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Messages - Gizgord

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1
it's not pleasant  ??? ::)

2
uhh, I think you're talking about Ultimate Platformer Engine. that's a different thing. you can't interchange these two, I'm pretty sure

3
vertically it's around 8000 pixels. that's around 250 tiles to work with.
there is no horizontal barrier, or at least it's VERY far. happy to help :))

4
you can change character appearance to anything you want, BUT it's exclusive to Pro DLC.
however, flying is free and easy. it uses swimming settings. in the command prompt, type 'fly =' followed by any of these: "standard, top down, midair jumps, [or] none".

5
Suggestions / Re: Harm player should work even with unlimited health
« on: August 05, 2021, 09:29:34 AM »
really? I'm surprised that it doesn't  ???

6
maybe you turned on 'Jump Higher' property or Super Jump? pretty far out there but wouldn't hurt to check

7
Code: [Select]
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Glob Left Released
for object obj_m_selection:

unable to add undefined to a string############################################################################################
gml_Script_scr_add_to_folder (line 182)
gml_Object_obj_m_selection_Mouse_56 (line 22)

8
Working with Platform Builder / Re: Where are the block templates
« on: July 21, 2021, 04:59:33 PM »
oh, you mean default ground tiles? sorry, I misunderstood.
in that case, go to Custom Tiles, create a new tileset and you'll find another 'Template' button there

9
Working with Platform Builder / Re: Where are the block templates
« on: July 21, 2021, 04:49:44 PM »
click 'Menu' (or shortcut 'U'), go to Game Setup (there's also a shortcut, P), find Upload Sprite Sheets and find what you need. then click 'Template' to export a sprite sheet which you will edit. once you're done swapping your graphics, upload by clicking 'Import'

10
unfortunate  ::)

11
that's not a bug, they just lose muscle memory and forget how to move  ???

does 'enemy = stop' not work for whatever you're doing?

12
Resources / Re: Music
« on: July 21, 2021, 02:40:12 PM »
hello Tarkus. glad you're enjoying the program like we do!  :D

I skimmed through your music packs and they are lovely. I might consider getting some tracks for my game. thanks for sharing and good luck with your platformer  ;)

13
Working with Platform Builder / Re: Powerup help
« on: July 20, 2021, 01:11:27 PM »
yes, but you need to use command prompt.
I'm guessing you have Mario as player1, and Luigi as player2. you can use this command for the mushroom:
Code: [Select]
for player1
change character=[ID of super mario]
for player2
change character=[ID of super luigi]

14
@Gizgord I though about suggesting something like that but I didnt know if it would break for example if the player pauses. Is it the case?
yeah, it breaks... a little oversight on my part. you could disable pause until the first track is finished (which sounds silly), or maybe add 'loop music = false' to the first event. then you'll potentially play in silence, but at least the song's not gonna randomly cut off

15
PB doesn't have that feature. for my game, I just cut the music into two tracks and activated them with a timeline
Code: [Select]
00:00:00 - music = upload [ID]
//the beginning of your song
00:30:00 - music = upload [ID]
loop music = true
//the looping part

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