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91
General Discussion / Re: engine looks fun! Is there way to change main character to bird...
« Last post by Alley on September 24, 2022, 08:21:41 PM »
Hi, zartan917! :)
92
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by Alley on September 24, 2022, 08:16:31 PM »
Hello!

Your game looks very beautiful and attractive, to be honest! :)


An interesting fact is that when I would have continued actively working on my project I would make a level with skeletons and graveyards. This would mean, I would have needed to design my own skeletons also but I already imagined how they should look.  ::)  Your made skeletons look just like that so if the mentioned level will ever comes I probably ask for your skeletons rather than designing them by myself completely.  :D
93
Completed Games / Re: Space Invaders Remake
« Last post by Alley on September 24, 2022, 08:10:16 PM »

Welcome to the forums, ZANARD!

Invasion: Going Personal by Alley (it's older but it still holds up).
That's surprising news, to be honest.  :)  This message from you made me log into Steam and run PB just to see if it is so and really, my game is actually very playable yet. That made me wish to rework my project again as it may have not much to do to restore its previous form. I don't know if I am able to do this soon yet... But thanks for your suggestion for my project also!
94
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by WidgetKitty on September 22, 2022, 10:18:09 PM »
I dig the new stuff, especially the variety in enemies and tile-sets. I like overworlds and the one you're making is really good so far. eight levels are plenty for a demo, and what was it about branching paths? fun idea.
it's unfortunate that fatal errors keep bothering you. all you can do right now is to report the codes (paste the codes in, that makes things a lot easier), either in the form on the website or here.. and power through. big thumbs up, good luck and take your time  :D

Thank you! Though the pixel drawing can be a lot of work, making the custom enemies and blocks is one of my favourite parts! Two weeks ago I found this open source alternative to MS Paint, called Pinta, and it's made this a lot easier.

So the map is pretty open, but after the first fort it splits into three paths to the end - one underground, one through a settlement, one over the mountains. You can pick a path to the end and beat the game, or clear all three and get every upgrade and bonus.

Think I'll make a tank and two more regular levels before putting out a demo, that way the three paths will have the same number of levels.

Eh, I can tolerate occasional errors. I mean, some of my other experience is making house and dungeon mods for Skyrim, a few years ago, and their Creation Kit is so ridiculously bug ridden, you need a barrel full of patience to get anything finished! I'll report the bugs, but can work through it in the meantime...

Must say everything looks fantastic! :)
Sorry about all those bugs, it's actually a problem with the program, don't worry.

Thanks very much! Yeah, bugs are just something that comes along with a program this complicated and versatile. And Ting Thing's been really good at ironing things out - he's fixed three bugs for me since I registered, like 9 days ago. It'll only get better, I'm sure.

Could this be the first major PB game post-price change alongside Antikore's Adventure

Hmmm, could be - didn't know I was getting into this at such a pivotal moment! If all goes well I'll have it finished this year, and my second game started - a sci-fi Metroidvania is brewing in my head for the next one.
95
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by War on September 22, 2022, 07:31:05 PM »
Wall of screenshots showing off insane progress done on the game
Could this be the first major PB game post-price change alongside Antikore's Adventure
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Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by Antikore on September 22, 2022, 03:38:25 PM »
Must say everything looks fantastic! :)
Sorry about all those bugs, it's actually a problem with the program, don't worry.
97
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by Gizgord on September 22, 2022, 02:57:37 PM »
Thinking I'll make a few more levels and graphics - get the game about 1/3 done, to my estimation - and put a demo up on the explore section. It's just that I'm getting a lot of crashing on entering or exiting levels when testing the whole game. Not sure if that's something I'm doing wrong or my computer, or if it's an actual bug.

Anyway, let me know what you guys think of the new stuff; hopefully I'll have something playable released soon!
I dig the new stuff, especially the variety in enemies and tile-sets. I like overworlds and the one you're making is really good so far. eight levels are plenty for a demo, and what was it about branching paths? fun idea.
it's unfortunate that fatal errors keep bothering you. all you can do right now is to report the codes (paste the codes in, that makes things a lot easier), either in the form on the website or here.. and power through. big thumbs up, good luck and take your time  :D
98
Works in Progress / Re: Spy Girl Story (Name Pending)
« Last post by WidgetKitty on September 21, 2022, 07:34:24 PM »
Very cool looking game! Keep up the good work! :)

Thanks very much!

So, I've finally go more work done on the game, bunch of new sprites and screenshots to show.

World Map:
Spoiler


I'm now up to 8 levels, one fort, an airship and a train. We're just starting on the three branching paths to the final level - Underground tunnels on the left path, through the town and headquarters in the middle, and over mountains on the right. Of course, the map is free roaming, and to really complete the game you'd want to beat every level and get every upgrade.

New Sprites:
Spoiler


Got a few more enemies done - replaced Puglits with Torchers and Flying Torchers, Bipis with Bumpermites, and Statix's with Jolters. Also a giant Powcherry who serves as a boss in the airship and train - which you can see the icons for there. I'll have three each of those levels, plus tanks, I just haven't made those icons or levels yet.

Last is my new weapon system. These boxes give you an energy weapon to use in that level - 30 of them. The blue box and item refill the ammo. So far I have boomerangs (that collect items), grenades (that destroy crates), and fireballs. Might make more, but three is pretty good.

Level Screenshots:
Spoiler


Level 6, beginning of the mountain path. Torchers' fireballs can activate Powcherries, like in this case to make it harder to get that 1-Up:



The first train level. A light wind blows you back throughout, and it's covered in robot enemies:



I also made my third challenge bonus a train, with stronger wind. Making those spinning wheels was a lot of work, so I'm getting good  use of them:



Level 8, a haunted forest, is technically optional, but opens an area with an extra shop and two bonuses. There'll be a few optional levels like this, that only unlock a few extras:



The airship level. No wind here, but these will be more complicated, with more enemies and cannons:


I also added a soundtrack - all songs I wrote for another game, but I had music suitable for every area, so they'll be placeholders until I start writing this game's own soundtrack.

Thinking I'll make a few more levels and graphics - get the game about 1/3 done, to my estimation - and put a demo up on the explore section. It's just that I'm getting a lot of crashing on entering or exiting levels when testing the whole game. Not sure if that's something I'm doing wrong or my computer, or if it's an actual bug.

Anyway, let me know what you guys think of the new stuff; hopefully I'll have something playable released soon!
99
General Discussion / Re: Question About Course Exits
« Last post by WidgetKitty on September 18, 2022, 08:17:28 PM »
yep, select the icon while item box is open and press the Delete key.
if your item box layout is messed up, restoring to default is easy. there are four small icons on the side. click on the fourth one, then Factory Default

Oh thank you! I have a lot of custom enemies/items/blocks in my item box now, and have it organized just how I want except those extras!
100
Suggestions / "return to overworld" command
« Last post by Gizgord on September 18, 2022, 07:05:57 PM »
a "return to overworld" command. I'm using a custom menu as my pause menu, and noticed there isn't a good replacement for a "Return to Overworld" button.

for the time being I'm just killing both players, but that takes a long time.
instant level complete doesn't work for me
theoretically I could use "world x, x".. but that would make for a messy overworld, with two player ID's in the overworld for every area, I don't want to do that
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