Recent Posts

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Suggestions / Re: X and Y placeholders and commands
« Last post by Christian Game Maker on Today at 05:35:31 PM »
Yeah. It's beyond me.
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Suggestions / Re: X and Y placeholders and commands
« Last post by Gizgord on Today at 12:41:54 PM »
ehh. it's a bit of an overkill, don't you think?
besides, it'd be more fitting to program something like this yourself in UPE
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Suggestions / Re: Reputation System [Forum Suggestion]
« Last post by Christian Game Maker on January 22, 2019, 10:08:12 PM »
Hmm... Good idea.
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Works in Progress / Re: Invasion: Going Personal
« Last post by Christian Game Maker on January 22, 2019, 09:57:25 PM »
About my promises:

When I made the promise to make you a trailer, I wasn't expecting some things in life to come up. It was a little over a week later I finally was able to get on the forums again. I hadn't been able to use the PC. I also have been getting very limited time. I only get to use the PC for about 2 hrs a day right now. Because of a personal situation going on. I haven't forgotten your trailer. Is there any other promise I made that I haven't kept? If so, please let me know!

About ASM and prioritizing:

I have realized this same thing about me not getting work done very fast. I usually open PB, and don't know what to do. To be honest, I have been getting so many levels/things done in ASM it's almost overwhelming for me. Anyway, I am actually working on ASM right now more than usual. And, I have been doing less PC work lately as mentioned above. And by the way, I haven't been developing ASM for even a year yet. I started in Feb of 2018. I released the demo to the explore about 2 or so months ago. I am working on a 10-level world 1 demo. With minigames, about 5 different power-ups, and I am still wanting to try some new things for the 2nd demo. (Like trying to make turtle shells you can carry.)
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Works in Progress / Re: Castle Chamber [Alpha 0.3.2]
« Last post by Christian Game Maker on January 22, 2019, 09:46:11 PM »
Do it soon! Make it look amazing!
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Announcements / Re: UPE Progress Update 1
« Last post by Christian Game Maker on January 22, 2019, 09:44:13 PM »
Wow! I didn't realize the Command Prompt was 14,000 lines long!!! No wonder it took 2-3 months to get 5.0 out! Thanks for the update!
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Announcements / Re: UPE Progress Update 1
« Last post by Antikore on January 22, 2019, 01:06:46 PM »
Good to hear that! Seems working very well! :D
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Works in Progress / Re: Castle Chamber [Alpha 0.3.2]
« Last post by Antikore on January 22, 2019, 12:59:29 PM »
I'm planning to create a Trailer for the game, but I'm still thinking on when.
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Works in Progress / Re: Castle Chamber [Alpha 0.3.2]
« Last post by Alley on January 22, 2019, 12:41:06 PM »
The tutorial is really easy and short compared with all your remaining game which is correct considering that it is just tutorial. ::) However, if you just made a short tutorial speed running which is all you will make it is not a very entertaining product for opening considering the time you have spent for this.  :-\

Short videos are appreciated and I admit it. People mostly don't bother to watch long videos but you should consider a trailer then as well your tutorial will not explain much about your game.
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Works in Progress / Re: Invasion: Going Personal
« Last post by Alley on January 22, 2019, 12:31:55 PM »
If you want my honest opinion... I think you also don't work on ASM consistently. Remember that it took at least more than a year to release your demo to Explore basically with just one level. I know your game has many complicated custom mechanics but would you say my game don't have? I have about 10 levels and most of those have a complicated system in the whole level. It took long for me before I started to design title and make my own scene-cuts but now I have several scene cuts fully done and those have even no errors discovered. ::)

I often struggle with my time. I have to work for money and I have to do some responsibilities at home also in my free time... This is too much for me because I have a lot of interests and I have limited my activities to minimum per day which makes me still unsuccessful in one thing especially because I strive to sleep down all my free time. Even so, I try to improve myself to make some notable things for IGP. 10 levels are not very notable in more than 2 years.
Now, you are admitting, you have even too much free time but you just have a little demo basically with 1 level. Take my suggestion! :) You often need to chat even if you haven't much important to say and you have to make a lot of huge plans for yourself. ::) You really should prioritize your things!

In addition, I really like your logo which you made for my game but you don't have to make those all things to everyone... You see you can't make your all "will"'s come true. You are Christian and is not very nice from you to keep giving promises which you will mostly never make come true. Do you agree? ::)
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