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Topics - Turqo

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Working with Platform Builder / Importing Level from other Game?
« on: December 27, 2018, 11:43:30 PM »
I'm having trouble importing a level from a game into another one. You see, I'm making a game that has a Demo which takes up its own slot in my game list, whilst also having the full version of the game being developed in another slot. I want to import a level from the full version into the demo version, but I'm not sure on how to do it. I know that you can import Sandbox levels, but how can I import levels from a full game? Thanks in advance.

2
Works in Progress / Adventure Journey: Origins
« on: December 27, 2018, 10:09:41 PM »



Hey there! Yeah, it's me. I'm back. I have been very slowly pursuing this project for about a month, which is a prequel to my unreleased game "Adventure Journey". I don't really know why I'm making a prequel. The original Adventure Journey project just sort of expanded into something pretty huge, and I'd thought I make something smaller first - so, this is it! Adventure Journey: Origins is a (sort of) "collectathon" platformer, similar to "Wario Land 4" if you've played that. There will be a handful of levels, each with their own gimmick which will be fleshed out as the player progresses the level like ladders and bars in the first to be released stage. I don't know whenever the full game will release, or the next demo will come out/the current one will be updated but I'm aiming the next demo/update to release in February. As I said, I'm really slow with the development because of other projects and things in my life, however, I won't stop any time soon.

Anyway, the newly released demo, which is on the Explore section right now, is very small but will be updated over time. I have made many more levels and additions to the game, I just wanted to release one stage first since I think that it's easier to focus on and take feedback from. I will add to this post with update notes, screenshots etc. (For both the Demo(s) and the full game).

Anyhow, please give me feedback, positive or negative, if you've played it and if you want to.

Thanks for reading!  ^-^

(Edits were for adding the screenshot and stuff)

INFO UPDATE 1 (03/01/2019):


Happy New Year everyone! I hope you had an amazing year last year, and I wish you a fantastic one this year!

2019 should be a good year for development. I'm aiming for the completion of the game to be around late 2019 - late 2020 (probably the latter).

Here's some info on upcoming levels and demos:

FEATURES OF DEMO 2

Demo 2 will have two playable levels:

Curious Mountain

A level that takes place in the middle part of the game. It's main gimmick are bombs and falling blocks. It has a couple simple puzzles with the bombs, tons of secrets and mildly tricky platforming with falling blocks and such. This levels is quite near completion, it should have screenshots and videos out soon!

Pipe Panic


This level is nearer the end of the middle part, and is pretty expansive and can be difficult. It has a lots and lots and lots of pipes which have different uses, plus wind which always keeps you on your toes. I would say that this is closer to completion than Curious Mountain. I'm not sure if I like it, so I'll wait for your opinions!


Demo 2 has other new features:
  • A Mini Main Menu
  • A Mini Sound Test Menu
  • An expanded Mini Hub (Pictures will arrive in the next update)
  • A Mini Shop (Located in the Hub)
  • Custom Music
  • Custom Sprites
  • Credits (Located in the Hub)
  • Easter Eggs
  • 3 Level Introduction Cut-scenes.
  • A Short Playable Preview of an Upcoming Level in Demo 3 (I won't spoil which!  ;) )
Basically, mini everything.  :P


Demo 2 should release by the end of February (possibly sooner), with as many updates as I can put out leading up towards its release.


UPCOMING LEVELS TO APPEAR IN UPCOMING DEMOS

Below, are some of the other levels planned. None of these are final and they're in no particular order. I'm not going to be detailed on these yet, so here's a list:
  • Snow Summit
  • Hot Road
  • Dust Cliffs
  • Cloud Canvas
  • Crimson Coast
  • Sky-lands
  • Wacky Warps
  • Thorn Thrill
  • Nighttime Shuffle
  • Fearful Factory
  • Blue Cave
  • The Indoor Town
They're not the most creative, but as I said, they're not final. Feature updates for the final version will come soon (like everything else :P ).


Anyway, thanks for reading! More updates will come soon, including some on the full game!

3
Introductions / Late Join, Late Introduction
« on: June 15, 2018, 06:14:16 PM »
Hi there! I'm TheEpicz1.

You may know me from the old forums, as I'm sure some of you do. I enjoy using Platform Builder a lot, whether that be making levels and games, or playing levels and games. I used to play Mario Builder a lot, just like many others here. I also played Sickman's Bad Luck before I played MB (One of ThingThing's earlier games), not knowing it was created by TingThing, until I went back to it years later. I discovered Platform Builder from TingThing's newer Youtube Channel and the Mario Builder Manual. It's a great program, and I use it quite often now!

My favourite genre of Video Games has always been Platformers. I'm a fan of both 3D and 2D ones, whether that be Mario, Sonic, Donkey Kong (Specifically the Country Series), Yoshi, Kirby, Megaman, Rayman, Banjo-Kazooie, Battletoads, Crash Bandicoot, Spyro the Dragon and more! I also like Adventure games and Action RPGs quite a bit. However, my favourite parts of games have always been the Level Editors. I love making levels and games just as much as playing them (Including Level Editors, and Programming).

So, that's what brought me to Platform Builder! I started learning more complicated programs a while ago, like GameMaker, Clickteam Fusion and RPG Maker. I've even dabbled in languages like JavaScript and HTML. However, that won't stop me from enjoying simple, but powerful level editors, like Platform Builder.

Expect to see me around the forums and PB in general!

Feel free to message me.

Have fun Building, Playing and Sharing!

Thanks!

4
Suggestions / Suggestions for Characters
« on: May 29, 2018, 02:14:11 PM »
I've got two suggestions regarding characters in Platform Builder.

1) Idle Animations

I've always liked Idle animations in games; they add more charm and character. So maybe include a setting for idle animations? The original character sprite sheet that was used for PB (The one made by "Chumbucket") includes outlines for idle animations and other emotions too, making them easier to incorporate.

2) Female Character Option

The original sheet also includes an example of what a female character would look like. It isn't a full sheet, only one sprite, but it would be awesome to have more body-types for characters in PB, because characters can start looking similar after a while. Or you can keep it more neutral if you want.

Thanks!

(Edited to fix a grammar mistake)

5
Suggestions / More options for Ranged Weapons
« on: May 29, 2018, 02:00:52 PM »
I was thinking that maybe there could be more options for Ranged Weapons/Guns. Like, allowing the option to make the weapon aim in four or eight directions (instead of just aiming for where you are facing), and adding charge shots.

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