A couple new updates. First I'm making a new kind of extra level, which will add some content to the early parts of the game that will need to be replayed after the next update:
ENEMY ARENAS: Spoiler These are "test centres" for all the enemies. I'm doing this instead of a bestiary, so the first room is a little lab with some info, and perhaps an NPC. Here's four of them:

Behind the black door is a short level full of just that enemy, and you have to defeat them all to complete that course.

The first one, for the common "Tarpy", is the easiest of course.


They'll get longer and more complicated, the more threatening the enemy is. The next demo coming out will have 15 different enemies, so there'll be 15 of these places scattered around the map. The final game should have 20-25 altogether, and I'm thinking the reward for beating them all will be upgrades to your attack power. Maybe one upgrade halfway through, and another (or like, a sword...) for all of them.
The world map is also finished now, with all the main levels placed, even though only about 35% of them are actually made. The game will be almost half finished for the next demo. So this map is subject to change of course, but have a look at the potentially finished map if you like:
FINISHED WORLD MAP: Spoiler 
The halfway point in the game is the little house in the middle. The three paths can connect there if you've played them all up to that point, but branch off again into easy (the city), medium (snowy mountain), and hard (mines and lava caves). The the final "world" has you taking on a tower sequence to enter the walls, and a few fort levels in a row before the final stage - though there'll be a few surprises in their designs.

That's basically how the world and path structure is laid out, although these world might not be mentioned in game, as it plays like one big map. I calculated some totals too; the final game should have 51 main levels, and about 20+ each of optional challenge zones, arenas, and bonuses. That's a lot to complete, but the shortest possible path to the end should be just 22 levels. There'll be a few different ways to beat it (and therefore several endings).
But that's looking ahead, I have plenty to design in the meantime! Hopefully the next demo will be out before the holidays, lots of levels to make. Thanks for looking it over, and any advice is appreciated!