When you get hit by something, you have a few seconds invincible, you can see them because the player is blinking. The idea is to have a command to make the play when it's blinking to don't blink. In some cases, this will be useful, for example, for me I will use to (spoiler detector removed this xD) and that's why this will be useful.
For example, in a player hurt command input:
remove hurt = true
remove damage delay
timeline = 1 //Respawn timeline
Helpful to create custom death effects or stuff like that
