Maybe I'm asking too much, but staggered looping type executes very few each second, still now fits in any framerate, and looping executes foreach frame, but it adapts to any framerate so its not precise, and sometimes its very slow depending on how much commands execute and the current target fps
In conjunction with this
https://theplatformbuilder.com/forums/index.php?topic=1868.0, a stepped looping type would basically execute 30 times per second, no more, no less, this would be precise, it shouldn't do more or less depending on target fps, and give better performance. This and the above linked topic will allow us to create games adaptable to any kind of computer, for better performance in any pc, with the preferred fps for the player.
Simply necessary