It's nothing new that I'm the perfect project abandoner. Each time I open PB is generally because I have a new idea to try out. I'm tired of abandoning projects so I will explain a bit how my way of abandoning works to see why each project of my own has been discontinued.
Reason 1: Idea was made barelyWhen I have an idea for a game, I generally have a complete concept made in my head, but this is not always the case. When I feel that the game isn't going to anywhere, like adding random stuff just to add something because I don't have a real idea of what I want.
Reason 2: I lose interest on it aka I'm very lazyWhen this happens is generally because the project was going good but I wasn't finding anymore fun with the project, so it gets discontinued.
Reason 3: The idea was made well, but adding stuff gone wrong: When this happens, its because I get adding unnecessary stuff to the game and the project starts to feel fullfilled of trash, so I lose interest on it.
Reason 4: Lack of resources or knowledge/pb limitationsWhen this happens is because I got to some point where I needed to do something that is truly hard and I can't find a way to do it well, or I don't have resources such as graphics or things like that. Even when PB requires something it lacks right when I'm doing it to make it, it makes me abandon it.
This gets some kind of additional power at the start. If I find some kind of wall when making the game at the very starts I feel uncomfortable and I generally abandon it. This is the most important reason of my projects I never even talked about, followed by reason 1. And I'm such a perfectionist guy that loses interest when something is going kinda bad or just the graphics doesn't look like I expected, its hard to me to see it correctly.
Reason 5: I get overwhelmed by the projectWhen the ideas I have to add to the project are a lot I start to get lazy and I generally don't finish it.
So, which projects I discontinued and why?
Project TC: I started to add things that weren't completely important and I had some issues with PB those times, so reason 3 and 4.
Castle Chamber: Reason 5. I wanted to add much things, also kinda reason 2
Graveyard Shift: Reason 1. I didn't have a real idea of what I wanted to do, and I couldn't find something that fit my expectances, so F.
Mad Brad: Reason 2 and 1. The idea wasn't very good at all and I just lose interest on it.
Gun Banzai: The only excepcional case, the final result wasn't the good I thought, with general opinions, and the change requirement it needed was a lot so I gave CGM the project.
The project I was working on:
Ghawst's Corridor: Reason 4, 3, and a bit of 2 and even 1. I will continue it in the future, but I need of graphical resources I don't have and I was also adding some stuff it didn't makes sense. I just need some motivation and the resources required.
Okay, so, after you read this you will probably say "Well, nobody asked". This is more of a way to me to see what I'm doing wrong and people know what I did wrong or what happened to these projects.
Anyways, if you read this entirely, thank you so much