Recent Posts

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Thanks for this, and for that extra information about the error. It would have been difficult for me without that.


Looks like when you have a custom pick up item which uses a custom sprite, and that item is in your inventory, the error happens when you change rooms.


I'm glad you found a workaround. Still, I'll make sure that error is resolved with the next update.
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Suggestions / A few more layers for backgrounds?
« Last post by Antikore on July 24, 2021, 02:43:32 PM »
Along with the possibility to make auto-scroll for some layers and others not, this would be a bang
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It may, or may not be an issue that this appears without apparent reason


4
Yes, thank you.

I can make lateral moving platforms OK, but can only ride these on the way down now.
The character still slips through the bottom if the platform is rising no matter what I try  :'(
Sorry for that, I don't use moving platforms as much as I could, so I didn't knew about these bugs and I don't know any workarounds.
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Working with Platform Builder / Re: Error Message and Crash when Changing Area
« Last post by Antikore on July 23, 2021, 07:00:03 AM »
I found the cause of the issue - it seems when the character has a 'pick up' item such as a gun or melee weapon on them and uses an event that relocates them like a door or a move command prompt.

So, after my level is finished I made an event to cause the player to drop the gun so that it loads the next area without errors.

I think it has some issues to do with displaying the HUD, not sure.

But I have found a reasonable workout around, for now...

That's interesting... @TingThing should fix this soon
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Tutorials / Re: Simple Footstep Sounds Tutorial
« Last post by Antikore on July 23, 2021, 06:57:43 AM »
Thank you for making this, just tried it and it works great!

Would it be at all possible to make a different sound that plays after and then loops like the first one?

For instance, your sequence would be Footstep 1 sound for the right foot and then you could have a Footstep 2 sound for the left foot and then repeat the whole sequence from the beginning?
Yeah technically is possible
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so .ogg music files do not automatically loop after the tracks end. Hope this is fixed, that is pretty much what I need for my music files.
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Working with Platform Builder / Re: Where are the block templates
« Last post by Tarkus1971 on July 22, 2021, 03:25:51 PM »
Ok I am editing the player sprite sheet, and in the overworld player character, there is a grey shadow under the player, but that doesn't appear on this sprite sheet, and ideas where this is ???? thanks in advance.
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Tutorials / Re: Simple Footstep Sounds Tutorial
« Last post by NinthNei on July 22, 2021, 03:06:16 PM »
Thank you for making this, just tried it and it works great!

Would it be at all possible to make a different sound that plays after and then loops like the first one?

For instance, your sequence would be Footstep 1 sound for the right foot and then you could have a Footstep 2 sound for the left foot and then repeat the whole sequence from the beginning?
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Working with Platform Builder / Re: Confusion with "Change Block" command
« Last post by Kemuja on July 22, 2021, 02:01:31 PM »
This may work, I didn't check but may do the thing. There is always the chance of needing some bugfix to make it work:
Code: [Select]
for nearest block <id of your main tnt block>
spawn block 5, self
remove block

Note that this miay activate any tnt in the view, just because its the nearest
And also this will only work for one close tnt and not all of the surrounding ones, SO, you may need to do some kind of workaround

This actually worked (Note, that it triggers when in the range of the explosion).
Cheers!
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