Subject / Started by ![]() |
Replies / Views | Last post | ||
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Conditional for checking type and ID
Started by Antikore |
3 Replies
2008 Views |
by CGM |
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Set checkpoint command
Started by Antikore |
1 Replies
1507 Views |
by CGM |
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1 Replies
2247 Views |
by CGM |
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4 Replies
2240 Views |
by CGM |
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Avoid player enemy option
Started by Antikore |
2 Replies
1722 Views |
by War |
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Enemy = Continue moving
Started by Antikore |
0 Replies
2259 Views |
by Antikore |
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Interactive areas with mouse
Started by Antikore |
12 Replies
4937 Views |
by CGM |
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Presets for Custom Physics
Started by Antikore |
2 Replies
1727 Views |
by CGM |
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Infinite options and decimal values.
Started by Antikore |
0 Replies
1765 Views |
by Antikore |
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Idea for optimization, tags
Started by Antikore |
1 Replies
4516 Views |
by Antikore |
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1 Replies
1655 Views |
by CGM |
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2 Replies
1760 Views |
by War |
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Sprite Animation Sync
Started by Antikore |
0 Replies
1512 Views |
by Antikore |
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Text Invisible blocks as in MB
Started by Antikore |
3 Replies
2287 Views |
by Antikore |
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Static Background option for BGs
Started by Antikore |
8 Replies
3402 Views |
by Antikore |
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Enemy = turn command
Started by Antikore |
12 Replies
5310 Views |
by Antikore |
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Another kind of looping type
Started by Antikore |
0 Replies
2060 Views |
by Antikore |
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2 Replies
1958 Views |
by Antikore |
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3 Replies
1895 Views |
by Gizgord |
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Cancel/Uncancel Event command
Started by Antikore |
0 Replies
1755 Views |
by Antikore |
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