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Messages - Alley

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Works in Progress / Re: Spy Island - Demo V 1.2
« on: November 19, 2022, 09:37:44 PM »
I suspected what wasps in your game may be but wasn't sure as I have seen quite a lot of different-looking wasps. You probably have edited quite a many sprite sheets for your game then because, in my opinion, PB doesn't allow making custom enemies that can follow arrows. Your game, however, has no flying birds. :) Your pink bombs are looking to work like my Invasion project bosses that change behavior depending on health practically just by changing to another enemy but I am not very sure if I would merge such types of bombs in a first attempt. Your game may look more complicated than it is actually but this proves you are able to use your skills, application features, and limits very well to mix up the best possible result.
I thought your game has a problem because I designed my own games always complete even when it's not finished and that is why I probably expected your game to get beaten also but when you just didn't waste your time on making endings before your final levels should be done then you can ignore what I mentioned before. It is not a bug but just won't tell if the game is finished. :P

There are 2 surprises for me to know now about you. One is that you are practically born with an interest to play and make games like me. I often drew monsters and worlds and when I played my first PC games I started to think that these are made by some people and asked myself if it would be possible and affordable for me to do something like this. And for some type of reason, I even could think if it may be possible to edit games that have no built-in editors as Battle Tank and some other NES games have. I think I was just 8 years old when I dreamed about my own games but before this, I already loved to think of games to play with friends outside, think of what they must do in order to beat my games somewhere in a forest, etc. The drawing was later replaced by drawing with programs and making animations etc.
The second is that I expected you to be a boy or man because we can't find that many female indie developers especially have such interest and skills in PC.

Your next revealed level looks very nice as well and a completely different world when looking at new enemy types. I see you are also a very good gamer. I hope I will be not much worse when it will be my turn to play at your next levels. :D Also, I suggest you contact Ting_Thing! Your game is not finished but I think it is worthy to be in a "Featured" category already and I am very sure Ting_Thing would accept your request if only he deals with such things yet. ;)

Introductions / Re: Oh...hi's been a minute
« on: November 16, 2022, 02:49:37 AM »
Oh my, how do I begin this re-introduction?
Well, first I wanna say that I'm sorry for dropping out like I did. I won't go into any details, but let's just say I had to step back for a minute, and completely disconnect for awhile. It was for personal reasons I won't get into, but the point is that I'm back, with a new goal and purpose to make 3D art.


Hi, Christian Game Maker! :)

Yeah, I agree, that the tools may not be the final solutions for not-that-successful developers to move on and I feel I even may have a similar reason why I have not done anything with PB for long already although I would not be called Invasion: Going Personal canceled but rather less prioritized right now. Too bad I have made so little progress it can be considered equal to being canceled.

I am really glad you finally realized it is really pointless to turn someone into something you are because you really can't turn someone into something else if people you are trying to turn something into are probably at least the same confidence in their own view like you are and so I don't think it is very understanding to think everyone else for sure is wrong and you are right. Of course, I think you are still a very nice person and you wish everyone the best and this is what I think you deserve to be remembered at most.
Also, your game ASM was not that bad... Maybe not the best but for sure not the worse. Rather one of the best ones made and the system you all made was definitely over most of the projects made for Explore section. I think, just some graphics improvements and bug fixes could make this project that good I would enjoy it even next to lots of commercial games because I really like retro. Your religion ruins nothing when you just can give some intense and fun experience into your game and you even don't need any rude language like Invasion has here and there. Because those games have just different plots and characters, these can be different fantasies but not better or worse than others.  O:-)

Works in Progress / Re: Spy Island - Demo V 1.2
« on: November 16, 2022, 02:26:00 AM »
I played now a whole thing(to a time when it reached another version). Didn't update because it would have ruined the whole progress. From what I played I saw it is really special, and enjoyable, definitely a game over a long time that I bother to play just to get an experience from start to end. :) Although, I suspect you are not the best at making a system but from what your skills are you are using those better than most people or even better than I do. You are very good at design and with your other skills that may not be the best, it is enough to make you able to make one of the best games. I have seen some good developers and some not that-good ones but didn't expect some of these ones who can put all their skills together so professionally it makes that good result. The only problem is that I think it is unbeatable because I seem to have beaten every single level in a row but nothing happens. However, I think it is not up to you completely because this is what is the one reason why I lost my motivation next to other problems. Although PB is a fantastic editor it is made basically by one person and when one thing gets fixed another thing may get bugged and so our games must be improved over and over.
I thought I am ready now to update your game but won't play again for now because time is limited and your game is not the easiest one which is not bad but I want to do more things also. When time passes and I am ready to try again I try to let you know about the problems. :)

Note that I am even not sure if you really are not that good at making your own system because I have even no idea how did you make your wasps and am even not sure if I know how you made your pink enemies on a bike. Just the bosses and some other things seem simpler and more classic than some other projects which made me think you are a rather very dedicated person rather than ready for action... You are still very good also with timelines, command prompt, and stuff... Just for not letting you think I would think you are not in making customs. :D

Works in Progress / Re: Spy Girl Story (Name Pending)
« on: October 27, 2022, 08:07:32 PM »
Thank you! Yeah, skeletons aren't all that original, I wouldn't mind if you wanted to use them. Let me know if that day comes, and I can send you the
Your game is looking very good but also I like how you can edit sprites so those would look like new ones but original to the PB so it keeps the feeling of PB. Should I get ready to add skeletons to any of my projects I will let you know and consider your name to be added to the Credits. I have never had a problem at all adding other names in addition to mine because I like to give players a feeling that a game was made by a team/company. Also, I like heartbreaking beautiful endings after intense fights and long Credits after all that. O:-)

Completed Games / Re: Space Invaders Remake
« on: October 27, 2022, 07:53:13 PM »
Hey, Gizgord!

Thank you! :) Nice to hear from you too. I take your words into count. Working on 2 more projects including my PB project or starting with a new one is still in my mind but I never seem to get on it more seriously anymore. I guess, I try to take it more easily and just do something when I will do or should I not do something then I simply won't.  :P

Right now, I consider myself an old man and community fan rather than a developer. ::)

Works in Progress / Re: HANZO KID ADVENTURE
« on: September 24, 2022, 08:30:33 PM »
Hi, cbecvil!

You have a very beautiful and attractive-looking game there. :) Definitely, not a standard type of PB game but a completely new and different from what we can see in PB. Must have done a lot of recreations of new things.

Hi, zartan917! :)

Works in Progress / Re: Spy Girl Story (Name Pending)
« on: September 24, 2022, 08:16:31 PM »

Your game looks very beautiful and attractive, to be honest! :)

An interesting fact is that when I would have continued actively working on my project I would make a level with skeletons and graveyards. This would mean, I would have needed to design my own skeletons also but I already imagined how they should look.  ::)  Your made skeletons look just like that so if the mentioned level will ever comes I probably ask for your skeletons rather than designing them by myself completely.  :D

Completed Games / Re: Space Invaders Remake
« on: September 24, 2022, 08:10:16 PM »

Welcome to the forums, ZANARD!

Invasion: Going Personal by Alley (it's older but it still holds up).
That's surprising news, to be honest.  :)  This message from you made me log into Steam and run PB just to see if it is so and really, my game is actually very playable yet. That made me wish to rework my project again as it may have not much to do to restore its previous form. I don't know if I am able to do this soon yet... But thanks for your suggestion for my project also!

Suggestions / Custom block spawn settings
« on: February 27, 2022, 10:57:22 PM »
I can't find a way to choose about how or when to spawn it. I have used PB quite a long lately and I think I am not that silly I just haven't noticed. I can make several type of Super Mario type of block which behave beautifully otherwise but when entering to an area again all spawned custom blocks are back at a first state unlike built in blocks and those all again can spawn - what's worse that fact can ruin the whole plan after long time building. Some levels have just small extra one way in and out areas, for example, just to pick the key and all custom blocks are again ready to use which is a great but really unwanted way to cheat especially if extra lives can be picked up. Or you just have to plan your levels very hard and long so you can have those blocks so those also can't be used as a cheat but this can make more complicated to design a level to a Super Mario or any other wanted type in that case.
Using commands, triggers, variables and probably lot's of extra items and more to every level just for a classic behavior for each block can be a real whole system to make especially if some of commands doesn't work properly. Making lot's of duplicates for a check to each block if it has been bumped to have less commands, triggers and variables maybe seems to be very long plan too. And finally, to be honest I am still not sure if it even can be done at least now.

So if I am right and custom block don't have a feature to choose a way how or when to spawn or remain and it's not a glitch then I would suggest it.  :)  Or it would be better that the custom blocks stay as they was before leaving area until the end of a course like builtin ones.  ^-^

Announcements / Re: Platform Builder 10 Beta
« on: February 24, 2022, 05:57:53 PM »
Okay! :) You may be right here. Haven't written nor read here for long time also but saw this announcement. I have PRO so everything is free and easy to get for me. :D

Announcements / Re: Platform Builder 10 Beta
« on: February 23, 2022, 04:48:20 PM »

I think that's not a big problem when a feature to create executables of our games are still there for everyone because it is the most complete solution for a thing anyway. :) Anyway, long time being not here.

Collaboration / Re: New SPACEY Collab on its way!
« on: December 26, 2021, 04:45:53 PM »
Looked like something that now even maybe... I, however, don't think I can handle deadlines.  ???
Still, good luck with the project! :) Looking nice...

General Discussion / Re: Christmas 2021
« on: December 26, 2021, 04:42:38 PM »
Merry Christmas everyone! :)

Suggestions / Customizing keys for a Builder...
« on: April 24, 2021, 10:19:56 PM »
First I would like to say Hi to all old and new members also. I haven't participated in a PB community anyhow for long mostly because of lacking time and being unable to be productive...
Anyway, whenever should prioritize doing something with PB I can't do it easily because my keyboard is broken for long already. Interesting I even haven't thought about it much but yeah... Most of keys are working but some very important keys not. It won't stop modding Doom nor testing it because keys can be changed which is possible in PB but only for gameplay.

My suggestion may also be useful for them who may find editing game would be more comfortable with another keys.

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