Platform Builder is so advanced, all that TingThing has to do is fill in quite a few missing pieces to make Platform Builder truly...Complete. One of those things which should be added is CPU programming. How? Using timelines, we can check the player's behavior, and create a CPU using either P2 or an NPC. So, we need commands to check certain behaviors. These commands can be used for more than CPU programming, but for other things as well for special events. Commands like,
"If player 1 place free with NPC 12 = x+14"
That conditional checks to see if the NPC is 12 pixles away from the player. If we had conditionals for this for NPC's, items, blocks, enemies, BOY! The things we could do! Depending on how far away objects are, we can tell Platform Builder how those objects behave. For example, if an enemy is 150 pixels away from the player, we can tell the enemy to change to a projectile and then home in on the player. The possibilities are endless. Add this to 7.1, and tons of new options can be created in Platform Builder. I hope to see this taken in 7.1. If not, that's fine. But I hope TingThing at least tries to add it!
(This suggestion is inspired from a line of code from GML code.)