Author Topic: Layers... Again but this time is different  (Read 810 times)

Antikore

  • Developing Mortal Theater at day, developing depression at night.
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Layers... Again but this time is different
« on: November 17, 2019, 09:20:49 PM »
As I'm now understanding better GML. I thought on an idea of this thing working, at least the basic thing that I would need to do a very cool thing.

Layers will allow us to do multiple things, such as limit editing to a specific layer and don't break any other layer part, useful for a very big quantity of items very close together.

Second, you will be allowed to move all stuff in layers (tiles, blocks, items, enemies) with commands. For example
Code: [Select]
layer apply = 1
move layer y + 120
Moving the layer 1 down 120 pixels.+

I have an idea with this that will be fun. (Probably an idea Mechasaur would like)

I think a way to do this with GM is making a list for all items that are in a layer, then move them all with the command.
« Last Edit: November 17, 2019, 10:05:41 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P