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Messages - Alley

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76
Suggestions / Re: Feature to control with a mouse...
« on: December 01, 2019, 07:15:01 PM »
I don't compete with you with this. :P  Although it may feel somehow honored somehow having a title and name I think I will be never able to be active enough to enjoy my title long enough before the ranking system will be expanded again... ::)
In addition to it, personally I would not consider the "Master Builder" title too seriously because of the posts rather than taking that title more seriously because of the games created. :D

You are free to beat me but you must keep yourself old and moderately active as I am to keep your position. O0

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Works in Progress / Re: Invasion: Going Personal
« on: December 01, 2019, 05:48:05 PM »
I guess I must admit I even don't understand this Baldi stuff enough... I think I have no time to read and focus this stuff completely and I would have difficult times to start with it because I know I will not become rich after that I have done all that I should.  :-\

Thank you for explaining anyways! :)

EDIT:

No! IGP is already excellent! Kickstarting the game is just for things like smooth animations or console ports! Not like the complete rework of Baldi!
Or... I maybe confused by a Baldi stuff because it may be the game which alone really can't make me any smarter but maybe you just wanted to give me an example.  ??? If removing Baldi from the address and any other content which Baldi has kept only domain name then I can see I basically can do the same... Asking donations to myself and I can say I have seen a lot of such things in my short life time that can help me maybe. So I often have learned something new and learned also no, those things won't help even more than things I have learned previously. ::) So I must say, I am tired of accepting everything new and focusing on new things with hoping when I have old things already unaccomplished.

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Now we also face the problem that even if we would find a way to publish some public announcements fast so we also can get joy from knowing we have something to show we can't hope much for a way to update in Explore currently. :-\

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Suggestions / Re: Feature to control with a mouse...
« on: December 01, 2019, 05:33:37 PM »
You want to make what with this ?
A run-and-gun with mouse aiming ?
Or a point-n-click ?
Oh and also happy 600 replies :)
I think you got my answers to your questions in a topic written by Christian Game Maker. :)
And thank you for your congratulation to me because I just discovered that I was one who just accomplished 600 posts! ::) Also, you have not much to go with it anymore.

80
Suggestions / Re: Mouse Command Prompt
« on: December 01, 2019, 05:28:21 PM »
It's nice to see that nice games like this one can give people some extra inspiration. :) And yes, with a suggestion I made being accepted I am sure PB will make some gameplay experience possible to create as seen in the video. ;)

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Suggestions / Re: Mouse Command Prompt
« on: November 27, 2019, 11:40:51 AM »
I really have never expected PB to have features for making 3D games. Doom can be played very easily like a pro using only basic keys with keyboard and mouse and old originals can be masterminded even against the biggest bosses that way. ::) So I felt Doom is a good example to explain my needs but mouse really can make also platform games easier to play. If you want I can improve my example to be more fitting with the platform games but the point for making things more comfortable to control is the same. Watch from below! :)

Although I always like to have some aggressive gameplay experiences in my projects I am sure you may not have to create an action game for this. You also can shoot some type of bubbles and lover bows. Mouse just makes it easier to aim and cuts out the requirement to search for everything important from the keyboard.

82
Suggestions / Feature to control with a mouse...
« on: November 25, 2019, 01:58:49 PM »
Having a feature to fire toward the cursor is a very nice one but it would be nice to have an ability to also set attack or any other happen with mouse left, right and middle and perhaps middle roll up and down also. This would also simplify controlling the character because you would be able to move with one hand using a keyboard and using a mouse with the other hand for all attack stuff like in Doom. For now, it is still a bit complicated to set your controls to be comfortable in intense gameplay so you would not fail to do one or another thing because of failing to find a certain key quickly. ::)

I am talking about a feature to set mouse controls in the Settings menu. For now, if you click it shows a message about how to change keys.

83
Introductions / Re: Hello everyone
« on: November 25, 2019, 01:11:16 PM »
The reason why I have asked TingThing to upload my game updates is that even if I am successful getting my update uploaded it probably just messes up my game at Explore. Because it probably just fail to upload the game completely which makes it like corrupted.
It seems that the newest games will be always uploaded like this now. Although I may be wrong but I tried to play some newer for me unknown games and those acted like my game when I fail to upload completely. "Play" button doing nothing... :-\

84
Announcements / Re: Platform Builder 7.1
« on: November 22, 2019, 08:18:11 PM »
Cool to see how fast and suddenly things will happen if you are away even a little bit. O:-) If you need a break and work on something else which also causes you to forget waiting for new updates then those will happen really suddenly and makes happy.
This update may not be big but PB probably has a couple of new games also at Explore and it is always interesting to touch new things. So I think I need some more time with PB before continuing to complete Alpha mod for Doom(, although I am not sure if "Doom" is friendly enough but it is a name for the game:-\).

85
Works in Progress / Re: Mindez Project
« on: November 22, 2019, 07:47:24 PM »
Hello!
Nice to meet all of you.
So we will be creating this game together. That's about it, really.
I will try to find as much bugs and glitches in Platform Builder as i can, that's what I'm into.
However, I hardly have any free time, because I'm busy with other things like school (not THAT much) and some other games.
So, see you!
Hello, Zdziefan! :)

Although, I guess you are quite an old member here actually it is nice to see that you are here now actually... ::)

I usually try to keep my habit to welcome all new members here but then I see there are even no so many new members here actually. Some old members have been just lost and other members may have so many posts in that short time already... :P

86
Introductions / Re: Hello everyone
« on: November 22, 2019, 07:38:08 PM »
Welcome, saiwong3268! :)

4 posts already... It is nice to see you and some activity by you also in that short time when I was away. In 2 weeks nothing will change usually so it is nice to see that activity by the new members here.
I will try to meet with your project from Explore and give my opinions about it in some time soon. ::)

87
Yesterday, a thought came to me. How could I release a demo for ASM, then just...Take it off? Well, that doesn't sound right. Well, I figured to start a Micro Demo Series. I'll release these every so often as ASM gets more mature. Just to give a taste of ASM. To start off, I will release MicroDemo #1 in the near future which is basically going to be what DEMO #1 was. I'm calling it a micro demo because comparing DEMO#2's size to the microdemo I will release, the micro demo will be very small.

MicroDemo #1 will include Level 1. The following will be included in MircoDemo #1:
Standard BoomerangPic Axe (NEW*)
Balloons (NEW*)Springs (NEW*)
Blasters (NEW*)Hideaway Ground (NEW*)Apples (NEW*)Portals (NEW*)Boxes (NEW*)
Something I've learned is to keep levels basic. So Level #1 will just include a few neat things scattered about. The next MicroDemo will feature a HUB WORLD level. For those of you hardcore gamers, just wait for DEMO #2. This microdemo will be basic, simple, easy to play, and won't include much. I hope to release the first MicroDemo VERY soon. I just need to touch up on it a little, then put it into a new format.


*Items marked NEW are things not included in the first ASM demo. (Which is pretty much everything listed come to think of it...)
Good, I idea! :) This is how I also worked with IGP. I still make a new announcement when making a level again or a new system without any extra levels which can be considered to be a micro update. :)
When I made a critique to you then I always mentioned that it takes fictionally long before you release something little because you often work with everything in one time instead of doing little things frequently. With this post, I see you are actually doing what I suggested you to do. :) And with it, you also should keep more pleasure and inspiration working with your project because you also can share your achievements more frequently. Although your achievements may be little you at least have something to show. ;)

88
Works in Progress / Re: Invasion: Going Personal
« on: November 09, 2019, 09:54:25 PM »
Christian Game Maker already mentioned your ideas to cost money and he is right. :) Now you are offering me another stuff which purely seems to be a commercial service. I am going to pay for nothing unless someone can guarantee that I also will be successful after that making new money and time efforts!
And if you suggest me to learn about how to make games then you are hinting that the current IGP is not good enough. :P

Thank you for your advice though if you are only not joking! :)

89
How to play Platform Builder Online
Hi, I'm Antikore! As you probably have noticed, Platform Builder has no online multiplayer but some games will be cool to be able to play online. I will show you in this tutorial how to play online in any PV game without any software.

Wait. How we can do that without additional software?
That's probably the main question anyone would do now, but Steam have just released a new tool (currently in beta) called Remote Play Together. That tool that is directly inside Steam, you can invite your friends to join your game, that includes Platform Builder as I've tested.

How does that work?
When you host a PB game with friends with Remote Play Together, your computer records your screen like if you were on a streaming (voice or microphone sounds will not be recorded xD), then it sends to Steam, and Steam sends it to your friends. They can press the buttons as if they were on your computer, and will make their player move on the game.

What I have to do to make my game work with that tool?
Being truth, absolutely nothing. Steam does all the work, and you can use P1 and your friend P2 or whatever you want.

This will need a good internet connection?
Yup, this will need a good internet connection, not necessarily be very good, but at least with the least ping as possible.

How to use Remote Play Together with Platform Builder
Good question. Let's explain
Step 1: Start Platform Builder
Open Steam, and go to Platform Builder, then click play.

Step 2: Press Shift + Tab on the game and search for your friends
This will open up the Steam interface, then click on Friends and Chat.


Step 3: Invite your friends
Select your friend, and click Remote Play Together.


Step 4: Friend accepts invite
The invitation will be sent by the Steam Chat. Just click play. Then you just have to play the game. You can even remove input options for the friend if we just want to make him use the controller, the mouse or the keyboard.


Hopefully, this helps, and see you later :D
Enjoy!
Very interesting information! :) I see you are not a PB fan only but also an advanced and skilled one to understand and know a lot of things about the applications and features in PC.
There is only one question now. The PB games that haven't been designed for 2 players currently can those be watched the same way? ??? Because PB is not for online gaming and this means that PB should be able to play by several people similarly like people would sit in front of one PC. Hard to explain but when playing NES games online then another person and another connection just act as another controller and none of the players can't use 2 controllers at the same time then but both can see the same screen. :) When a game is not for online gaming then Steam can't know about how much people can play it together so I ask if Steam just shares the same game? And does that mean that even if we can't play together we still can spectate? O:-)

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Anyways, my the most important point here is still the same to say hello to our new active member. :) I hope he will continue showing some activity.

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