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Messages - Alley

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Off Topic / Re: Platform Builder Community Tier List Reloaded
« on: January 25, 2020, 10:00:43 PM »

My take
Thank you for giving me that position, setapdede! :) I am glad that someone still rates my effort very well even when I am not active here for a very long time already.
I can't rate myself but I can rate your Tier list also by mentioning the last field. People often strive to categorize things with "God" and "Trash" like rating but it is actually not very right to call everything trash which doesn't bring more good games. People who, for example, haven't made their own games or who mostly even don't discuss PB can't be rated to be good nor bad. They rather should be left outside of the competition. C:-) If you can't rate the game nor the person for some type of reason you also can leave them out from the competition. That is very objective and also honoring everyone's effort.

Suggestions / Re: Proper hud editor
« on: January 25, 2020, 09:51:41 PM »
Also IDK why hud commands works for you two but not for CGM and me.
Hope TingThing will post something there, we need explanations
That seems to be the same problem as when I am reporting about something which gets confusing because no one else reports about the same. Perhaps maybe, I am making something wrong and sometimes it is like that also. But I am very sure I am still having problems with the managers which I finally basically agreed to leave as it is because it makes no impossible for me to improve my project.
However, not everyone is always active nor fast to report everything and now when not only 1 member having some certain type of problem but actually the equal or even bigger part of the community are having the problem and few people don't have this then it can be taken as an evidence that some things can work differently in different computers.

I also understand that some things may be very difficult to detect, prove and fix because of that especially if there is only one developer per a very big thing. ???

Introductions / Re: Greetings from a new member
« on: January 25, 2020, 05:54:28 PM »
Welcome, dpallee! :)

We are glad to see you here! And yeah, the more you use PB the more you get into it... Or even if you get tired at last, you will get back into it probably when someone's project has been improved to be really good already and you see that. O:-)
For sure, express your questions and let us know about what are you doing in PB! I must admit, I myself am not businesslike with PB at the current times but there are a lot of people who would be glad to help out really quickly.

Introductions / Re: Hello there!
« on: January 25, 2020, 05:28:48 PM »
Hello, Saoirse! :)

That's nice to see here one more new ambitions and game development loving member. Yes, PB is very unique and also a very powerful application for doing a lot of things with ease even if aiming something special. Even SMBX does not have everything of what PB can do if giving an example where you only can make the same bosses with different sprites with ease only. ::) I hope you will keep yourself mentioned about you using a great solution to make nice things!

Report a Bug or Glitch / Re: Custom enemies won't appear
« on: January 13, 2020, 12:02:43 AM »
Nice! :) With this "River and Fury" works as it should again.
Also, I warned about this level being slow in some type of conditions but... Maybe I imagine this or haven't made much progress with PB lately but this level seems to lag less than before. O:-)

General Discussion / Re: A Christmas Present from me to the community!
« on: January 12, 2020, 11:43:47 PM »
Christian Game Maker's game is going to look really good. O:-) I have complained about it having too many effects and too simple graphics but I feel both of those have been balanced and improved with time now. Good work! ;)

Works in Progress / Re: MATT'S ADVENTURE
« on: January 12, 2020, 11:40:09 PM »
Well, this is early beta footage. I'll try to get every sprite look like nes graphics. And I want to make cutscenes that look like this:

I have seen this game from YouTube and it really has a very nice look and the character, enemies are very unique and interesting also. It is nice to see that I am not the only one always having a different taste and that someone wants to push this look into own game. :) A previous showcase with your video looks awesome too but it looks different from a Messenger game which may not fit together that well. My confusion would be that which one you really want to add to your game? ::)

General Discussion / Re: Happy New Year
« on: January 01, 2020, 05:15:24 PM »
So, 2019 is behind for some of us, some are still waiting. I wish everyone a successful 2020!  :)
Happy New Year to Everyone! :) And yeah, success is something that is really needed... ::)

Report a Bug or Glitch / Custom enemies won't appear
« on: December 26, 2019, 02:35:56 AM »
Custom enemies can be placed in the editor and they are working in Enemy test mode. However, when testing a level custom enemies outside of the starting view area won't appear. The exception is that the custom enemy will be created with a spawn command.

General Discussion / Re: Here some idea brainstorming for Platform Builder!
« on: December 25, 2019, 11:19:42 PM »
Welcome, Debow! :)

I saw a post by a newly active name. I hope this won't be the last one. :)

I voted the question of this topic with "Yes". Although, I haven't thought about it to should be a top priority because PB has quite a lot already for movement but... You actually may be very right. :) A character can do a lot of very skilled things such as high jump, run really fast, perform jump kicks and can do even some things that normal people can't do such as flying and hovering. So the fact the character at the same time can't do so simple things such as crouch moving nor crawling does make any logical sense.

Off Topic / Re: Merry Xmas Everyone!
« on: December 25, 2019, 11:04:44 PM »
Merry Christmas to everyone! :)

I have given everyone a Christmas present! Go to Platform Builder Explore. A brand new game is available right from me!
If I understand this properly then its a very good and unique way to share present this way in the PB community. O:-)

Works in Progress / Re: Jet Set Manic Adventure
« on: December 03, 2019, 03:10:07 PM »
I understand what you are pointing out about but please don't think I haven't considered completely about what I am complaining about!
First I can argue on your own examples if you are trying to say that tiles are not connected in the game showed by you. :) Secondly, you may not understand completely what I am trying to say. To understand, please watch the picture below and answer if you actually understand!

Now, okay, I agree that your Alpha is not too difficult to be polished to look like a game you showed me later. However, you then can make your game look like an old original and PB does have some simple resources to start with such a completely black background. At the end of the development, it should have no quality graphics tiles when being unproperly connected between those tiles. See? Cutting out some lines, shapes, colors from one piece of ground can make a whole line of the ground look all connected.

The final decision, of course, is yours if you still think I am not right about what should you fix but you only can wake some interest by your close friends that way. There is a lot of regular looking stuff already now and people are not going to choose a game for a long gameplay experience where things even haven't been connected.


Yep, that was the problem. I need to test somethings but for now it's working even the shadows and the lamps that go on/of are working.

And the feel of the jump is now better too, need some balancing but now I know where I need to look.  Thank you.

This project sets probably the biggest priorities for the game in this community. O:-) I never could think of seeing much better projects than Castle Chamber, ASM and (I must admit also) IGP but it is looking to beat those all although I am not sure about how stable or glitchy your game will be that way anyway... Wow. Your goals are very courageous and seem really confident.
Your first images didn't impress me much but if working with a new system, modifications, more complicated things I don't find a level design to be that important first. :)

Just look you will not get lost already! ::) Although I always try to be fairly tolerant I strive to be critical rather. Your project can win my big praise. :)

Works in Progress / Re: Jet Set Manic Adventure
« on: December 02, 2019, 10:20:57 PM »
I just played the game and my opinion remains the same. Yeah, Warrior555MainGanon can be probably right about the game is not being done and so the game may become better also. However, taking this as an excuse, I also can say my opinion is not that good and may change in time when the game gets improved and updated. At the same time, a lot of people here can't keep work with their projects for too long so the games which don't begin big never probably will.

Basically, I started my alternative project same way with a priority to be fast rather than good first but also I added some most important rules, however, like monsters, their roles, when the stronger ones will come, some new ACS functions to make one different from the other, etc. ::) PB is not a complicated application and the most important rules for the beginners should be still at least connected tiles, fitting music, backgrounds and such to gain at least some first interest. Noone asks for advanced systems, such as customs, new sprites music, crushers, lasers and such. Just placing things randomly may also get a developer's brains crashed very soon when it is time to polish things. You basically will need to replace everything.
You even can't plan anything special without building at least the first amateur shapes of the level, without using certain things, etc because that is how it will work. In toolkits, the most difficult moments to create something big is considering with proper choices and positions.

My first suggestions for everyone no matter if they are my close friends or not are that the level tiles must be connected, fitting backgrounds and music, nothing special but still something that looks like a regular game. :)

Works in Progress / Re: Jet Set Manic Adventure
« on: December 01, 2019, 07:25:01 PM »
I must admit that looking those images I get a really good nostalgy but I think that in the game it wouldn't hold me for too long. Your random choice of tiles, backgrounds, obstacles and probably even music is not a good skill about how to design your game properly. I am sorry but I hope you will accept it instead of quitting. It is not too difficult to make your levels to look more reasonable using PB. ;)

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