Recent Posts

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I noticed that his last activity on this forum is that post.
So he's not active because he died of a heart attack?
No i din't die of a heart attack lamo
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Report a Bug or Glitch / Jump Ranged Attack messed up
« Last post by Christian Game Maker on Today at 07:26:38 PM »
When you have the projectile direction set to cursor and you have the jump attack set to ranged, and you jump while in mid air and fire, nothing comes out. One thing to note is that I have the mouse button left command prompt set with a command to make the character attack.
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Report a Bug or Glitch / GO PRO Button list isn't on the correct layer
« Last post by setapdede on Today at 06:47:38 PM »



The imagine and the title explain themselfs
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Off Topic / Re: Platform Builder Community Tier List Reloaded
« Last post by setapdede on Today at 06:39:00 PM »


My take
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Platform Builder Update Log / Re: Version 7.2
« Last post by Christian Game Maker on Today at 06:23:59 PM »
LOL
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Platform Builder Update Log / Re: Version 7.2
« Last post by setapdede on Today at 06:03:38 PM »
Quote
Fixed: Erorr
I don't think that is fixed
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Introductions / Re: Hello there!
« Last post by Christian Game Maker on Today at 06:03:20 PM »
CORRECTION!


I've played around with SMBX, and it can't do hardly anything PB can do. PB is SUPER AMAZING. It can do incredible things, like yesterday I attempted to make custom physics, and I was able to after trying different methods, I finally reached a point where I was able to make some really cool gameplay by allowing my character to walk on walls. So, PB is the way to go. Ditch SMBX and Mario Builder today!

(I just can't help but advertise how neat PB is, I guess.)
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Introductions / Re: Greetings from a new member
« Last post by Alley on Today at 05:54:28 PM »
Welcome, dpallee! :)

We are glad to see you here! And yeah, the more you use PB the more you get into it... Or even if you get tired at last, you will get back into it probably when someone's project has been improved to be really good already and you see that. O:-)
For sure, express your questions and let us know about what are you doing in PB! I must admit, I myself am not businesslike with PB at the current times but there are a lot of people who would be glad to help out really quickly.
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Introductions / Re: Hello there!
« Last post by Alley on Today at 05:28:48 PM »
Hello, Saoirse! :)

That's nice to see here one more new ambitions and game development loving member. Yes, PB is very unique and also a very powerful application for doing a lot of things with ease even if aiming something special. Even SMBX does not have everything of what PB can do if giving an example where you only can make the same bosses with different sprites with ease only. ::) I hope you will keep yourself mentioned about you using a great solution to make nice things!
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Suggestions / 360 degree for more than projectiles
« Last post by Christian Game Maker on Today at 04:02:50 PM »
Why do we get 360 degree stuff for just projetiles? Why not create 360 commands?

player 1 360=50 (tells PB to spin the player around in 360 according to what direction they're facing 50 times)
stop player 1 360 (instantly stops the player from doing the 360)
Why limit this to players? I don't see why this is a good choice. This should apply to every object with an ID  (not including sounds of course)
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