Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
Tested with a gamepad, works fine in the rest of the game but
Code: [Select]
if key press = up
//Execute code
That doesn't work, I tested with key press only and up and down only, but may happen in other directionals
Works well in keyboard and buttons like A, Y, and so on works fine too in the gamepad, so I don't know if its related to directionals or with using the sticks
2
What the title says, I've tested and this is consistent, for now I'm replacing the menu again with the default one before disabling so it works fine
3
Report a Bug or Glitch / Re: entering an area in multiplayer crashes
« Last post by Gizgord on Today at 07:40:05 AM »
Multiplayer testing 🤔
4
Report a Bug or Glitch / Re: entering an area in multiplayer crashes
« Last post by Antikore on April 13, 2021, 09:11:15 PM »
if player two is holding directional buttons while entering an area from overworld, the game crashes. it's the same error code for every direction.
Code: [Select]
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_course:

Variable Get 66 (101147, -2147483648)############################################################################################
gml_Object_obj_course_Draw_64 (line 4)
I wonder how you got this lol
5
Report a Bug or Glitch / entering an area in multiplayer crashes
« Last post by Gizgord on April 13, 2021, 07:53:25 PM »
if player two is holding directional buttons while entering an area from overworld, the game crashes. it's the same error code for every direction.
Code: [Select]
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_course:

Variable Get 66 (101147, -2147483648)############################################################################################
gml_Object_obj_course_Draw_64 (line 4)
6
Suggestions / Re: Set seeds for randomness
« Last post by Antikore on April 13, 2021, 03:08:09 PM »
So, as I'm making a roguelite game... Yeah?
7
Suggestions / Allow us to disable auto-scrolling of certain background layers
« Last post by Antikore on April 13, 2021, 03:06:26 PM »
Useful to create, for example, sewer-like backgrounds, where the water waves scroll automatically but the rest of the bg doesn't
8
Suggestions / Command to modify background scrolling
« Last post by Antikore on April 13, 2021, 03:05:28 PM »
Title explains by itself
9
Suggestions / Unteleportable area invisible block
« Last post by Antikore on April 13, 2021, 03:04:35 PM »
I don't know if this is really important but I will really use it

This would be an invisible block that does nothing by itself but instead it will disable certain parts of the area to be teleported to with "smart random view"
10
Suggestions / Allow to use game commands ingame
« Last post by Antikore on April 13, 2021, 03:02:55 PM »
new game, save game, load game, delete game, should be allowed to use outside the main menu
Pages: [1] 2 3 4 5 6 ... 10