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Messages - Gizgord

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616
Off Topic / Re: Petition to make the avatar images not small
« on: February 21, 2019, 09:43:58 AM »
I don't mind it

617
Works in Progress / Re: Adventure Journey: Origins
« on: February 18, 2019, 06:31:48 AM »
I'm still active, everyone! Demo 2 of AJO is on its way. Expect it to arrive sometime this week (or the following one).
great. I'm curious about how will  that Pipe Panic play out. :)

618
Introductions / Re: About Christian Game Maker
« on: February 08, 2019, 03:33:18 PM »
almost the 1 year anniversary of this post
this is so emotional

619
Completed Games / Re: Level Mayhem!
« on: February 02, 2019, 06:47:06 PM »
that's a lot of feedback Alley, thanks
all this time I didn't have much to break my "tunnel vision", so your replies are very helpful.
you can expect some updates after this ;)

620
Completed Games / [UPDATE] Patch 1.0.1
« on: January 31, 2019, 04:46:05 PM »
this quick patch fixes a fatal error Alley reported yesterday.
also, small changes to "Under the Swamp" (the underwater level)
and a small change in the overworld. you can skip a level now!
OLD

NEW


now that is a game breaker right there.

if you get other fatal errors, or something looks off - contact me (post here or PM, whichever pleases you more). meanwhile, have fun playing. :)

621
Completed Games / Re: Level Mayhem!
« on: January 30, 2019, 10:06:23 PM »
This fatal error occurs when entering a level where a player stands on from the screenshot below.

what? believe me, I checked levels all the time.
I'll take a look at this tomorrow. thanks for sharing

622
Completed Games / Re: Level Mayhem!
« on: January 30, 2019, 03:53:49 PM »

623
Completed Games / Re: Level Mayhem!
« on: January 30, 2019, 10:59:18 AM »
I think only Ting can move stuff.
it's up to him, then. :P

624
Completed Games / Re: Level Mayhem!
« on: January 29, 2019, 09:19:17 PM »
hey, Level Mayhem finally released!
if you can, please move the conversations to the other topic. :)
https://theplatformbuilder.com/forums/index.php?topic=825

625
Suggestions / Re: X and Y placeholders and commands
« on: January 24, 2019, 11:05:08 PM »
TingThing should add this but in a way easy to understand for everyone :D
it could be, I guess.
I'd change the units from pixels to normal 32x32 tiles (x + 2, that would be 32*2), to simplify.
still, even this is a bit excessive :P

626
Suggestions / Re: X and Y placeholders and commands
« on: January 23, 2019, 12:41:54 PM »
ehh. it's a bit of an overkill, don't you think?
besides, it'd be more fitting to program something like this yourself in UPE

627
Works in Progress / Re: Romans road!
« on: January 21, 2019, 09:56:37 PM »
Hmm... It's been awhile since I've looked into it. I don't really have anything so show. I don't remember if I deleted the project, or exported it. I should probably work on it soon. Thanks for checking into it!
don't bother with this if you don't have ANYTHING.
you already have a game with "lots of things that are custom" and it's ASM :)

628
Works in Progress / Re: Romans road!
« on: January 21, 2019, 10:37:01 AM »
so, how is your side project going?
do you have any ideas? :P

629
Completed Games / Re: Level Mayhem!
« on: January 16, 2019, 02:58:25 PM »
I can understand it's time consuming. But why not make something like CC, or ASM, (not quite as big) or something else? What will you do? Will you leave the PB community?
thank you for your question, CGM
I ain't leaving, don't worry :P
as I said, if I get a good idea for a game/level, and it's convincing enough - chances are I'll start doing it. I just don't want to promise things beforehand and don't deliver. :))

630
General Discussion / Re: Character Creation
« on: January 15, 2019, 12:09:11 PM »
 all I know about custom sprites is that you need to use a template and it has to be a .png file to work.
but I never used it, maybe it broke in one update and no one noticed.

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