Author Topic: Version 7.2  (Read 4160 times)

TingThing

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Version 7.2
« on: January 20, 2020, 06:46:30 PM »

Platform Builder 7.2

Patch 1:

  • Fixed: There is a looping command block that doesn't work right when it is triggered by projectiles.
  • Fixed: Platform Builder Pro Checklist doesn't display above everything in the main menu.
  • Fixed: Command prompts for character key presses don't work when the character is disabled.
  • Fixed: You can still enter doors after the character dies
  • Fixed: Character commands don't run in the explore section for standbox games
  • Fixed: Importing sounds into the manager can change the displayed status of build-in sounds
  • Fixed: Custom projectile with custom sprite can jerk to the side when reversing direction

Updates:
  • Added key down and key release character commands
  • Added mouse button options in the character commands
  • Added projectile direction commands for the character
  • Added mouse button conditionals
  • Added option to toggle a display for the x and y coordinates of your workbox in Game Setup > Other Settings. This can be useful when working with commands that use X and Y coordinates.
  • Added more functionality item/projectile/sprite/block commands without IDs (similar to how enemy commands can work without IDs when being called from an enemy command prompt).
  • Added "with nearest" commands which helps you target the closest item, enemy, projectile, etc.
  • Added a command to trigger custom blocks
  • Builder sound effects setting is moved from the main menu to game setup for faster switching
  • The backspace key will no longer work to delete items in the item box. Use DELETE instead.
  • "Enemy Effect" command no longer requires enemy ID if called from an enemy command prompt.
  • Fixed: "Use previous" option for time limit is not working in course settings
  • Fixed: Error when a custom items is created or begins on top of a slope
  • Fixed: HP and Ammo limitation settings do not work in Sandbox mode
  • Fixed: Some images are out of line in the manual on page 5.
  • Fixed: Friendly Fire projectiles may harm character firing the projectile.
  • Fixed: Parallax Scrolling settings does not save correctly.
  • Fixed: "Time" command causes error when run from the area start command prompt.
  • Fixed: Some commands are ignored in area startup command prompt.
  • Fixed: Custom enemies set to harm or be harmed by each other does not work if they are the flying type.
  • Fixed: Error when a custom enemy is created over a projectile.
  • Fixed: Erorr when using "Take player item" command without specifying the player.
« Last Edit: March 02, 2020, 03:42:16 AM by TingThing »

CGM

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Re: Version 7.2
« Reply #1 on: January 20, 2020, 08:11:37 PM »
Wow! You really surprised us! I was expecting a patch. Great update!

Antikore

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Re: Version 7.2
« Reply #2 on: January 21, 2020, 07:15:03 AM »
Nice changes, great work!
Sorry because my English is not very good because I'm Spanish ;) :P

War

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Re: Version 7.2
« Reply #3 on: January 21, 2020, 07:16:45 AM »
Platform Builder 7.2

Updates:
  • Added key down and key release character commands
  • Added mouse button options in the character commands
  • Added projectile direction commands for the character
  • Added mouse button conditionals
  • Added option to toggle a display for the x and y coordinates of your workbox in Game Setup > Other Settings. This can be useful when working with commands that use X and Y coordinates.
  • Added more functionality item/projectile/sprite/block commands without IDs (similar to how enemy commands can work without IDs when being called from an enemy command prompt).
  • Added "with nearest" commands which helps you target the closet item, enemy, projectile, etc.
  • Added a command to trigger custom blocks
  • Builder sound effects setting is moved from the main menu to game setup for faster switching
  • The backspace key will no longer work to delete items in the item box. Use DELETE instead.
  • "Enemy Effect" command no longer requires enemy ID if called from an enemy command prompt.
  • Fixed: "Use previous" option for time limit is not working in course settings
  • Fixed: Error when a custom items is created or begins on top of a slope
  • Fixed: HP and Ammo limitation settings do not work in Sandbox mode
  • Fixed: Some images are out of line in the manual on page 5.
  • Fixed: Friendly Fire projectiles may harm character firing the projectile.
  • Fixed: Parallax Scrolling settings does not save correctly.
  • Fixed: "Time" command causes error when run from the area start command prompt.
  • Fixed: Some commands are ignored in area startup command prompt.
  • Fixed: Custom enemies set to harm or be harmed by each other does not work if they are the flying type.
  • Fixed: Error when a custom enemy is created over a projectile.
  • Fixed: Erorr when using "Take player item" command without specifying the player.
ALLELUJAH! EXCELLENT UPDATE!
« Last Edit: January 21, 2020, 03:47:54 PM by War555MainsGanon »
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

Antikore

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Re: Version 7.2
« Reply #4 on: January 21, 2020, 08:08:08 AM »
You used closet word instead of closest or nearest. I think, its wrong :)
Sorry because my English is not very good because I'm Spanish ;) :P

Gizgord

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Re: Version 7.2
« Reply #5 on: January 21, 2020, 08:44:31 AM »
I'm not super crazy over new commands, but I'm glad they're there. opens up new opportunities.
also, these fixes are nice.

TingThing

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Re: Version 7.2
« Reply #6 on: January 21, 2020, 03:33:30 PM »
You used closet word instead of closest or nearest. I think, its wrong :)


Thanks for noticing. I fixed it.

CGM

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Re: Version 7.2
« Reply #7 on: January 21, 2020, 03:49:41 PM »
I am LOVING these new features! TOTALLY AWESOME!

War

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Re: Version 7.2
« Reply #8 on: January 21, 2020, 05:41:15 PM »
I am LOVING these new features! TOTALLY AWESOME!
I have a question for you : If ASM is a mario-like platformer, should the attack button acts as a run button?
Hey, wassup wassup? My name is Warrior555MainsGanon (but just call me War) and I'm the main guy behind Megaman Zero Online and the upcoming Matt's Adventure! I don't speak often here but I'm a very friendly lad so if you wanna talk, don't hesitate!

CGM

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Re: Version 7.2
« Reply #9 on: January 21, 2020, 07:26:22 PM »
I've made it pretty clear that lately, ASM has been taking more of a less Mario-like game, and more of an original game. Along with many ideas from many games.

Setap

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Re: Version 7.2
« Reply #10 on: January 25, 2020, 06:03:38 PM »
Quote
Fixed: Erorr
I don't think that is fixed
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CGM

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Re: Version 7.2
« Reply #11 on: January 25, 2020, 06:23:59 PM »
LOL
« Last Edit: January 25, 2020, 06:24:44 PM by Christian Game Maker »