if player 1 over = oneway platform
{
//Code
}
Use examples:
solid - Anything solid
fullsolid - Anything full solid (No oneway platforms)
air - Doesn't have anything below
scaffold, oneway - Oneway Platforms, and any that works like that
moving - Any moving platform
invisible - Any invisible block thingy
ladders - Over a ladder block or invisible one
ramp, ledge - Any ledge type.
null - If none of those is true, or if the player is not able to stay over anything.