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Messages - Dezue

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1
Suggestions / Re: Projectile direction allow all 360º
« on: January 18, 2021, 12:24:39 AM »
I'd like that, too!

2
Suggestions / Re: Web/HTML5 export options
« on: January 17, 2021, 09:45:58 PM »
You mean the Web upgrade on their page?
Well, that shouldn't be a problem - if it's possible to enable web exports for us, I'd gladly put that on my tab.

3
Suggestions / Web/HTML5 export options
« on: January 17, 2021, 07:47:31 PM »
Heyho @TingThing !
Is it possible to implement an option for exporting our games to the web?
Particularly for sites like itch.io, where web games just get played tremendously more often then download games from my (hands-on) experience, this would help me and other Indie devs like me a lot.

Thanks and stay funky,
Dez

4
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 24, 2020, 11:45:34 AM »
@TingThing Early 2021 sure sounds awesome, thanks! Looking forward to it!

I'm always working on games @warrior ;)

5
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 24, 2020, 12:59:06 AM »
@TingThing One more question regarding the pixel perfect solution:
Would you happen to have a ballpark estimate about the release of PB9? I don't mean to put pressure on you or anything, just asking for planning purposes - any estimate you can give would help me.
Thanks!

6
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 16, 2020, 03:00:56 PM »
The software sounds quite interesting, thanks!
I'm still tendind to wait for PB9, though ;)

Oh, a vsync option would be swell, too!

7
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 14, 2020, 10:37:03 AM »
I'm looking forward to the day :)

8
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 07, 2020, 08:29:43 PM »
@Christian Game Maker Ah, I see, thanks!
While this would be no problem in itself, I very much enjoyed working with the templates provided by PB.
Let's hope version 9 comes soon ;)


9
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 07, 2020, 01:19:38 AM »
Heyho @TingThing !
That would be really awesome! I'll definitely hold out and am looking forward to the next version - thanks for considering my suggestion.
Fingers crossed you find a solution!  ^-^

@Aeterna Games | Æ Heyho :) Good to meet you here, too!

Stay funky, guys!
Dez

10
Suggestions / Pixel perfect graphics
« on: October 06, 2020, 06:07:50 PM »
Heyho @TingThing !
I very much enjoy working with your engine. I've made some games with GDevelop but was interested to make one in PB as well, particularly after the 8.0 update with the added possibility to export games.
However, the thing that holds me back is the fact that all artwork I import is displayed very blurrily.
I've learned in the forums that there are ways to work around that, but none of those striked me as as easily accesible as the rest of your engine.

So, my vote would go to an out-of-the-box 'pixel-perfect' option, even if this would only be possible at certain resolutions (or magnitudes thereof) or in windowed mode.

Stay funky,
Dez

11
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 06, 2020, 05:16:04 PM »
I have looked through the command prompt list (that's what you meant by coding @Christian Game Maker , right?) but haven't found anything relating to the scale of characters/tiles/objects yet.
Could you give me a hint on where to look?

My other question would be if the UI/HUD elements would still be blurry if upscaled the sprites.

EDIT:
I just found this in the Coming Soon! forum:
"But with the ability to upload larger character sprites, you could theoretically rig something in a higher definition. But don't forget that many things like pipes and doors are not designed to handle large characters, so you would have to get creative with commands."
That's a bummer actually  :'(
I'm guessing that, even if it would be possible to achieve non-blurred graphics, it would lead to too many complications down the line.

I guess I'll wait until a 'real' pixel-perfect feature is built in - fingers crossed!  :))
Thanks for your answers, guys!

12
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 06, 2020, 01:24:08 PM »
Hmm, so... How would I go about doing the upscaling of the sprites?

I have to admit I don't really like 'hacking' no-code engines (like, going against their standard toolset), since, in my experience, this can lead to all kinds of unforseeable problems down the line.
Also, as I understand, this would leave the UI blurred, right?

13
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 06, 2020, 12:36:04 AM »
Hmm, but would the scaling solve the blurriness issue @Christian Game Maker ?

14
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 05, 2020, 09:03:48 PM »
Is there a way to have the original size of the window, without resize?
Zoom distance 8 works alright, but it's so far away playing the game becomes a lot less fun.

Unfortunately, I'm not a coder, so I can't mod anything.

15
Working with Platform Builder / Re: Pixel perfect graphics
« on: October 05, 2020, 06:38:13 PM »
Aww, I see... Yeah, that would definitely be great!
The engine is superb otherwise.

Thanks for your answers!

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