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Topics - Alley

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1
Report a Bug or Glitch / Export message seems to be outdated...
« on: June 14, 2020, 02:08:48 PM »
Asking if to export PB package or an EXE seems to be now a bit wrong(old).


2
Adding a new sound from a Sound Manager got via Command Prompt causes a fatal error. The error is as following:

Quote
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_m_selection:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_m_selection_Alarm_1 (line 1072)

3
General Discussion / Important request for developers...
« on: February 18, 2020, 12:27:00 AM »
Please, always when making a game bother to make a lazy screenshot about this at least when playing!::) There was an old-time when there were no many games at Explore and so I always knew what was checked out and what's not. I always have checked for a new game but my PC needed to be reset and there are quite a lot of games already. PB does not show what's played and what's not if PC has been reset plus I have no time to play all games again that can't be separated from each other because of the same image that shows when no screenshots made. This is why I may leave your game unplayed when you don't bother to upload a screenshot at least. Even if Explore show about the new games because several new games may have been uploaded but Explore seems to show an icon of new games only once.

I believe that all frequently active members bother to upload one lazy image at least and people who made most of the games full of laziness will not bother to register anyways. I, however, hope that some of them at least read the post from this forum and take me seriously. Other people may have the same reasons as I have... :P
I also would like to suggest now Ting_Thing add some warning about the same thing I described here when you don't bother to make even one screenshot or even banning the games with no screenshot. :) Because of why maybe I should have written to a Suggestion category but this topic even should be taken as an Announcement.  C:-)

4
Report a Bug or Glitch / Custom enemies won't appear
« on: December 26, 2019, 02:35:56 AM »
Custom enemies can be placed in the editor and they are working in Enemy test mode. However, when testing a level custom enemies outside of the starting view area won't appear. The exception is that the custom enemy will be created with a spawn command.

5
Suggestions / Feature to control with a mouse...
« on: November 25, 2019, 01:58:49 PM »
Having a feature to fire toward the cursor is a very nice one but it would be nice to have an ability to also set attack or any other happen with mouse left, right and middle and perhaps middle roll up and down also. This would also simplify controlling the character because you would be able to move with one hand using a keyboard and using a mouse with the other hand for all attack stuff like in Doom. For now, it is still a bit complicated to set your controls to be comfortable in intense gameplay so you would not fail to do one or another thing because of failing to find a certain key quickly. ::)

I am talking about a feature to set mouse controls in the Settings menu. For now, if you click it shows a message about how to change keys.

6
Report a Bug or Glitch / Glitch with the managers
« on: September 26, 2019, 09:29:05 PM »
Most the managers still are glitchy and it is quite impossible to prevent this to happen when editing custom elements. Watch from below!

7
Report a Bug or Glitch / Glitch between fishes and arrows
« on: September 26, 2019, 09:25:40 PM »
Fish movement becomes glitchy with the arrows. Fish like somehow slows down and can pass less arrow per each touch so heavily that it changes the fish path. Watch from below!

8
Off Topic / My alternative project...
« on: September 23, 2019, 03:01:54 PM »
This is the first episode of the new project for Doom I am working on. I try to do it like other developers and big companies also offering just a whole product at a certain time and just improving it continuously when the game is done. That is why I am offering only really Alpha levels also for this project.



Although, I am not going call myself to be on a break and I also work on IGP more than many people with their project from that community when they are on a break but I was stuck in updating IGP. This was glitchy because of a very tough update 7.0 for PB which needed stability fixes for quite long. This alternative project is what I worked with to still fill any of my goals when IGP was like on hold. Because of I currently, only get more and more inspiration and wish when I again accomplish something with it currently I think I also focus more on this project for now.
Why is it here? Well, I just wanted to share with this community what else I can do, for example. ::)

9
Setapdede reported about the glitch from my game and I think that together we found the same glitch from the main application. Sure is that the glitch happens between 2 built-in tiles that can be seen from the screenshot below:


This glitch can be easily caused by jumping and pushing the player to about a spot that are shown with a red circle. It happens between steps reminding block and a full solid block. You will get stuck and if you keep jumping and messing with a keyboard then you are able to pass the solid area completely.  :-\
I think that the glitch can be hidden with CMD blocks and some additional slopes on built-in tiles to change behavior in those areas but it would need a lot of such objects then just to improve already built level shape.

10
A BBCodes such us "center" and "/center" will be lost from a post when modifying which means that the previously centered lines must be centered again before other wished modifications and saving post will be applied. Forgetting that will result in the changed post even if you will save without any actual changes.

Saying that I also would like to suggest a new category to report about the problems in the forums because I didn't see this anywhere which made me decide to post here. :)

11
Suggestions / Taking parent from customs
« on: May 15, 2019, 07:07:26 PM »
There is an option to create a custom enemy, item, etc from scratch but I would suggest one more option for the managers: Parent. I give an example. A parent can be taken only from built-in objects. If you choose no parent then you will create your custom in a normal way but if you choose for example Windor as a parent then your custom enemy acts like Windor but your custom changes will replace some old behavior. For example, all built in enemies have only 1 way to attack(no secondary fire). So if you set a primary custom projectile for the Windor then he will shoot it instead of built-in projectile made for the Windor. :) If secondary fire defined then considering that Windor attacks once per teleport he would shoot a secondary projectile in the tenth teleport when "1 of 10" have been set for this projectile.
This also would allow us to affect built in objects via commands or affect the course by those by parenting those without changing and not touching built-in objects in real.  ::)

12
A command such as "give character 13 item 77" works otherwise but does not work when a player have Runner A or Runner B setting.
In my main slot also starting message written for the course does not work and it have also player that moves automatically. I tried to copy that issue for testing slot also but this message always works so I don't get the reason for an issue in my main slot. However, feels something similar... No message. ???

13
The latest locked light brown door probably made for civilian buildings appears properly in the editor but appears as unlocked in the game.  :-\

14
Suggestions / Keyboard shortcut to set full screen and contrary
« on: April 30, 2019, 09:58:07 PM »
PB strives to be quite uncontrollable once it will be minimized somehow or by another application because it will be then with a windowed sized. Bounding boxes will be then different and probably mostly outside of the game boundaries.
I know that it maybe something to do with Steam and may be difficult to fix. This is why I didn't post this to a bug and glitches forums. Keyboard shortcut would allow to switch from full screen to windowed mode and back which should again show full screen properly without forcing PB to shut down first. :)

15
Report a Bug or Glitch / Publishing complete games very complicated
« on: April 30, 2019, 09:50:14 PM »
I previously haven't complained about publishing games because for me it always succeeded at least in the second attempt. However, it seems that my game is also now quite a big now and strives to fail...
Each time when my game gets bigger my game is more difficult to publish. Sometimes, PB says that the game failed to publish and I should try again. Often, my game file will be published but it happens instantly or very fast which cause updation from Explore being very quick also. This game can't be run because clicking on "Play" button won't work. It is clear that my game strives to upload uncompletely being so broken. If 7zip is processing the game very quickly it is often sure that the game will fail publishing the game completely. To be honest, my attempts have taken more than a hour to have full complete update so I have quit from making silent updates and will attempt to update only when my bigger update announcement will arrive. :-\ Anyways, when this happens, it will cause a very big time loss again.

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