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Messages - Free_Eagle

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1
Suggestions / Settings for Checkpoint, Key/Door and Sign
« on: December 03, 2023, 10:55:29 AM »
Hi, a few ideas came up while working with the Platformbuilder.

1) Checkpoint
A few setting options for the checkpoint would be great. For example, the text “Checkpoint” on/off. I also think the animation (Loop, or Frame 1 to x and Stop) is a good idea. For example, if you want a flag to be raised for the Checkpoint.

2) Key and Door
A few setting options for this would be great. A display in the HUD whether and which key you have. And whether you have to unlock the door separately or whether you can go straight through if the key fits.

3 Sign
A possibility to also display an image on the sign. The idea behind it are games for children who can't read yet.

Sorry for my bad English, but I hope it's understandable.
Best regards, free_eagle

2
Working with Platform Builder / Re: Key and Lock for Secrets
« on: November 13, 2023, 06:04:54 PM »
I assume there is no solution for this? ???

3
Working with Platform Builder / Re: Key and Lock for Secrets
« on: October 26, 2023, 05:15:29 PM »
I've now managed to get it to work with the key and lock.
The problem was old settings that I no longer remembered while experimenting.
I am so sorry :-[.

Now I have the problem that the wombat picks up the lock.
Even without a key. The lock could always be shown because the wombat would then leave the level.

I couldn't find a "don't pick up" for the lock anywhere...

4
Working with Platform Builder / Re: Key and Lock for Secrets
« on: October 23, 2023, 04:31:35 PM »
Using the original key and door was my first attempt. Just "press" unlocking it and "press" going in, wasn't what I wanted. The avatar should go in straight away if the key fits.

I have defined the variable key = 0 in the "Area Settings".
Code: [Select]
"game var key = 0"
The lock was defined in "loop".
Code: [Select]
If key=1
secret exit

The key has not yet been defined to test it

But the avatar always goes in, even without a key.

I don't know why, because the variable key should be 0.

5
Working with Platform Builder / Re: Key and Lock for Secrets
« on: October 15, 2023, 03:58:21 PM »
Oh ok.
A level can be completed normally. But it also has a lock and a key to find. The lock opens a secret level.
I created the key and lock myself as a "custom item".
Now I have the problem of telling the program that the lock can only be opened with the key.
I also tried with variables. I just can't find the "then"
if Key =1 then ....?
...or so

6
Working with Platform Builder / Key and Lock for Secrets
« on: October 12, 2023, 11:28:05 AM »
Hello me again :-[.

I'm so sorry, I tried to solve the problem for 2 days...

I want to unlock a secret path with a key and lock. As in the video Lesson 6 "Secret Exits"
I created the key and lock as an item myself.
Unlocking to secret works, but I can't say "with key".
Lock = blue
Key = blue
But the wombat walks past it with and without a key. Why?

!Addendum!

I changed "Pick up" to "Standard" for the lock
Now the wombat always goes into the lock, even without a key


7
Working with Platform Builder / Re: Confused about the invisible block
« on: October 12, 2023, 09:46:17 AM »
 :o Yes that's it. I have no idea why I didn't find that.

Thank you... one more time! ;D

8
Working with Platform Builder / Re: My character destroys the top block
« on: October 11, 2023, 09:22:10 AM »
I installed the new update 10.5 and ...wow, I think it works now ;D.

Thanks for your help!

9
Working with Platform Builder / Confused about the invisible block
« on: October 11, 2023, 09:18:49 AM »
Hello it's me ;D

I am very confused about the invisible block. I read in the forum that with the unactivated block, like Mario, fall through. But how i do set that up? I've tried all the settings now ???.

10
Working with Platform Builder / Re: My character destroys the top block
« on: October 01, 2023, 06:24:24 PM »
Oh dear :-\. Yes and no. It works like before. So, the top block is destroyed.

11
Working with Platform Builder / Re: My character destroys the top block
« on: September 28, 2023, 06:10:18 PM »
Now I'm very confused :o. Ting Thing made an update. I updated that straight away and now it works with the block. Unfortunately the block no longer changes. I've now tried 2 variants (// = first originals). And the Womat no longer dies in the lava. Is the update faulty? Anyone else have the error?

12
Working with Platform Builder / Re: Edit Overworld path
« on: September 15, 2023, 02:51:25 PM »
Yes, thanks. Vacation was nice but short ;D.

I have installed the new update. No more crashes so far.
This allowed me to play with the layers. Below the original path, above it my drawn path and then the wombat. Seems to work that way.

Ohh...Then I have to live with the "P1". Maybe Ting Thing will change that.
Can i make suggestions for changes in the forum? Or should I write Ting Thing an email?

Thank you  :)

13
Working with Platform Builder / Re: Edit Overworld path
« on: September 09, 2023, 12:33:28 PM »
Sorry for the late reply. I was on vacation.

Oh my bad English...OK, I can't change the graphic because I can't find a sheet for it. I only found the sheet for the point (Pic Way2). I also tried the original way on layer 6 and my edited way above. Unfortunately the program then crashes.

My game is just a one player game. Therefore the P1 is unnecessary.

14
Working with Platform Builder / Re: My character destroys the top block
« on: September 09, 2023, 12:09:19 PM »
Thanks and sorry for the late reply. I was on vacation.
This page is offline. But I sent an email as it was advertised there.

15
Working with Platform Builder / My character destroys the top block
« on: August 22, 2023, 09:56:16 AM »
Hi, me again :)

When my character jumps to a block from below, sometimes the top block gets destroyed. Actually often. Sometimes the character has to jump more often because the block doesn't do anything. I recorded it (video) and scaled it heavily to save memory.
Why does he do this?

Thank you

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