Recent Posts

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Works in Progress / Re: The Graveyard Shift [Side Project]
« Last post by Antikore on Today at 12:01:58 PM »
I can't wait for more violence :))
Nice to hear that! :)
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Works in Progress / Re: The Graveyard Shift [Side Project]
« Last post by Gizgord on Today at 11:27:56 AM »
I can't wait for more violence :))
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Works in Progress / The Graveyard Shift [Side Project]
« Last post by Antikore on Today at 09:18:15 AM »
The Graveyard Shift
The mankind has been developing incredible industrial advancements, but the radiation in the earth has been increasing over the last century. Year 2177, they name me "The Keeper" and I will help to stop this apocalypse.

Hi! Welcome to this game page. I'm Antikore again. Due to my lack of inspiration in the last months, I will try to do a little project as a side-project for Castle Chamber. I will probably not last a lot to finish this game.

Genre: Action/Survival
Difficulty: Hard [4]

Objective
Survive each night, when mutants and strange monsters will overwhelm you, and you must kill them with your shovel. When the night ends, the next night begins, and stronger enemies will start appearing.

Controls
Arrow keys to move (or the buttons you have selected)
Press the "Use" button to drop a nuke if you have any in your inventory.
Press the "Jump" button to jump, do it in mid-air to do a mid-air jump if you have any on your inventory.
Press the "Attack" button to attack with your shovel.

Features
- Powerups & Items
- Strong enemies
- Blood (Very little)
- Multiple Mechanics
- Feel of insecurity (You will feel nervous but also fun)

Credits
- Inspired by the sploder website game named "The Graveyard Shift" by j0ji

Have a great day :)

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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Christian Game Maker on May 22, 2019, 05:40:50 PM »
Anyway Master64, why not introduce yourself here on the introductions board? Also, why not consider making a few suggestions, and tell us about your projects too?
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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Antikore on May 22, 2019, 04:29:44 PM »
@Antikore ... I am friended to him on Steam. I've already discussed this plus many other problems before.
Great! Hope your problem gets fixed soon :)
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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Master_64 on May 22, 2019, 03:05:27 PM »
@Antikore ... I am friended to him on Steam. I've already discussed this plus many other problems before.
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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Antikore on May 22, 2019, 07:20:38 AM »
If this still happens, you should see what Gizgord is saying.
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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Antikore on May 22, 2019, 07:19:44 AM »
I guess is something related to the void, maybe if you expand the floor :)
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Report a Bug or Glitch / Re: Full game crash on level complete.
« Last post by Gizgord on May 22, 2019, 07:01:46 AM »
@Gizgord I'm not too sure he knows fully what's happening.
Wow. at this point I'd say your game is haunted :))
let's all wait for the review
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Works in Progress / Re: The Adventures of Super Mike 1
« Last post by Christian Game Maker on May 22, 2019, 04:02:42 AM »
Ahh...The end of a super long day of working on ASM. Lots has been done. REALLY COOL STUFF IS HERE!!! Brace yourself for never-before-scene things coming to Platform Builder! Here's the last screenshot for today:

The brand new crafting section found in the HUB will feature LOTS of new gameplay potential! I've just gotten started on this amazing thing. More is to come! Pretty soon, there will be a new character design that allows you to place objects with different behaviors. I'm getting the inspiration from minecraft obviously, but I hope this will add a bit of flavor to ASM. This is a huge thing being added. I can't wait to see it actually working! And what's up with that jar on the top left? Hmm...Could it be...Something amazing? Maybe, maybe not. You'll find out in the next ASM demo update!
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