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Version 8.2 Platform Builder Version 8.2

Patch 2:
  • Fixed: Error when harming stock enemies with more than one hitpoints.
  • Fixed: Block trigger command doesn't work if there is no item spawning for the block.
Patch 1:

  • Improved some functionality with commands returning values
  • You can now exit the tile viewer by clicking outside of it
  • Fixed: Enemy alpha resets to 100 after getting hurt, even if the alpha was previously lower than that
  • Fixed: Error on page 6 of the manual
  • Fixed: There are a few issues with the in-game tutorial
  • Fixed: Moving ranged attack may not reset character sprite after the attack has ended.
  • Fixed: Character may be stuck in harmed stance if attacking right after getting hurt.
Updates:
  • Pro only: Added physics controls for custom enemies
  • Added more options for attack moment
  • Updated commands to for attack moment, and made it possible to set the moment to any number with commands
  • Added controls for knockback physics of character
  • Added jump tolerance and jump anticipation physics controls for character
  • Added commands for the new character physics
  • Added enemy command prompt for harming another enemy
  • Added enemy movement style to avoid the character
  • Added a new kind of variable to commands: The local variable. local vars are specific to whatever is calling the command. I updated this page on the forums to give an example of using local variables.
  • Negative values can now be used in the command prompt
  • Decimal values can now be used in the command prompt (where applicable)
  • "timeline location" is replacing "timeline position" and the value is measured in seconds instead of 10th seconds. Although "timeline position" still works, "timeline location" is better because you can now use decimal points. So instead of saying "timeline position = 65" for 65 tenths of a second, you say "timeline location = 6.5" for 6.5 seconds. It's much easier to understand.
  • Bracketing things in the command prompt is no longer necessary when they are on the right side of an operator
  • Varibles only need to be defined once. In other words, placing "var," "game var," etc. before a variable name is only necessary the first time you use it. After that, you can just use the variable names by themselves.
  • Fixed: Enemy ledges jump movement is not working
  • Fixed: There is a problem getting the correct bounding box when changing enemy sprites
  • Fixed: There are some sizing problems with invisible expand blocks
  • Fixed: Long invisible expand blocks may disappear when parts of them are too far off screen
  • Fixed: Error when trying to move invisible solid block
  • Fixed: Managers from command prompt in timeline editor and menu editor do not scroll down properly
  • Custom enemies which are set to move across ground will begin going in the direction of the nearest player

August 17, 2020, 02:18:20 AM
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Platform Builder Sprite Reveal! Hi everyone!


I just posted an update on the "Coming Soon" page with a video announcement revealing a few of the new sprites and graphics for the upcoming Platform Builder 9!


I'm announcing this here so that everyone is noticed. If you don't already have an account with the forums, you will need to create a free one so that you can visit the Coming Soon Page on the forums and see what's coming up! And of course, we love seeing new members introduce themselves and contribute to the conversations we have here.

Any comments can go in the page with the actual video reveal.

Best,
TingThing

September 18, 2020, 05:30:04 PM
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New Forum Controls Hi everyone,


If you haven't already noticed, a few new forum features have been added by the request of some of our members. Click on the [Show] next to "Spoiler" below to learn more!


Spoiler
First, as you can see, there is a spoilers feature. This is available in the text editor

 


Second, you'll see a button to like posts.


Third, we added mentions. Press @ followed by a username to mention a person. To be honest I don't know if it fully works because no one has mentioned my name yet, but I'm assuming that a notification will show up with a link to the comment that mentioned my name. Hopefully that's the case.  :-\


These were good ideas and I'm thankful for the help finding some of these extensions. Hopefully they will work out well for us!


Best,
TingThing
 

September 28, 2020, 12:38:41 AM
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Re: New Forum Controls
@TingThing Seems to be working okay! I mean, it came up with your name as I typed @TingThing
Edit:
The like button isn't appearing in the theme I'm using which I just found out the name of the theme is "Yansima." Think you could fix this?


There was an error when testing installation of the extension on your particular theme. But I tried installing anyway and it looks like it went through. Hopefully it works properly.

September 28, 2020, 03:04:14 AM
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Re: CP Compiling and parsing for exe exports Thanks. I do see all suggestions, so no worries there. Although often times its a span of a couple week's time before it's time for me to sort through them. It all depends what phase I am in while developing PB.
September 29, 2020, 06:04:49 PM
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Re: Let's make this the most liked post on the forums or has i like to call it now: Hi everyone,

I have been asked to review the content of this post and some of the things spoken by CGM.

First off, I will be using the term "religion" to refer to Christianity in this post. Although I recognize the Christian appeal to avoid "religion" (especially its negative connotations) I use the term generally to refer to any positive belief in God, gods, spirituality, or other-worldly things.

I want to recognize that my evaluation comes with a personal bias, as I am also a Christian with a desire to encourage others to consider its claims. From the beginning of these forums, there has never been a rule prohibiting religious-based conversations (This goes for all religions and not just Christianity) nor is there a rule that you cannot post something which others would find "annoying" unless it escalates into spam or harassment. However, since the conversation has changed so drastically from the original post, and since it appears to be generally undesirable to the PB community, I will lock this topic.

CGM has the freedom to create religious-related posts on these forums, and everyone else has the freedom to read/engage with them or not. However, religious-related posts are not always appropriate especially if written on someone else's unrelated topic. If something like this starts to happen in the future, it would be better to say "Let's talk about this outside of this post" and start a private conversation.

I would also discourage anyone in this community from provoking CGM (or anyone for that matter) to jump into sensitive conversations like these on somebody else's topic. This topic serves as an example that subtle remarks against a person's beliefs or practices—as harmless as they may seem—can easily escalate into something undesirable.

If you have any questions or concerns about this, please send them directly to me. Thank you.

-TingThing

October 03, 2020, 08:46:53 PM
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Re: Pixel perfect graphics Hi Dezue,


So here's the deal:


Platform Builder allows different sized game windows and different sized views. Because of this, a setting is enabled to blend pixels together. If this setting was turned off, then any math that doesn't even out would cause some pixels to double up while other pixels remain single. You'd end up getting really weird effects.


One thing that I would like to look into is the possibility of disabling the pixel blend feature when the math does even out. I'm hoping that I can find a solution for this in the next version. No guarantees on this, but I suggest you hold out for a little longer.


Best,
TingThing

October 06, 2020, 07:06:53 PM
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Re: [Forum Suggestion] Change contact gaps into something not from 'prehistoric era'
There's slots for these on your profile editor. TingThing should replace them with other stuff like Twitter name of Discord name, etc.


Agreed. I added Twitter and Discord and got rid of those outdated ones.

October 11, 2020, 07:31:22 PM
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Updated EULA for Platform Builder Hi everyone,


I updated the EULA for Platform Builder on the Steam Page. You can view it here: https://store.steampowered.com//eula/885030_eula_0


This is the user agreement that you would have accepted when you installed Platform Builder. The updated EULA will eventually be reflected on the last page of the Platform Builder manual.


This biggest difference is that Platform Builder Pro users are now allowed to distribute their games for commercial purposes if they choose to do so (i.e., they can sell copies of their game for money). However, there are a list of requirements that must be met. You can read it about it in section 4.


Best,
TingThing




October 12, 2020, 02:59:21 AM
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Re: Updated EULA for Platform Builder Yes, so technically fangames are not allowed. But to be honest, that's not something I would be able to enforce (nor something I would even want to enforce). The biggest thing is that if anyone does get in trouble with fangames made by Platform Builder, then Platform Builder will not be liable. Anyone who chooses to publish a fangame does so at their own risk.



October 12, 2020, 07:46:42 PM
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