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Messages - Alley

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1
Suggestions / Customizing keys for a Builder...
« on: April 24, 2021, 10:19:56 PM »
First I would like to say Hi to all old and new members also. I haven't participated in a PB community anyhow for long mostly because of lacking time and being unable to be productive...
Anyway, whenever should prioritize doing something with PB I can't do it easily because my keyboard is broken for long already. Interesting I even haven't thought about it much but yeah... Most of keys are working but some very important keys not. It won't stop modding Doom nor testing it because keys can be changed which is possible in PB but only for gameplay.

My suggestion may also be useful for them who may find editing game would be more comfortable with another keys.

2
Hi, Borpy! I agree with the others. :) Actually, I and several of other our people have made even more than advertised to be possible also before unlimited sprite and command manager. Platform Builder is just flexible enough to allow you make everything you imagine.
You just have to be ambitious and inventive. Even errors and glitches can't stop you if you want something because PB is auprisingly stable to use and have a lot of other ways also to try.

If you have no other programs nor ideas to get inspired from then I highly would suggest PB. You can be lazy at first but may enjoy later what you have done by yourself very much and that is what may kill your lazyness. ;)

3
Introductions / Re: It's-a me, Jalli!
« on: January 19, 2021, 02:48:52 PM »
Hello, Jalli! :) Yeah, that is what is very good thing in Platform Builder. It allows to create a complete and good game and serves even them who have no skills in programming but have a lot of ideas and dreams to make reality. PB actually got my attention even its Alpha stage because even then it was more complete than most of toolkits out for fans and it is super easy to use. Now, it is basically a game creator tool rather than a game although systematically it is a game that can read anwrite massive amount of files of data.

4
Introductions / Re: Re: I am new here and work in Electronics Store
« on: January 19, 2021, 02:34:38 PM »
Hi, recell-electronics! I share a similar case with you. There are so many things to get inspired from. :) Although, too bad I can't have a job related to computers nor even electronics in general.

5
Introductions / Re: Casey is here to make the pixels look nice!
« on: January 19, 2021, 02:30:08 PM »
Hey,  Casey! It is completely understandable that it can be hard to participate in a global chat if there are much good to work on. And there are also responsibilities at home and at job.
I share the same case with you. :) There are so many things to get inspiration.

6
Introductions / Re: Hello, there is cbecvil
« on: January 19, 2021, 02:19:59 PM »
Hello, cbecvil! :) Every game needs a time to make. Even if it has been simplifized a lot for us it needs time to make a plot and build design. So your needs for patience is completely understandable. :)

7
General Discussion / Re: It worked
« on: August 11, 2020, 07:03:22 PM »
Hi, Fi! :)

Nice little doings with Gizgord. I was sure it is possible to make a very decent Mario game with PB but it is now nice to see Mario running inside the PB engine also. O:-)

8
Suggestions / Re: More Controls Functions
« on: August 11, 2020, 06:50:25 PM »
imagine if we bumped this everyday until tingthing shares his toughts
Why? ??? Should this be some type of pressure? I am sure Ting_Thing already works hard to make even some of the suggestions reality. ::)

9
Suggestions / Re: HD UI
« on: August 11, 2020, 06:44:55 PM »
It should be not a high priority to do. We have several very nice looking games at Explore by the best creators but those games are so big already that it takes very long to complete the installation. IGP mostly with customs only in the special levels is quite small yet but is impossible to upload by me already.
Most of the people wouldn't use much of the big resources to present a little. Quite a ridiculous also to have a super big 2D game that loads slower than a decent 3D game. :D

10
Report a Bug or Glitch / Re: Export message seems to be outdated...
« on: July 03, 2020, 12:36:13 AM »
Thanks! Good to know I could be helpful once again even now when I am not very active with PB directly by myself. ::)

11
Yeah, I understand you! ::) But there is no reason to show such a dissatisfaction because PB has been passed a time when we missed something really good that would not be so basic already a lot of time ago. When those things happen then we have reason to wait for some new good things because the application is for this or will need some extras to make something new more perfect. So it can improve like forever and the hopes by the fans will never end. We should remember that a lot of our suggestions has been already accepted. Ting_Thing has accepted even some of my suggestions(I mean no bug reports and such) and there is no a lot of them who do that. :D

12
General Discussion / Re: Projectiles
« on: July 03, 2020, 12:23:27 AM »
Welcome, Wizard Indie Games!

Nice to see one more real interest by someone new here! :) What else to say? I guess nothing... There are enough people who will come and help out so I have only "Hi!" left to say. ::)

13
"Never adds basic features"? I often have felt that several people from this forum strive to wait too much from Ting_Thing but this here looks very weird. :o Basically if any of you make a game by yourself and I mean from scratch then the basic stuff is, for example, that you at least would be able to move and jump. PB has everything basic for them who wants to make games easily - it is the main player, some basic enemies, backgrounds, music, etc. but it now also has a lot of different ways to customize things. Have you ever tried other toolkits made for fans? My experience is often that they are always too limited, glitchy, and/or too difficult to make a game with limitations. There is no toolkit or simple game creator other than PB that I have bothered to use so long. :) Even now... Although all of my activity inside PB has been paused for long already. But unlike with the other applications, I didn't stop because of thinking it too limited for my tastes but my goals have just been raised up a bit. I want to make more complicated things by using more knowledge.

14
Report a Bug or Glitch / Re: Spawn ID set to 1, no matter what
« on: June 25, 2020, 10:49:39 PM »
Hi, Kemuja!

It is nice to see you! :) And you seem to be not that one who post once and never appear again. I have never had any problems with IDs on that level but Ting_Thing got about what you are talking about so the problem that probably came by updating PB is probably solved already. ::)

15
Here is a link to a game file and below you can see about how I can reach to the problem as requested.




It's summer right now and very hot by the way. ::) However, it is too late to buy wood for having warm when I already need it. Also, I have a supply but I am going to use it when it is going to be cold again... Wood needs to get dry also after that it was cut and prepared which takes time. Alternatively, people can buy dry wood but it is much more expensive. I am not the only one who starts to buy wood before actually needing it and besides that, I even subscribe to my wood officially too late. People say it is cheaper to start in spring but it is much easier for me to work in summer. :)

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