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The Adventures of Super Mike 1 OFFICIAL WEBSITE LINKClick the image below!


GAME INFOThe Adventures of Super Mike is a game that is a 2D platformer, with tons of possible gameplay. The game is currently unavailable on the Platform Builder Explore. Development started in February 2018. ASM will feature 120 levels, (this includes bonus levels, and maybe extra minigames, though not yet decided.) The game uses almost 100% custom sprites. In the sense that I've designed everything except for the characters, a few ground tiles, etc. FEATURES
120 beautifully designed levels (Currently 3 complete, I've spent most of the time developing features in ASM)
10+ power-ups (4 complete)
Tons of enemies, (Unknown amount) HELP NEEDED! I need you're guy's imaginations to come up with brand new enemy ideas.
Tons of mechanics, and different gameplay.
One of the most amazing games you've ever played

PLOT
Now, the long awaited plot, is now disclosed!!!

Overview:
Meet Mike. An ordinary guy looking for adventure, and a new life. Little does he know, that he's about to be launched into an adventure bigger than he ever would have imagined.

Storyline
A group of people want to move out into new, unexplored lands. They find a land of which is inhabited by evil villains. Not knowing that these dastardly villains own the land of which they want to settle in, they begin starting a new life in this land. At first, these evil enemies don't really care that they are invading their land. Until...They found out...What they possess. They possess power beyond measure. Power to defeat the enemies. The BVC's. (Bible Verse Cards.) The Bible Verse Cards have power, over anything! The enemies decide to take action. Else, their miserable existence will cease. On the very day that they dedicate their new town, the villains attack. Taking away the BVC's. And taking them high into the air, and scattering them. Mike, is one of them. A skeptic of sorts. He doesn't believe what the townspeople believe. Though he doesn't care for the BVC's, he decides to take action against the dastardly villains. Running across a special cap, with special powers, he attempts to stop them. Then, seeing that he is a huge problem for them, blast him off to a far, far away forest. While there, he meets new friends, and some old ones, and tries to figure out what is so special about the BVC's. While learning along the way, that they do have power. Little does Mike know, that there will be lots of future adventures of which he isn't sure he will be able to face on his own. Facing dangerous mountains, going across hot deserts, through a remote island,
an electrified city, and even...Outer Space.
Release Date
Demo #1 was released in mid October of 2018. The game was later rendered unplayable. Due to advancement in development, and not knowing that the game was unplayable, Demo#1 was taken off of Platform Builder Explore.

Demo #2's release date is uncertain. Since this is more like a full game than a demo, it will take many months. It's estimated October of 2019. If not sooner, or later. While still unconfirmed, ASM is a game that is hoped to be the best PB game available.

Developers
The Adventures of Super Mike (ASM) is developed by CGM_games (CGM is short for Christian Game Maker, that'd be me) and the well known TingThing Productions.

Credits for the game,

Developed by CGM_games and TingThing Productions

Lead programmer: TingThing and CGM (Christian Game Maker)

Concept Art: CGM (Christian Game Maker)

Spriters: CGM (Christian Game Maker)

Platform Builder support: TingThing

Debuggers: TingThing CGM (Christian Game Maker)

Support: Alley, (Team Alju5) Antikore Games, Gizgord, LyndsWins, McPopato, setapdede.

Music Composed by, CGM_games (Christian Game Maker)

A big thanks to everyone who has participated in ASM!


OLD OUT OF DATE STUFF FOLLOWS THE REST OF THIS LARGE POST
Hi everyone! Welcome to the Adventures of Super Mike or ASM Forum page! Below are the updates and fun facts for it. It's a huge game!
TRAILER #1 NOW OUT! AFTER 8 MONTHS OF DEVELOPMENT!
February 6th, 2018, 4:18 pm #1Hey everyone! The Adventures of Super Mike is a game I'm working on. It is A Mario-like game with Mario like powerups. The following is the main features...

    120 levels (Including bonus levels/castles)
    Four playable characters: Mike, Matthew, Annie, Mary. (And unlockables. These are the main four, and each have their own unique abilities)
    20 Bosses
    10 worlds
    Approx 10 items

The following are things platform builder does not support in v 4.0

    Capture ability


Now for the details. The plot is not going to be in demo 1. "Why?" you ask? Because the plot won't make much sense with the demo is laid out.  Hopefully the game will be ready for download in late June... The main powerups are the Super candy, The boomerang gun, And the Super Boomerang. With more! A bouncy rocket that can bounce off of walls and smash bricks! There are many many, more. The functions of the Super candy (Which is green by the way) can give you 2 HP's. It can also allow you to bash blocks. The boomerang gun Just shoots out simple boomerangs that don't do much but destroy enemies. But the Super Boomerang does more than that, it can pass through walls, Destroy multiple enemies in one shot, Collects items, activates item blocks, destroys brick blocks, and has more uses than you can think of! This game will not be open source but closed source (Meaning you can't edit this game). And as for Rideable animals and cars, a cool rocket car that can fly and have wheels pop out of nowhere when touching the ground and more! And a cool yellow buggy car which goes really fast. Abilities not 100% decided. And last, but not least, a cute little puppy named, Max. Most abilities have already been programed and created. (Find a comment down below which says more about him! It's only a fairly short scroll down!)
I plan for this game to be one of the first full 2d platform games made with platform builder. Periodically I will release screenshots of the game and it being edited. To Seggaw, Alley, Ting Thing (The developer of Platform Builder), TheEpicz1, willorr27, Antikore, Setapdede, zdrmonster12 and all other friends I have through the PB forums and beyond, this is The Christian Game Maker signing out!!! 6/1/2018 HEAVILY EDITED FROM LAST MODIFICATION.
This post was written on tapatalk, If you want to view the comments click on this https://www.tapatalk.com/groups/platformbuilder/the-adventures-of-super-mike-t41.html
:)


March 18 2018: The latest news
Hi everyone! The game is still in heavy development, except this week I have been waiting for the next update. So the game has many world maps! 10 are planned. We have the Green forest, Dry, Dry Desert, Cold, Cold mountain, the forgotten isle, and more! I wrote that by memory so in the official game I might change it to these names. We have the moon too, and many other things. I have made it into Super Mario Odyssey like kingdom wise. The story is still going to be kept secret. World 1 is 40-50 percent done, and many levels have the ground layout but not all story elements are in yet, or enemies and objects.
That's it for now. Custom stuff will be in too!
You can also follow and contribute on my website too! Please, members, comment on this post on the website! Sorry, but membership is not possible there. platformbuilderfansite.weebly.com/my-projects/the-adventures-of-super-mike



PHOTOS OF ME EDITING AND PLAYING LEVEL 8 OF WORLD 1 3/20/2018

I know I said I would post images weeks ago, but never did it.  :o Why? I got busy and forgot and was too lazy to do it. These pictures were taken with bandicam last night on march 20th of 2018










Update 4/14/2018
A few world maps have been made for a very, very long time. Now to show them off! Well... at least part's of them. Only a few are near finished. The following are the worlds in order





  • Green Forest
  • Dry, Dry Desert
  • Icy, Icy Mountains
  • Giant Land
  • Forgotten Isle
  • High, High Mountains
  • Volcano World
  • Cloud Land
  • On the Moon!
  • Special World
All these are part of the story except for special world. It has 20 bonus unlockable stages. A demo is expected to be ready in exe format sometime soon. It will feature world 1 and a bonus stage.

EXE DEMO IS COMING SOON!
I know all of you have been waiting for a demo to see what this game is like. You really haven't seen my game making skills that well. I have not been working on this game for a long time. Because I was waiting for PB 5.0. So why read this? Because I now have a logo all set for the demo! It will be the exe's photo.



UPDATE 6/1/2018:
Hey! A huge update. The game is not dead! For awhile I quit working on it because of lack of features in Platform Builder. When 5.0 kicked in, it opened up a whole new world for me! Some stuff was either deleted or re-edited. I had fun until I reached another dead end. I got really busy and quit making it. I spent most PC time on either surfing the internet, or experimenting with things. Platform Builder would be open sometimes, but I wasn't very interested. But I also spent a huge amount of time working on game-design. I recently learned how to make acceptable sprites. They aren't super good in my opinion, but they look okay. There's an enemy that looks like a goomba other than the teeth, it looks very similar. It's called a gloomba. (Let me know if I need to re-name it. Because it may have already been used by Nintendo or some other company). Also introducing turtles to Platform Builder! Their my own work which I designed myself. They were modified from their original size so they don't look as good. Their's many more features in The Adventures of Super Mike!!! ^-^
UPDATE 6/8/2018
I'm not dead on this project if that's what you think! Behind the scenes I'm doing heavy work on it. I don't know why people don't comment. Anyway. The demo exe is planned to be out shortly after 5.2 is out. And even on the explore section! The game will have a hopefully satisfying ending. The main archenemy is a bird. He doesn't have a name yet. The last level in world 1 is a ship level. Your on the ship for about 2 minutes. You go through a silver pipe and end up in the bottom of the ship. You get a modified super boomerang with unusual powers. You need this to complete the level. You go against about 300 birds and after that, the boss is shocked that you defeated his birds! He has backup bird minions that are twice the size! There are only about 100 of them. Each has 10 hp. Sounds difficult? Well It's quite easy with the super duper boomerang! I haven't quite worked out how it all ends. But there's your update!

Guess what? The first update video is out!
Now you can see level 4 world 1 of the adventures of super mike! Here's the first update video!

February 18, 2018, 12:39:12 AM
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Re: UPE - Recommendations for Newcomers If I ever get the UPE, I'm sure this post will come in handy.

There are probably only 2 users here that use the UPE. You, and at least one other person. I can't put my finger on their name, but I'm pretty sure there's at least one other person who uses PB.

I hope you'll make a great game with the UPE! Though I wish you could have given PB a try first, but I'm certain you won't want to use that because it is limited in some ways. The UPE can do anything, but unfortunately, PB can only do so much. :(

April 02, 2020, 03:16:19 AM
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New CGM Song (I promise this isn't junk) Okay, those of you who know of my embarrassing past with music are probably gonna expect another trash song to come from me. This time I've written a song I'm truly proud of. Another one is already in the works. And I'm very late posting this on the forums since I wrote this song at the end of August and it didn't get uploaded to YouTube till September 3rd.
It's called "Reflecting." Yup. I've never named a wordless song of mine before. And I'd say I'm pretty bad at naming songs that don't have words. Not that I've written many songs with words (none of which I've recorded)

September 20, 2020, 11:04:20 PM
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Re: New CGM Song (I promise this isn't junk) There is room for improvement. I'm not ready to release my new song yet because it feels incomplete. I mean, it sounds really catchy, but it just isn't "doing it" for me. There's something missing. Some kind of instrument is missing.

While I can instantly create new songs right off the bat if you put a piano in front of me, it feels like I have default chord progressions I do. So I feel stuck song writing most of the time. So this song is something I feel like broke those default chord progressions. It feels truly original. So this is one of those special songs that I don't write everyday.

I'll get that new song out when I find what's missing in it. I mean, it sounds amazing already, but it feels like it's just missing something.

September 21, 2020, 02:33:50 PM
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Re: Let's make this the most liked post on the forums XD Sure, why not? XD
September 27, 2020, 07:32:52 PM
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Re: New Forum Controls @TingThing Seems to be working okay! I mean, it came up with your name as I typed @TingThing
Edit:
The like button isn't appearing in the theme I'm using which I just found out the name of the theme is "Yansima." Think you could fix this?

September 28, 2020, 02:39:10 AM
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Re: Version 8.2 @TingThing No, the Chemical Theme is different. It's the very last one on the list. I can't remember it's name, but I think it starts with a Y.

September 28, 2020, 02:48:19 AM
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Re: Version 8.2 Thx, @warrior. I forgot which topic it was where I made that post.
September 28, 2020, 06:36:08 PM
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Re: Let's make this the most liked post on the forums It's too bad we're starting out late in the like scheme. Had we had likes a long time ago, I'd have such a huge amout of likes it's not even funny. XD
September 29, 2020, 07:47:39 PM
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Re: [Forum Suggestion] Change contact gaps into something not from 'prehistoric era' @Aeterna Games | Æ I don't think he's lazy, just didn't think anything of it.
September 30, 2020, 02:30:26 PM
1