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Messages - TingThing

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Off Topic / Re: The Forums are going buggy
« on: September 14, 2021, 03:35:31 AM »
What am I looking at here? The grayed out background?

Suggestions / Re: Allow to use game commands ingame
« on: September 12, 2021, 04:15:27 PM »
They won't work if you're just testing an area, or using the Sandbox, but that's the only restrictions. I tested them earlier outside the title screen without any problems.

Suggestions / Re: Sprites or icons in custom menus
« on: September 12, 2021, 04:09:41 PM »
In Platform Builder's current state, your best option would be to build up your menu entirely with sprites. You can do this with "spawn pause sprite"

Suggestions / Re: Show more Sprites at the same time
« on: September 12, 2021, 04:06:40 PM »
Are you talking about the HUD sprite?

Suggestions / Re: more cmd options for area entities
« on: September 12, 2021, 03:52:22 PM »
Custom items already have a command prompt for when you collect the item. It's the top item effect that you can choose from.

Custom enemies also have command prompts for jump and fire projectile.

Are these options not what you had in mind?

Suggestions / Re: Distance to player conditional
« on: September 12, 2021, 03:43:26 PM »
Probably because we already have "distance to character"

But, the use of "Player" is still helpful in some instances, especially if the player's character changes around. I'll make note of this.


It's not an issue on Platform Builder's end. You'll have to figure that out in your game's commands.

The simple fix is to remove "if testing = true" in area 13 "Grass Entrance" and any other relevant areas, so that timeline 23 is run every time. But I'm guessing that would mess up your game in other ways. So you might just have to rearrange your commands somehow. Just as long as the jump power is set to the value you want every time you start/load your game.

Off Topic / Re: Likes are gone
« on: September 07, 2021, 12:36:53 PM »
I was doing some work in the forums recently. Should be back up now.

I think I found the issue.

Your "Grass Entrance" area (area 13) triggers timeline 2 which does your initial variables for the area. In that timeline, you have the following commands:

Code: [Select]
if testing = true
     timeline = 23

Timeline 23 sets your jump power to its proper setting. Without it, your character will load its current jump power from the last time the game saved. For some reason, your files for that game have the character jump power saved to a higher value than what you want. When you're doing a test run of your game, that jump power is overwritten by timeline 23. But when actually playing the game, timeline 23 is skipped because if your conditional "if testing = true".

When you sent your game over to me, that doesn't include gameplay data. So instead it loaded the default jump value which is lower. That's why I couldn't spot the issue at first.

I'm guessing the gameplay is progressively saving your standard jump power higher because of item 68 and item 75 which slightly increases the standard jump power.

Useful to create, for example, sewer-like backgrounds, where the water waves scroll automatically but the rest of the bg doesn't

You might have some success with an animated "background layer" rather than a scrolling one. You can't animate individual layers, but you could set down a background sprite and cause it to follow the x position of your view. sprite 1x = [view x]

Of course, you might run into problems if you're using background sprites for other purposes.

Suggestions / Re: Allow to use game commands ingame
« on: August 29, 2021, 03:53:14 PM »
Those commands should already work outside the main menu. Do they not?

Are you talking about removing .png and .ogg files from your project files? Those should just go away when you delete those resources in Game Setup. If they don't, make please file a bug report.

Report a Bug or Glitch / Re: Enemy damage recovery refuses to work
« on: August 14, 2021, 08:35:06 PM »
Thanks for this report. Looks like the command is not responding. I'll get this fixed.

Report a Bug or Glitch / Re: ALL SAVE DATA OF SLOTS ARE GONE
« on: August 10, 2021, 04:10:14 AM »
Glad to hear you haven't run into any issues. Now that I was able to view Fi's files, I see that his level data is not lost. As suspected, something happened with the keys that were meant to unlock his levels for viewing/editing.

I don't know why that key data was erased. The latest update had nothing to do with that stuff. But I'll add a safeguard that will hopefully prevent the same issue from happening with others.

@Fi check your inbox.


Report a Bug or Glitch / Re: ALL SAVE DATA OF SLOTS ARE GONE
« on: August 09, 2021, 12:49:45 PM »
I'm waiting to see Fi's source files. Once I have that, I should be able to know pretty soon.

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