Recent Posts

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81
Works in Progress / Re: <DEMO OUT> Spy Island (Name Pending)
« Last post by WidgetKitty on November 09, 2022, 11:13:22 AM »
I recommend trying the first demo to everyone. the game is very good and there's plenty of content (even at this stage).  O:-)

Thank you so much! For those who haven't seen it, Gizgord uploaded a 2-hour video of gameplay, for anyone who wants a better look before playing - lots of great moment in it, too. I'll embed it here:

Spoiler

I have several small corrections to make, then the first major update will have to be out with said corrections, and then I'll do some gameplay vids of my own, showing off all the secrets, like a guide. Until then I don't really have any game updates, but levels are being worked on. Speaking of YouTube though, I decided to upload some of the game's soundtrack, but the full versions of my songs. I had to chop the tunes up to make them loop properly, but the full ones will be in an unlockable sound room level.

In the meantime I made a few "music videos" for these full-length songs - well, some scenes made in Platform Builder - hope TingThing doesn't mind, but I put a link to the PB Steam page in the descriptions. So far this one is my most popular song; it's one of my favourites too:

I'll put a few more here in a spoiler, but there's eight altogether so far on my YouTube channel: https://www.youtube.com/channel/UCbiNqgKIqp_3Um6OM9Fu76Q

Spoiler

The only thing I've really worked on for the game itself is a rising-lava climbing section, with custom enemies as the rising lava. The actual level will be more complicated than this, but this was just a test to make sure it can be done:

82
Completed Games / Level Mayhem sees another pre-release
« Last post by Gizgord on November 09, 2022, 01:01:03 AM »
Hey everyone, Level Mayhem is entering an another pre-release update: pre1.4(2). You can play it right now on Explore!  8) 8)
There is a lot of differences between this version and the first pre1.4, so I'm gonna keep it brief.


What's included:
  • new level lay-outs are nearly finalised
  • new custom pause menu and improved camera settings
  • abilities are now unlocked with Tokens and can be toggled
  • all bosses have received a major rework
  • addressed bugs

What's missing:
  • most Token tips (are missing)
  • remaining purchasable designs
  • the village is not yet finished
  • NPC characters and interactions (too little)
  • the 'secret' mission
83
General Discussion / Re: Red Mist: Rivers of Blood
« Last post by Gizgord on November 08, 2022, 01:09:14 PM »
I had no idea you released a PB game! wish I knew about it sooner.
doesn't look like my thing, but I might get it sometime  :))
84
General Discussion / Red Mist: Rivers of Blood
« Last post by Wizard Indie Games on November 07, 2022, 09:24:17 PM »
This game was developed in Platform Builder Pro:

https://store.steampowered.com/app/1516450/Red_Mist_Rivers_of_Blood/

Awesome!
85
Completed Sandbox Levels / Re: Simple Inventory Menu Template
« Last post by Gizgord on November 06, 2022, 11:53:11 AM »
hey, just wanted to let everyone know I temporarily took this sandbox down. I'll be revamping it with an easier, more reliable inventory system. ;)
86
Works in Progress / Re: <DEMO OUT> Spy Island (Name Pending)
« Last post by Gizgord on November 06, 2022, 11:50:35 AM »
I recommend trying the first demo to everyone. the game is very good and there's plenty of content (even at this stage).  O:-)
87
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by WidgetKitty on November 02, 2022, 04:07:33 AM »
Your game is looking very good but also I like how you can edit sprites so those would look like new ones but original to the PB so it keeps the feeling of PB. Should I get ready to add skeletons to any of my projects I will let you know and consider your name to be added to the Credits. I have never had a problem at all adding other names in addition to mine because I like to give players a feeling that a game was made by a team/company. Also, I like heartbreaking beautiful endings after intense fights and long Credits after all that. O:-)

I could upload a tileset of the skeletons in a resource post or this thread, maybe later this week, just need to make a version without my other enemies on it.


HEY GUYS!
FIRST DEMO IS OUT!
Check the Explore section!

Everyone is welcome to comment and critique in this thread, or chat with me on the Discord - I'll make a post for my game in the project section too, for a place to discuss any problems found.

If you like, let me know what you think of the level designs, enemies, and music (the soundtrack especially means a lot to me, I wrote most of these songs years ago for another game, but haven't had a chance to use them).

Think I'm going to take a break from PB'ing for a week or so - I have a cartooning project to work on anyway - but I've made some progress on future levels, and have a ton of ideas. Hope you guys like what I've made so far, it's been a blast making it, and I'm really looking forward to building the rest!
88
Announcements / Re: Platform Builder now has an official server on discord!
« Last post by Gizgord on October 29, 2022, 10:52:45 PM »
Love it!  :D
89
Announcements / Platform Builder now has an official server on discord!
« Last post by TingThing on October 29, 2022, 12:53:32 AM »
Hey everyone! I am happy to announce that we have launched an official server on Discord for Platform Builder! My hope is that this will be a friendly and warm environment for you guys to connect, build community, share your content, and help each other out. This is your opportunity to be one of the first ones on this channel.

Here is the invite link: Platform Builder on Discord

This may also be your opportunity to get Platform Builder or Platform Builder Pro! If you boost our server, DM me on Discord and I'll hook you up as a free thank-you gift!

Discord is relatively new to me, (I know, I'm way behind!) so I'm happy to receive any feedback via DM.

The server on Discord includes forum channels, which may leave you wondering about the future of these forums. As of now, these forums will remain open for people to join and post, just as usual. But these forums have become less active in recent times and will likely be phased out by the end of this year.


I believe that this soft and slow transition onto Discord will ultimately be helpful for the community for several reasons.
  • Discord is a very popular way for people, especially gamers, to connect and build community online.
  • Anyone with a Discord account can easily be a part of the community. That removes the barrier of setting up another account.
  • Discord's forum channels offer much of the same experience here, but it has the added advantage of voice and text channels for more live conversation.
  • This forum is a bit buggy and difficult for me to manage.
Although I will focus mostly on building this official PB channel on Discord, I would be remiss if I didn't mention a different PB server already active from several of our forum members  - Plugger's Zone. So you can check that one out too :)


If you have any questions or comments about this new adventure to Discord, don't hesitate to let me know.


Thanks everyone, and I'll see you over there!

TingThing
90
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by Alley on October 27, 2022, 08:07:32 PM »
Thank you! Yeah, skeletons aren't all that original, I wouldn't mind if you wanted to use them. Let me know if that day comes, and I can send you the
Your game is looking very good but also I like how you can edit sprites so those would look like new ones but original to the PB so it keeps the feeling of PB. Should I get ready to add skeletons to any of my projects I will let you know and consider your name to be added to the Credits. I have never had a problem at all adding other names in addition to mine because I like to give players a feeling that a game was made by a team/company. Also, I like heartbreaking beautiful endings after intense fights and long Credits after all that. O:-)
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