading game listings would regularly open 7zip terminal windows, which would prevent from doing something else while downloading game listings in the background). If thats true and intended then its an amazing change for the aforementioned reasons

6
@TingThing

Edit: I declare the forums are now in a red alert status

Discuss people. Thoughts on the situation?

7
Collaboration / Re: "Hiring" programmers and/or level designers
« on: August 04, 2021, 06:43:37 PM »
@Hatster invite expired can you make a permanent one now

8
Working with Platform Builder / Re: Powerup help
« on: July 13, 2021, 07:05:12 PM »
Check for the current char id

9
PB doesn't have that feature. for my game, I just cut the music into two tracks and activated them with a timeline
Code: [Select]
00:00:00 - music = upload [ID]
//the beginning of your song
00:30:00 - music = upload [ID]
loop music = true
//the looping part
@Gizgord I though about suggesting something like that but I didnt know if it would break for example if the player pauses. Is it the case?

10
I didnt used PB since over 4 months but im still 99% sure custom loop points arent implemented. I heard there's an universal method that consists of directly altering the file to choose a custom loop point but I never tried this myself

11
General Discussion / Re: Platform Builder Cursed Images
« on: April 12, 2021, 02:01:53 PM »
I remember if you type Adventures Of Super Mike on the internet, you can find this fairly easy

12
Off Topic / Re: MATT ADVENTURE FAQ : POST QUESTIONS HERE
« on: April 12, 2021, 01:52:14 PM »
When does dev continue?
No date so far

13
General Discussion / Re: Platform Builder Cursed Images
« on: April 05, 2021, 08:08:06 AM »
So we are reviving meme threads now? Alright here I go


14
Suggestions / Re: Horizontal gates
« on: March 21, 2021, 06:42:18 PM »
Also, don't ask me how the heck I got here, cuz I don't even know lol
Pilgrimage?

15
General Discussion / Re: Oversimplified PB logo
« on: March 21, 2021, 06:39:24 PM »

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