I have a level in which the player must collect all score items to win the course. That works fine.
However, I have the secondary goal of finding the exit sign. I want the player to have to get all score items before being able to use the exit. It seems the exit sign works regardless of whether the primary goal have been completed. Likewise, finding all score items triggers the win immediately.
Is there any way to make the player find the items, then reach the exit before triggering the win?