All nearest commands seem to only go by the player. The closest to the player. Nothing else! This is a great addition, because now we can be more precise as to what we want to manipulate. And fixes many features I've wanted to incorporate into ASM that have just sat there waiting for this feature to come along. But wait...Couldn't this be taken to the next level?
How about:
For closest enemy to enemy (ID)
This shouldn't be limited to just enemies. Everything else needs this too. This would open up many possibilities. Or, we could leave out all ID's and let PB detect if the command is being executed in an enemy, player, or whatever else command prompt.