Author Topic: Version 1.0  (Read 1250 times)

TingThing

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Version 1.0
« on: June 11, 2018, 07:41:04 PM »
Version 1.0 Updates:
  • Platform Builder is divided into Lite and Pro versions
  • Added sprite option in Game Setup to let the user upload his/her own sprites (Pro Only)
  • Added 10 new enemies with special abilities and/or unique movements.
  • Added 20 new sprite options in custom enemies
  • Added new pipe pieces that let the character warp between areas
  • Added a fireball hazard that comes out of lava
  • Added a "spark" hazard that travels across walls
  • Added a 3D effect to backgrounds which can be disabled if desired
  • Added option in course to disable endless pit falling
  • Added bridge base end pieces which can be placed over the top edges of solid ground
  • Added a couple more grayscale item sprites to help with colorizing custom items
  • A new example file features many of the latest items and features.
  • World/Area name display can be disabled in Game Setup
  • Moving platforms work better with arrows and can take sharp turns
  • Improved a couple background images
  • Improved Gruppy sprite
  • Improved Sparr sprite
  • Improved Spike (enemy) sprite
  • Increased functionality of managers
  • Gameplay data has is encrypted
  • Character has a second subpos option to change the direction the character starts facing
  • Shift key will cause "copy" and "move" buttons to only go for the item selected in the workstation
  • Enemies can stand on falling blocks before they start to fall
  • Permanent items will never re-appear once they are attained
  • Improved the selection buttons in the title screen editor
  • Item blocks and message blocks are activated by ground pounds and explosions
  • Character in pipe can travel "behind" other solid objects and perpendicular pipes
  • Item Blocks and Chests will now be empty if no item is placed in them
  • Hotball will start moving toward character and is and moved into "Hazards"
  • Save reminders are more frequent
  • Made it easier to jump off enemy or spring if character can hover/glide
  • Hold "G" to temporarily switch the grid placement to 16x16
  • Moving Platforms will continue to move after they are off-screen
  • For dark courses: light for flames and character have been increased
  • Candle Flame does not harm the character anymore. You can use invisible harm blocks if you wish
  • Fixed a glitch with character dying after teleporting
  • Fixed fatal error message with custom pick-up items
  • Fixed a glitch with completed level icons not loading properly in overworld
  • Fixed issue with game freezing when character is pressed against a wall
  • Fixed image placement issue in the manual
  • Fixed many more issues with collisions, enemies, physics, etc.
« Last Edit: October 01, 2018, 05:52:34 PM by TingThing »