Author Topic: More options for enemies  (Read 1645 times)

Antikore

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More options for enemies
« on: February 22, 2020, 12:49:30 PM »
Cease fire option - You can check this box to make the enemy can't shoot from it's start. Useful so you don't need to use the command doing strange things.

Cease jump option - Same for cease fire so you can make it jump when you want.

Jump frequency - It modifies the frequency of the jumps of an enemy.

Spawn command prompt - In the first frame the enemy it's loaded, this command prompt executes.

EDIT 1:
Friendly - It makes the enemy to not receive damage by player's bullets and attacks and also the bullets won't be destroyed and will pass through.
« Last Edit: February 23, 2020, 09:24:00 PM by Antikore »
Sorry because my English is not very good because I'm Spanish ;) :P

CGM

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Re: More options for enemies
« Reply #1 on: February 22, 2020, 02:46:59 PM »
We need WAY more enemy options. And not from just command prompts. We need to be able to control every aspect of enemies from commands like we can with characters.

War

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Re: More options for enemies
« Reply #2 on: February 22, 2020, 03:24:42 PM »
Cease fire option - You can check this box to make the enemy can't shoot from it's start. Useful so you don't need to use the command doing strange things.

Cease jump option - Same for cease fire so you can make it jump when you want.

Jump frequency - It modifies the frequency of the jumps of an enemy.

Spawn command prompt - In the first frame the enemy it's loaded, this command prompt executes.
Yeah, in fact we need custom physics for enemies
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CGM

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Re: More options for enemies
« Reply #3 on: February 22, 2020, 08:35:55 PM »
Agreed.

Antikore

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Re: More options for enemies
« Reply #4 on: February 23, 2020, 09:24:37 PM »
I edited it
Sorry because my English is not very good because I'm Spanish ;) :P

TingThing

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Re: More options for enemies
« Reply #5 on: May 11, 2020, 04:56:28 AM »
Yes, it's a bit of a hassle changing enemies on the fly like that. Unless things change, your best option would be to duplicate the enemy in your manager and make those adjustments to the duplicate, then change the enemy using commands.

CGM

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Re: More options for enemies
« Reply #6 on: May 11, 2020, 05:07:28 AM »
Yeah, but that isn't time saving, and it's a major hassle.