Recent Posts

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Report a Bug or Glitch / testing and saving at the same time causes softlock
« Last post by Gizgord on May 27, 2022, 06:51:51 PM »

I entered Test Mode and used a shortcut to save (Ctrl+S) at the same time. a pop-up text message "Saving... 0%" appeared and kept popping up. it didn't progress for one minute so I shut the game down.
when I came back, my whole area was wiped. luckily I was able to restore a back-up
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Announcements / Re: Platform Builder 10 Release Date
« Last post by Gizgord on May 24, 2022, 01:13:48 PM »
fantastic! mark your calendars, everyone  8)
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Announcements / Platform Builder 10 Release Date
« Last post by TingThing on May 23, 2022, 11:19:19 PM »
Hey everyone,

Platform Builder 10 is just about ready and is scheduled to launch on June 1st, which is only 9 days from the time of this post! Along with the update will come a new trailer (featuring the new graphics) which will launch on YouTube and the Steam page at the same time. New screenshots are also on the way. I will also be working to update the website and other store pages with the new graphics as well.

See you then!
-TingThing
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Announcements / Re: Platform Builder 10 Beta
« Last post by TingThing on May 23, 2022, 11:15:47 PM »
@TingThing did the pb10 betas altered downloading game listings for explore updates? I have got into the situation of having to update explore listings several times on the new version, everytime it worked differently from before (prior to pb10, downloading game listings would regularly open 7zip terminal windows, which would prevent from doing something else while downloading game listings in the background). If thats true and intended then its an amazing change for the aforementioned reasons


No, I didn't change the way PB downloads game listings. But the 7zip terminal window would open if the standard unzipping function in Game Maker failed. I noticed this was happening and so I created a failsafe with 7zip. However, it's possible that Game Maker updated and fixed the issue or it resolved after a Windows update, which would mean that the failsafe is no longer needed. Hopefully that is the case. I'll still keep it there just in case.
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Completed Sandbox Levels / Re: Speed of Darkness
« Last post by Mr. Air on May 13, 2022, 02:17:43 AM »
Very good game, from what I could play.

Despite this being abandoned for what seems like 4 years, it's not a bad game, I love the custom physics and sliding around. Along with the fact I have to think to continue, on the platforming, the time makes it so it's an actual issue too, which I like! The only real problem is the fact it's bugged and just doesn't allow you to finish the first level, there's literally an invisible wall blocking you you can't go through the small gap anymore. I'd love it if this was updated! If anyone has any tips on how to cheat to further levels that would be lovely! :D

Video of what I've played can be found here -
Note: I'd give more feedback on this but due to it being impossible I don't feel like doing so due to the whole impossible thing
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Announcements / Re: Platform Builder 10 Beta
« Last post by Warrior555MainsGanon on May 11, 2022, 09:52:13 AM »
@TingThing did the pb10 betas altered downloading game listings for explore updates? I have got into the situation of having to update explore listings several times on the new version, everytime it worked differently from before (prior to pb10, downloading game listings would regularly open 7zip terminal windows, which would prevent from doing something else while downloading game listings in the background). If thats true and intended then its an amazing change for the aforementioned reasons
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Report a Bug or Glitch / Fire y is directly not doing anything
« Last post by Antikore on April 30, 2022, 09:47:54 AM »
What the... It's not working!
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Works in Progress / Re: Demon Hearts
« Last post by Aeterna Games | Æ on April 18, 2022, 10:58:53 PM »
bro, those tilesets are incredible. money well spent.  8)
I find acronyms to be kind of cheesy, so I'm not crazy for the level names; albeit the game appears to have nice variety of themes. keep up posted  :o

Yeah, I like them too. And they are EXACTLY what I needed and fit perfectly to the game. About the names, there is a reason why I did that. They are important for the Story and the Bosses of the game. Maybe u will understand after you got more of the story. And the first letters of the names are hiding a word, just a little secret which fits to the game and I wanted to hide.

I will try my best to keep posting, but I don’t want to show too much. For now, I will only focus and working on the Beta-Maps. After that I will do the rest. I‘m struggling with the coding things, cuz the updates generate new bugs and change some commands lots of times.

Thx for your interest and see you soon!

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Works in Progress / Re: Demon Hearts
« Last post by Gizgord on April 18, 2022, 05:55:12 PM »
bro, those tilesets are incredible. money well spent.  8)
I find acronyms to be kind of cheesy, so I'm not crazy for the level names; albeit the game appears to have nice variety of themes. keep up posted  :o
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Works in Progress / Re: Demon Hearts
« Last post by Aeterna Games | Æ on April 18, 2022, 02:27:06 PM »
Hey! It's finally me again. Yes, I am still alive and my project is definitely not dead.
Now I will show you some new infos.


At first, that will be the names from all of my worlds in the game:

Beginning Worlds & Overworld:

Catacombs
Graveyard of the Undead
Demon Town (Naberius Lair)


Worlds of the Hearts:

Demonic Citadel (Astaroths Throne)
Empty Sea of Nothingless
Messy Mines of Junk
Overheating Mountains
Nebula Swamp of Seduction
Icy Heights of Torpor
Crying Forest


The colors of the level-names are identical to the descriptions of the guardians in the main post. So can see which guardian rule it. Even the level-names are a reference to which one you will find there.


At next, you will finally get something for the eyes to look. I will show you the tilesets I use and how the maps will look like. There are some examples:

Screens:
Spoiler









I bought every single of the tilesets, so they aren't my own, but I create the maps with them myself of course. Thank you very much to the guys they did such epic work for us to use. That's worth the money!


Yeah you can see I am still working on that game. For the moment, I only design the maps, without enemies, items etc. Even that is so much work, but it's worth it. I have done even more maps than u think, I just don't want to show them all.  After I am done for the beta maps, I will do the rest. In the beta, you can only play the Catacombs, Graveyard and Demon Town + Naberius Lair. I just wanted to send you some signs of life and activity from me and my project, so that thread won't die.


That's it for now. I hope it's enough for the moment and u like it.
So, stay tuned and see u next time! ;D
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