I was trying to make a TNT, that would have "Detonate" as its Destroy animation (and destroyed when anyone bumbs or steps on it). Now I wanted to make a better chain reaction (normally, when this TNT gets destroyed, another would start its "Detonate" animation. I want to make it so, that when this detonates, TNTs next to it would instantly explode).
I was then trying to work with commands to make it trigger a command when near an explosion and would change itself into a "insta-exploding" version of itself (a different block + because there's no way to change block's Destroy animation to something else as far as I saw), but here's a kicker: "Change block" command doesn't allow me to have it change itself into insta-explosive; I can only make it change every TNT on the screen into it.
I was also trying to use "for nearest block", but that went nowhere.
When I tried to do something like this: change block ,5
nothing happened, but when I did this: change block 5
it would give a GameMaker error and crash.
How do I make a triggered block change itself into a different block (without it changing every block on the screen)