I've had this idea in mind for forever. PB needs a way to create things which your character can swing on. Or some kind of a parenting physics system. Like creating parenting commands to pair a character and an enemy together at a certain pixel spot on the enemy. And have a more complex collisions system. Where enemies have more than one collision spot. And depending on what spot you hit, it will have a different effect. Of course we could do this with other things as well. But we also need a physics system of sorts. Where things can swing back and fourth, and be manipulated by what direction the character/enemy or whatever, is going. I am suggesting this because I have plans to use vines in a world I will create in ASM.