I have looked through the command prompt list (that's what you meant by coding
@Christian Game Maker , right?) but haven't found anything relating to the scale of characters/tiles/objects yet.
Could you give me a hint on where to look?
My other question would be if the UI/HUD elements would still be blurry if upscaled the sprites.
EDIT:
I just found this in the Coming Soon! forum:
"But with the ability to upload larger character sprites, you could theoretically rig something in a higher definition. But don't forget that many things like pipes and doors are not designed to handle large characters, so you would have to get creative with commands."
That's a bummer actually
I'm guessing that, even if it would be possible to achieve non-blurred graphics, it would lead to too many complications down the line.
I guess I'll wait until a 'real' pixel-perfect feature is built in - fingers crossed!
Thanks for your answers, guys!